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#Post#: 972--------------------------------------------------
Starting Nomadic Clan to Explore the Random Gen Map
DIR By: Spider
Date: August 3, 2014, 2:55 pm
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Hay peps been thinking about the upcoming 9.0 patch and release
of random gen map. First I’d like to ask a couple questions. I
assume you will be able to choose random gen map or the one we
have now to play on. Am I right in thinking we will be trying
the random gen option? Second with random gen maps I see no need
for loot respawn at all, it was only put in the game because
people where looting the hole map with RG maps that is
impossible there is always somewhere else to go loot. So I would
like to request it be turned off in 9.0.
With all the new changes coming especially RGM’s I think it’s
going to completely change the way we play. I see no reason to
try and build a fortified perment structure with all the
possibilities out there on the RGM’s, also I would really like
to explore and test the new RGM out. I also think PVP might take
a back seat for a while because we might not see each other a
lot. So I would like to start to recruit a survival group to
travel with. Instead of grouping up to build a base I’m looking
to start nomadic group to scavenge a place clean and move on.
Only making temporary bases, fortifying existing POI’s or just
camping out and burying chest in the ground and marking them for
later use (kinda like what rick and the group did after they
lost the farm and before they found the prison) With all the new
things coming I don’t think we can survive alone anymore it’s
going to be a big mean world out there and it will be a lot
better with a friend to watch ur back. I’m not saying we would
never lay down roots, if we found the ultimate spot than ya we
would build but other than that it would be mostly a group on
the move. If anyone is interested let me know the more the
merrier.
#Post#: 973--------------------------------------------------
Re: Starting Nomadic Clan to Explore the Random Gen Map
DIR By: Aknot
Date: August 3, 2014, 7:14 pm
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But once you turn loot regen off wont you eventually run out? Or
force people to 'root' which is what appears you are trying not
to do? The level in which loot is spawning now is very low IMO
as it is.
I accept your challenge in surviving alone ;) however to turn
loot respawn off? Not really. If there were an option to turn it
off say after a week (of real life) of play maybe.
However I don't mind the challenge if a majority rules.
#Post#: 974--------------------------------------------------
Re: Starting Nomadic Clan to Explore the Random Gen Map
DIR By: Spider
Date: August 3, 2014, 8:14 pm
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With random gen maps the world keeps going forever there is
always somewhere else to go loot. Never ending
#Post#: 976--------------------------------------------------
Re: Starting Nomadic Clan to Explore the Random Gen Map
DIR By: Aknot
Date: August 4, 2014, 11:54 am
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My apologies. My thought is with the "expansion" of the current
map in size. Ive taken random map generation to mean the map is
"X" big and never the same each time the server admin restarts
it. However it remains the same size (with the expansion)
portion.
What you are saying is as long as you keep going South a chunk
will be created randomly. I didnt think that was coming til much
later.
Meaning random generate maps that are "X" big until later.
hmmmmm I would have to think about that however Im still fairly
a loner type though, to many people to blame if something goes
wrong. :D
#Post#: 977--------------------------------------------------
Re: Starting Nomadic Clan to Explore the Random Gen Map
DIR By: BUCKMASTER
Date: August 4, 2014, 11:55 am
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The people who like to build a large fortification will be
really screwed if loot respawn is turned off. You'll be able to
keep nomadically roaming regardless of whether loot spawn is
turned off or not. So to me, this is only to FORCE people to be
nomadic, and I think you'd need a unanimous vote on that...
Sorry, I only see negative from this change Spidey.
The nomadic group does sound interesting to me, but you would
have to coordinate playtimes with the group which would get more
and more complicated as you grew the group.. right?
#Post#: 979--------------------------------------------------
Re: Starting Nomadic Clan to Explore the Random Gen Map
DIR By: Pitchburn
Date: August 4, 2014, 3:12 pm
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I think the maps will be random but not infinite. I hope they
are larger though at least (i.e. DayZ size or a few hours to
cross). This will make for quite a bit of exploring with the
fog of war on.
#Post#: 980--------------------------------------------------
Re: Starting Nomadic Clan to Explore the Random Gen Map
DIR By: imamthorburn
Date: August 4, 2014, 3:27 pm
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Not only would people who like to build big basses be screwed
with no respawn . Think if you were a new player to the game and
new to the server and log in the first time on day 200 and no
loot for miles to get started.
Increase the respawn time would be fine with me.
#Post#: 981--------------------------------------------------
Re: Starting Nomadic Clan to Explore the Random Gen Map
DIR By: Spider
Date: August 4, 2014, 4:27 pm
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The new Random Map Generation that is coming out is infinite
there are no borders or edges to the map it keeps going forever.
#Post#: 982--------------------------------------------------
Re: Starting Nomadic Clan to Explore the Random Gen Map
DIR By: h0tr0d
Date: August 4, 2014, 5:03 pm
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I still wouldn't recommend it as of yet. We don't know exactly
how it will work until we are in game, and additionally, forcing
people to roam will end raiding, will it not? For all intents
and purposes, with no base you could eliminate raiding, or at
least really hurt the potential for raiding. I imagine the
server rules will need to be modified with the random gen world
to say any city, or such are pvp. And depending on the breadth
of the new world and its vastness perhaps consider any fixed
base raidable, or raidable past a point.
#Post#: 985--------------------------------------------------
Re: Starting Nomadic Clan to Explore the Random Gen Map
DIR By: Pitchburn
Date: August 4, 2014, 5:22 pm
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I will just about guaranty that the server will have to limit
the size of the map. Minecraft is infinite but very few (if
any) MC servers can handle 10 or more peeps running in opposite
directions for days at a time. I'd be very surprised if the
existing map size is twice the size after the update.
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