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#Post#: 9914--------------------------------------------------
New Seed Released!
DIR By: guest215
Date: November 30, 2016, 2:14 am
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I worked pretty hard the past few days and think we are ready to
go for a live test build.
I changed quite a bit; I'm sure you will figure it out; however,
I will be doing a video to demonstrate the changes.
Please report anything that is wrong or off or bugged etc.
Some quick notes:
Check to see if you are North or South at start...
COPPER AND ZINC ARE IN
Get mining!
NEW ZOMBIES / CHANGED ZOMBIES
2 new boss zombies. They will show in night hordes; you may even
run into them during the daytime. Beware.
Hornet stings now can poison you; be careful...the effect is
crippling. Honey is the cure.
FORGES
Forges now require a sledgehammer to make.
You can upgrade a forge when you have the proper tools and
skills to a forge that can smelt copper and zinc. This is so you
can create the alloy brass from copper and zinc.
NOTE: you lose everything upon the upgrade so ensure you empty
the forge before upgrading.
PROGRESSION SKILLS AND RECIPES
Making forged metals using the progression skill metal working.
Many recipes are now gated through progression; I increased the
amount of skill points you can get by adding 50 player levels
(Let's hope the edit works as intended). As an example, iron
armor is no longer learned through a recipe schematic; instead,
it is learned by a new skill ...metal working to go with
armor-smithing.
Essentially it seemed intuitive to me to have your
armor-smithing skill increase as you worked with making armor
and the better you got then the better armor you could make.
Appliances and other stuff now belongs to the Home Improvement
skill group.
You can't make some things like forged iron without an anvil
now. Iron armor is in the forge now; check progression skills
for tools you can make (including the sledgehammer).
Land claims are back to a custom recipe...our own unique one!
Making clubs has a progression line; so make a wooden club and
upgrade it!
You can make scrap plastics by either scrapping gas cans and/or
empty gas cans or making it using ingredients.
NEW WORKSTATIONS
Ovens can be upgraded to work as campfires; use a carBattery and
a wrench.
Fridge bottoms still can be upgraded to freezers; use a
carBattery and a wrench.
air conditioners can be made and upgraded to work so that when
you stand on them you get an AC buff if you live in a hot
climate; use a carBattery and a wrench.
If you upgrade forges to forgeplus you lose EVERYTHING; same
with upgrading ovens and wall ovens so remove everything before
upgrading
GASOLINE
Oil barrels now become oil instead of gas cans.
This gives you more oil to work with for repair kits.
Instead of making gas cans you make gasoline from oil and
biofuel.
Cottonseedoil is in and can be used like biofuel to create
gasoline.
You create empty gas cans and combine them with gasoline.
You can also right click empty gas cans on a gas pump to fill
them up...just like filling a bucket with water.
MORE ZOMBIES AND ANIMALS
I increased the amount of zombies and animals we can have at any
one time overall so more people get zombies and animals to hunt.
Hopefully things don't get lagged too much and remember biomes
only have a set number of animals that spawn and then there is
downtime before they respawn. The increased number of animals
allowed is so that if players are all spread out there can be
animals for all.
KEVLAR ARMOR
You can find kevlar armor which is a digital camouflage to wear
over those old drab BDUs.
QUESTS
Added quests to traders so you can buy them. Removed from normal
zombie loot and added to boss zombie loot.
SO...
These are just some changes; there are more. Some things may
seem harder but some things got easier.
I tried to make things intuitive; where some may lament turning
oil barrels into gasCans you can now get more oil for repair
kits. And if you really want gas you can turn the oil into
gasoline anyway. You also get cottonseed oil to turn into
gasoline.
Oh, and Tequila is in; you can now use yucca fruit to make
booze. Thank Hammer for that one.
If you see random restarts it is probably me fixing things; it
gets tedious announcing a restart and then waiting.
#Post#: 9915--------------------------------------------------
Re: New Seed Released!
DIR By: Reyven
Date: November 30, 2016, 2:20 am
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Thanks for all the hard work h0tr0d. Looking forward to trying
it out. :-)
#Post#: 9916--------------------------------------------------
Re: New Seed Released!
DIR By: guest991
Date: November 30, 2016, 2:26 am
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OMW2FYB!
#Post#: 9917--------------------------------------------------
Re: New Seed Released!
DIR By: TOR
Date: November 30, 2016, 5:19 am
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Great news, thx
#Post#: 9919--------------------------------------------------
Re: New Seed Released!
DIR By: Rick Hunter
Date: November 30, 2016, 12:02 pm
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I like the changes :D
#Post#: 9920--------------------------------------------------
Re: New Seed Released!
DIR By: KaRnAgE
Date: November 30, 2016, 4:25 pm
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Sounds awesome
#Post#: 9921--------------------------------------------------
Re: New Seed Released!
DIR By: ~DK~Wolfy
Date: November 30, 2016, 5:47 pm
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nice looks like its time to get jacked and start work lol
#Post#: 9922--------------------------------------------------
Re: New Seed Released!
DIR By: Rumble
Date: November 30, 2016, 10:22 pm
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so it's like 50 points to unlock a forge now (bellows, 10
metalworking, forged iron recipes) , plus you need to scavenge a
sledgehammer since the sledge takes forged iron to craft. be
looking out for those prefabs with one already installed imo and
bring your wrench
#Post#: 9923--------------------------------------------------
Re: New Seed Released!
DIR By: Khamier
Date: December 1, 2016, 1:40 am
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This sounds awesome!!
Thanks for all your work, I can't wait to explore!
#Post#: 9924--------------------------------------------------
Re: New Seed Released!
DIR By: guest215
Date: December 1, 2016, 1:58 am
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--- Quote from: Rumble link ---
>
> so it's like 50 points to unlock a forge now (bellows, 10
metalworking, forged iron recipes) , plus you need to scavenge a
sledgehammer since the sledge takes forged iron to craft. be
looking out for those prefabs with one already installed imo and
bring your wrench
>
>
>
--- End Quote ---
Yup!
Initially you need to find a sledgehammer but I saw no way to
forge iron without using a forge, an anvil, and a hammer. The
anvil is in the forge and they included bellows in the recipe.
I thought about making a smithy hammer item but figured let's go
with sledgehammers.
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