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       #Post#: 10400--------------------------------------------------
       Suggested PvP Changes
   DIR By: Bumbaloo
       Date: February 12, 2017, 5:50 pm
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       So I'm going to suggest this again:
       How about making the Land Claim Block *INVULNERABLE* to player
       damage, whether you're online or offline.  This will eliminate**
       the potential of being raided*** while you're offline and will
       encourage more players to build in the south and participate in
       PvP, thereby extending the end-game activities.
       I've played on servers using this setup before and I gotta tell
       you, it was pretty fun, even after you were comfortable in the
       post-apocalyptic world.  Getting shot on your balcony or right
       after you opened your door was always a risk, not to mention
       while running around trying to scavenge supplies (this
       particular server had server-wide PvP).
       Wars between groups of people were also pretty common,
       especially during the "end game", when everyone had plenty of
       supplies and resources.
       What made it so fun was that you at least had a safe spot to
       retreat to, where you could rebuild your resources for the next
       big battle.
       How do you guys feel about this?
       - Bumbaloo -
       **Virtually eliminated the possibility of being raided.  If we
       allow players the opportunity to use zombies as laborers for a
       raid, then you could still be raided if you didn't put in proper
       zombie defenses and the raiding player was clever in using
       zombie helpers.  Also, if you were stupid in your base design
       you could still be raided or killed inside your base.
       *** And for that matter, what is the point of raiding?  Unless
       you score a rare item like an auger or purple engines or the
       like, it is more efficient to simply mine or collect resources.
       Who wants to blow through 10,000 gas cans to break into a base
       and walk away with rocks, or a few stacks of iron or the like?
       Maybe some of you have gotten rich off of raiding - I don't know
       - but I'd bet you haven't . . .
       #Post#: 10401--------------------------------------------------
       Re: Suggested PvP Changes
   DIR By: Patches
       Date: February 12, 2017, 7:00 pm
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       i can see the fun in raid just because u can see a persons base
       for yourself but i would like to be, if possible, to have be
       invulnerable when you are offline as you cant protect yourself.
       that would let people join up in a base and have a type of king
       of the hill game or wars when you are able to protect your base.
       #Post#: 10402--------------------------------------------------
       Re: Suggested PvP Changes
   DIR By: Belinik88
       Date: February 12, 2017, 10:16 pm
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       Nathan and I have raided quite a bit, I can agree with the block
       being invulnerable when your offline if thatll help move people
       south. But only when they're offline. When they're online they
       should be able to fend off attackers, otherwise if they cant
       then they should be ready to be raided. My opinion.
       #Post#: 10405--------------------------------------------------
       Re: Suggested PvP Changes
   DIR By: Madman
       Date: February 13, 2017, 10:39 am
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       PLEASE PAY ATTENTION TO THIS:
       It is currently impossible to separate the ONLINE versus OFFLINE
       modifiers. Whatever the ONLINE modifier is set to, the OFFLINE
       modifier will be the same. The code for this modifier is broken
       on hosted multiplayer games. It has been for some time now. The
       Fun Pimps need to fix this on their end before we can implement
       separate durability settings for land claim protection. It used
       to work. It does NOT work now.
       That being said, I tend to agree with the idea of setting it to
       indestructible until it is fixed by the pimps. Perhaps we can
       "nerf" it by only allowing one land claim to be used by any one
       player. Thus making the land claim block that much more valuable
       and requiring more thought before placement. This could also
       encourage more group play as you would need more friends (And
       their land claim blocks) to increase an area of protection.
       #Post#: 10407--------------------------------------------------
       Re: Suggested PvP Changes
   DIR By: Belinik88
       Date: February 13, 2017, 11:26 am
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       --- Quote from: MADMAN link ---
       >
       > PLEASE PAY ATTENTION TO THIS:
       >
       > It is currently impossible to separate the ONLINE versus
       OFFLINE modifiers. Whatever the ONLINE modifier is set to, the
       OFFLINE modifier will be the same. The code for this modifier is
       broken on hosted multiplayer games. It has been for some time
       now. The Fun Pimps need to fix this on their end before we can
       implement separate durability settings for land claim
       protection. It used to work. It does NOT work now.
       >
       > That being said, I tend to agree with the idea of setting it
       to indestructible until it is fixed by the pimps. Perhaps we can
       "nerf" it by only allowing one land claim to be used by any one
       player. Thus making the land claim block that much more valuable
       and requiring more thought before placement. This could also
       encourage more group play as you would need more friends (And
       their land claim blocks) to increase an area of protection.
       >
       --- End Quote ---
       I like this idea, one block per player will make people think
       twice as to where they want to settle down, as well as force
       players to come together to extend their areas.
       #Post#: 10416--------------------------------------------------
       Re: Suggested PvP Changes
   DIR By: guest215
       Date: February 15, 2017, 11:01 pm
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       Under consideration.
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