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#Post#: 10351--------------------------------------------------
Updated Valmod?
DIR By: Belinik88
Date: January 30, 2017, 1:25 pm
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Guys I have a quick question, I've only been active 94 hours in
the game and new to the server, so apologies if this question
has already been addressed. I played the valmod expansion with a
buddy of mine when I first started, and it seems like their
latest update has additional zombie classes, new tools, as well
as legendary weapons and tools. Are we running an older version
of this on the server? If so, can we update? Or is there a
reason why we haven't made the move?
Thanks guys,
Belinik
#Post#: 10352--------------------------------------------------
Re: Updated Valmod?
DIR By: Madman
Date: January 30, 2017, 4:15 pm
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--- Quote from: Belinik88 link ---
>
> Guys I have a quick question, I've only been active 94 hours
in the game and new to the server, so apologies if this question
has already been addressed. I played the valmod expansion with a
buddy of mine when I first started, and it seems like their
latest update has additional zombie classes, new tools, as well
as legendary weapons and tools. Are we running an older version
of this on the server? If so, can we update? Or is there a
reason why we haven't made the move?
>
> Thanks guys,
> Belinik
>
--- End Quote ---
We do not use valmod. I can't speak for h0tr0d but as for my
thoughts, the game in it's current state is already pretty buggy
and not as stable as desired. What modding has been done has
been thoroughly tested by h0tr0d prior to implementation. We
prefer to have a more stable server and one that can accommodate
as many players as possible. Each thing added has the potential
to reduce the resources available for the core game and
therefore is likely the affect the performance, something that
can negatively impact the player's gaming experience. Not to
mention it requires more time and oversight than h0tr0d and
myself are able to commit to currently.
Once the game reaches a more finished state, we may consider
more robust modding. In the meantime, we opt for stability and
performance over anything else. ;)
#Post#: 10353--------------------------------------------------
Re: Updated Valmod?
DIR By: Belinik88
Date: January 30, 2017, 4:29 pm
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excellent, thanks
#Post#: 10355--------------------------------------------------
Re: Updated Valmod?
DIR By: MidnightStranger
Date: January 30, 2017, 7:50 pm
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I believe once (IF) the game is every 100% stabilized, then the
mod community is going to go crazy with cool content for this
game. Some modders hate making features, only to have them
broken in the next update.
#Post#: 10357--------------------------------------------------
Re: Updated Valmod?
DIR By: guest215
Date: January 30, 2017, 8:16 pm
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Hey mate; Val makes some great stuff; we used to talk alot on
the forums. I've used some of his ideas in the past but to be
honest, as of late I haven't done much. Winter months always
kick the depression in. On top of it I had reconstructive
shoulder surgery on my dominant side(right)to go with a biceps
tenodesis.
My biceps tendon was removed and reattached lower down..anyway,
the point is typing or doing anything with mouse or keyboard is
painful. I'm in a graduate program so I reserve my energy for
papers.
I'm hoping as I heal and A16 comes out I'll get some verve back.
Been at this a long time as games go and get burned out now and
then.
if you have things in it you found fun just point me to it and
I;ll have a look.
#Post#: 10375--------------------------------------------------
Re: Updated Valmod?
DIR By: Belinik88
Date: February 6, 2017, 10:30 pm
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Appreciate it hotrod, theres quiet a few things that would be an
amazing addition to the server. But ill reserve them for after
A16 in march, hopefully you have better use of your arm by then.
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