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#Post#: 9246--------------------------------------------------
Shop Items and Travel
By: Vixen525 Date: August 31, 2016, 12:34 pm
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I don't know if you are planning to change the zcoin thing after
alpha 15, or vote rewards and the like, (I know some servers are
because of the improved duke coin situation, traders, and
vending machines.)
No matter what the plan for the future is, I think that whatever
the store situation, there could be some better options. And
more/better options might encourage more voters. (Since on envul
you can only vote on one server per day, what rewards you get
might make an impact on your choice if you play multiple
servers)
For example, the Shotgun Messiah and Working Stiffs crates are
nice, same with the mining helmet, but there could be some other
things players may want. People may appreciate being able to
purchase schematics, healing items, tools, crafting/building
supplies, weapons, ammo and seeds.
After all, crafting place-ables yourself gives you xp and helps
you level up faster, and what rewards you get from the crates is
unpredictable. Being able to buy a pickaxe or wrench when you
really need one, or buying a Sniper Rifle or .44 Magnum would be
really nice. And on horde night if you are low on ammo, being
able to buy some in a hurry can be a life saver.
Or if you want to stick with the unpredictability of things like
the crates, perhaps pill cases, bookstore book cases and the
like.
Another thing that could be helpful is with the lack of
minibikes, getting to places to scavenge can be a challenge,
especially when your are just starting and can't fight off the
zombies at night easily. Perhaps something that may help would
be to place a public Zgate at each town and have them listed,
along with their coordinates, on the forum. Alternatively, a
zgate in the center of each large biome could also work. It
would still require exploring to find the actual POIs, but at
least you could go to further away locations without too much
trouble.
Just thought I'd share a few ideas I got while checking out
different servers and their benefits.
#Post#: 9247--------------------------------------------------
Re: Shop Items and Travel
By: DALGODA Date: August 31, 2016, 3:04 pm
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we an turn are zcoins into voting point
#Post#: 9248--------------------------------------------------
Re: Shop Items and Travel
By: Patchup Date: August 31, 2016, 3:24 pm
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Still drunk, Dalgoda?
#Post#: 9249--------------------------------------------------
Re: Shop Items and Travel
By: DALGODA Date: August 31, 2016, 4:38 pm
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dam typing to fast missed the C hehe
#Post#: 9261--------------------------------------------------
Re: Shop Items and Travel
By: CMonster Date: September 2, 2016, 10:57 pm
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I wouldn't mind having a bookcase. Doesn't even have to
function either. Always wanted to build a huge multi-level
library into Cookie Compound, like one of those snooty old
English dudes with too much money and no where else to spend it.
#Post#: 9409--------------------------------------------------
Re: Shop Items and Travel
By: carpediembr Date: September 30, 2016, 4:54 pm
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I'm not sure if its intended but the crate from the reward is
actually placeable, which means with 1 vote you can loot many
many times.
Dont remember if you can customize the airdrops, but if you
could, I'd much rather see random airdrops than placeable loot
crates.
#Post#: 9416--------------------------------------------------
Re: Shop Items and Travel
By: Second Class Elitist Date: October 1, 2016, 2:27 pm
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[quote author=CMonster link=topic=1460.msg9261#msg9261
date=1472875053]
I wouldn't mind having a bookcase. Doesn't even have to
function either. Always wanted to build a huge multi-level
library into Cookie Compound, like one of those snooty old
English dudes with too much money and no where else to spend it.
[/quote]
I agree CM! I was so upset that the workbench could craft empty
lockers, but not empty bookcases!
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