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       #Post#: 9786--------------------------------------------------
       New Trader in bugged area
   DIR By: guest307
       Date: November 12, 2016, 12:15 am
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       Edit: h0tr0d
       At 784 N 824 W I spawned a Trader outside the bugged compound
       since I haven't fixed the area yet.
       Yes you can probably kill him; if you do so you lose a trader.
       End edit
       Howdy all!
       It has come to my attention that Trader Bob is capable of being
       broken.  I've caught snippets of conversation in which h0tr0d
       has said that our player-made structures around Bob (Hereafter
       referred to as "the Market") are impacting is ability to reset
       Bob, as it will reset the area back to Day 1, and therefore
       remove any editing we've done to it.
       While this idea blows, the alternatives are, in my personal
       opinion, less agreeable.  For clarification, here's the choices:
       - Reset the server (which I know will happen one day, but I'd
       rather it not be today!   :P )
       - Force anyone that wants use of a Trader to head south.... the
       seed-mapping claims there's 4+ traders down there, but you could
       get shot trying to haul your goods to them.  Never mind setting
       up player vendors, which are free to be raided.
       With this in mind, I propose that we, as players, help to
       provide a better solution.
       Let's start hauling the mats out of the Market.  Let's break
       down and salvage what we can, and let's make a better shop area
       somewhere nearby!  Personally, I was going to see about creating
       an addition to Alexandria that could be used as a new Market
       area.
       It was pointed out that we don't know how what area will be
       affected, or how big.  This could be disruptive to other nearby
       structures.  We'd need h0tr0d to place us some in-game markers
       to show what would be affected.
       If anything outside of the shops would be affected, I'd be
       willing to assist the affected player(s) with moving.
       Thoughts?
       #Post#: 9787--------------------------------------------------
       Re: Moving the Market (aka Resetting Trader Bob)
   DIR By: Zenji
       Date: November 12, 2016, 3:38 am
       ---------------------------------------------------------
       Some food for thought:
       1. That isn't the only Trader Bob on the map, and apparently the
       problem is affecting at least one other Trader Bob (the one
       halfway east near the equator).
       2. It isn't affecting Trader Joel. I visited him after running
       into the issue and he functions fine.
       This makes me believe that it's actually the same Trader Bob
       (that they share state, even though different instances), and
       the problem is not tied to the land but rather to Bob, who won't
       be reset by a targeted rollback.
       I suggest testing the rollback idea on the other Trader Bob
       before doing anything to the Market. He is broken too, and if he
       can't be fixed in that way... does not bode well for the world's
       longevity ☹️️
       #Post#: 9790--------------------------------------------------
       Re: Moving the Market (aka Resetting Trader Bob)
   DIR By: guest215
       Date: November 12, 2016, 4:25 pm
       ---------------------------------------------------------
       I've been fixing traders as they are pointed out to me; however,
       due to the fact people built so close to trader joel up north,
       this makes it a bit more ...complicated
       #Post#: 9791--------------------------------------------------
       Re: Moving the Market (aka Resetting Trader Bob)
   DIR By: guest307
       Date: November 12, 2016, 4:45 pm
       ---------------------------------------------------------
       --- Quote from: h0tr0d link ---
       >
       > I've been fixing traders as they are pointed out to me;
       however, due to the fact people built so close to trader joel up
       north, this makes it a bit more ...complicated
       >
       --- End Quote ---
       That's how I understood it, and is the reason I suggested this
       solution. Would we be able to get some sort of marker in-game
       that would show us the size of the affected area, so we know
       what needs to be moved??
       #Post#: 9792--------------------------------------------------
       Re: Moving the Market (aka Resetting Trader Bob)
   DIR By: guest215
       Date: November 12, 2016, 5:03 pm
       ---------------------------------------------------------
       Zenji PM me those cords of the trader you referred to.
       And yes, Jakdaw, I am going to have to come up with something.
       #Post#: 9793--------------------------------------------------
       Re: Moving the Market (aka Resetting Trader Bob)
   DIR By: Zenji
       Date: November 12, 2016, 11:06 pm
       ---------------------------------------------------------
       Just so I know, how close is too close when building near a
       trader?
       #Post#: 9798--------------------------------------------------
       Re: Moving the Market (aka Resetting Trader Bob)
   DIR By: guest215
       Date: November 14, 2016, 9:02 am
       ---------------------------------------------------------
       you'll know when you try
       #Post#: 9799--------------------------------------------------
       Re: Moving the Market (aka Resetting Trader Bob)
   DIR By: guest307
       Date: November 14, 2016, 1:46 pm
       ---------------------------------------------------------
       In the process of moving to Alexandria now, the wife is very
       excited to have a new build project  ::)
       On a slightly unrelated topic, is it possible to request a
       command to 'grab' Shop blocks the same way we grab LCBs?  I ask
       only because of the extreme amount of time/money investment that
       goes into acquiring them, and to the best of my knowledge, there
       doesn't appear to be a tool that allows you to safely pick them
       up.
       #Post#: 9800--------------------------------------------------
       Re: Moving the Market (aka Resetting Trader Bob)
   DIR By: guest215
       Date: November 15, 2016, 12:48 pm
       ---------------------------------------------------------
       I can make them so you can pick them up but imagine the
       griefing. As to making them like land claims; I doubt it as the
       /grab lcb is a CBSM command, not a stock game command.
       #Post#: 9801--------------------------------------------------
       Re: Moving the Market (aka Resetting Trader Bob)
   DIR By: guest307
       Date: November 15, 2016, 1:02 pm
       ---------------------------------------------------------
       --- Quote from: h0tr0d link ---
       >
       > I can make them so you can pick them up but imagine the
       griefing. As to making them like land claims; I doubt it as the
       /grab lcb is a CBSM command, not a stock game command.
       >
       --- End Quote ---
       Darn.  Nice thought, anyways.  Guess it will just need to be a
       consideration made when setting up/moving shops.  Appreciate you
       looking into it.
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