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       #Post#: 9914--------------------------------------------------
       New Seed Released!
   DIR By: guest215
       Date: November 30, 2016, 2:14 am
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       I worked pretty hard the past few days and think we are ready to
       go for a live test build.
       I changed quite a bit; I'm sure you will figure it out; however,
       I will be doing a video to demonstrate the changes.
       Please report anything that is wrong or off or bugged etc.
       Some quick notes:
       Check to see if you are North or South at start...
       COPPER AND ZINC ARE IN
       Get mining!
       NEW ZOMBIES / CHANGED ZOMBIES
       2 new boss zombies. They will show in night hordes; you may even
       run into them during the daytime. Beware.
       Hornet stings now can poison you; be careful...the effect is
       crippling. Honey is the cure.
       FORGES
       Forges now require a sledgehammer to make.
       You can upgrade a forge when you have the proper tools and
       skills to a forge that can smelt copper and zinc. This is so you
       can create the alloy brass from copper and zinc.
       NOTE: you lose everything upon the upgrade so ensure you empty
       the forge before upgrading.
       PROGRESSION SKILLS AND RECIPES
       Making forged metals using the progression skill metal working.
       Many recipes are now gated through progression; I increased the
       amount of skill points you can get by adding 50 player levels
       (Let's hope the edit works as intended). As an example, iron
       armor is no longer learned through a recipe schematic; instead,
       it is learned by a new skill ...metal working to go with
       armor-smithing.
       Essentially it seemed intuitive to me to have your
       armor-smithing skill increase as you worked with making armor
       and the better you got then the better armor you could make.
       Appliances and other stuff now belongs to the Home Improvement
       skill group.
       You can't make some things like forged iron without an anvil
       now. Iron armor is in the forge now; check progression skills
       for tools you can make (including the sledgehammer).
       Land claims are back to a custom recipe...our own unique one!
       Making clubs has a progression line; so make a wooden club and
       upgrade it!
       You can make scrap plastics by either scrapping gas cans and/or
       empty gas cans or making it using ingredients.
       NEW WORKSTATIONS
       Ovens can be upgraded to work as campfires; use a carBattery and
       a wrench.
       Fridge bottoms still can be upgraded to freezers; use a
       carBattery and a wrench.
       air conditioners can be made and upgraded to work so that when
       you stand on them you get an AC buff if you live in a hot
       climate; use a carBattery and a wrench.
       If you upgrade forges to forgeplus you lose EVERYTHING; same
       with upgrading ovens and wall ovens so remove everything before
       upgrading
       GASOLINE
       Oil barrels now become oil instead of gas cans.
       This gives you more oil to work with for repair kits.
       Instead of making gas cans you make gasoline from oil and
       biofuel.
       Cottonseedoil is in and can be used like biofuel to create
       gasoline.
       You create empty gas cans and combine them with gasoline.
       You can also right click empty gas cans on a gas pump to fill
       them up...just like filling a bucket with water.
       MORE ZOMBIES AND ANIMALS
       I increased the amount of zombies and animals we can have at any
       one time overall so more people get zombies and animals to hunt.
       Hopefully things don't get lagged too much and remember biomes
       only have a set number of animals that spawn and then there is
       downtime before they respawn. The increased number of animals
       allowed is so that if players are all spread out there can be
       animals for all.
       KEVLAR ARMOR
       You can find kevlar armor which is a digital camouflage to wear
       over those old drab BDUs.
       QUESTS
       Added quests to traders so you can buy them. Removed from normal
       zombie loot and added to boss zombie loot.
       SO...
       These are just some changes; there are more. Some things may
       seem harder but some things got easier.
       I tried to make things intuitive; where some may lament turning
       oil barrels into gasCans you can now get more oil for repair
       kits. And if you really want gas you can turn the oil into
       gasoline anyway. You also get cottonseed oil to turn into
       gasoline.
       Oh, and Tequila is in; you can now use yucca fruit to make
       booze. Thank Hammer for that one.
       If you see random restarts it is probably me fixing things; it
       gets tedious announcing a restart and then waiting.
       #Post#: 9915--------------------------------------------------
       Re: New Seed Released!
   DIR By: Reyven
       Date: November 30, 2016, 2:20 am
       ---------------------------------------------------------
       Thanks for all the hard work h0tr0d. Looking forward to trying
       it out. :-)
       #Post#: 9916--------------------------------------------------
       Re: New Seed Released!
   DIR By: guest991
       Date: November 30, 2016, 2:26 am
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       OMW2FYB!
       #Post#: 9917--------------------------------------------------
       Re: New Seed Released!
   DIR By: TOR
       Date: November 30, 2016, 5:19 am
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       Great news, thx
       #Post#: 9919--------------------------------------------------
       Re: New Seed Released!
   DIR By: Rick Hunter
       Date: November 30, 2016, 12:02 pm
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       I like the changes  :D
       #Post#: 9920--------------------------------------------------
       Re: New Seed Released!
   DIR By: KaRnAgE
       Date: November 30, 2016, 4:25 pm
       ---------------------------------------------------------
       Sounds awesome
       #Post#: 9921--------------------------------------------------
       Re: New Seed Released!
   DIR By: ~DK~Wolfy
       Date: November 30, 2016, 5:47 pm
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       nice looks like its time to get jacked and start work lol
       #Post#: 9922--------------------------------------------------
       Re: New Seed Released!
   DIR By: Rumble
       Date: November 30, 2016, 10:22 pm
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       so it's like 50 points to unlock a forge now (bellows, 10
       metalworking, forged iron recipes) , plus you need to scavenge a
       sledgehammer since the sledge takes forged iron to craft.  be
       looking out for those prefabs with one already installed imo and
       bring your wrench
       #Post#: 9923--------------------------------------------------
       Re: New Seed Released!
   DIR By: Khamier
       Date: December 1, 2016, 1:40 am
       ---------------------------------------------------------
       This sounds awesome!!
       Thanks for all your work, I can't wait to explore!
       #Post#: 9924--------------------------------------------------
       Re: New Seed Released!
   DIR By: guest215
       Date: December 1, 2016, 1:58 am
       ---------------------------------------------------------
       --- Quote from: Rumble link ---
       >
       > so it's like 50 points to unlock a forge now (bellows, 10
       metalworking, forged iron recipes) , plus you need to scavenge a
       sledgehammer since the sledge takes forged iron to craft.  be
       looking out for those prefabs with one already installed imo and
       bring your wrench
       >
       >
       >
       --- End Quote ---
       Yup!
       Initially you need to find a sledgehammer but I saw no way to
       forge iron without using a forge, an anvil, and a hammer. The
       anvil is in the forge and they  included bellows in the recipe.
       I thought about making a smithy hammer item but figured let's go
       with sledgehammers.
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