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#Post#: 9191--------------------------------------------------
Ground Zero Ladder/Match Play
DIR By: frankencow
Date: August 17, 2016, 4:41 pm
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It is pretty slow on the forums right now while everybody waits
for A15 to drop. So I thought that maybe it might be a good
time to float this idea out there to see who is interested in it
or has any take on it.
Although it is unlikely to ever be a built-in part of the game,
I think it would add a fun element to GZ 7DTD if we had some
kind of ladder based play on specific tournaments or matches.
Here are some thoughts I've had along those lines (in no
particular order):
--These tournaments wouldn't take the place the primary GZ 7DTD
server. That would always be up and running as the 'normal' GZ
world. But a second server could be used for specified
match/tournament seeds that only last a set amount of time.
People could participate in tournament play but always go back
to the primary world when their participation in the tournament
ends. Presumably everyone who was going to join a tournament
seed would start roughly around the same time, so it wouldn't be
like joining a scored server 400 days behind everyone else.
--A tournament seed would have a set start/end length of time
(counted in game days, or probably better, RL days).
--The tournaments/ladder system would have to be tracked/scored
by someone based upon whatever criteria GZ feels is best (the
in-game score by itself may or may not be meaningful enough for
ladders). Personally I would be up for single-life, hardcore
tournaments that score based on some metric accounting for
Zombie kills, player kills, player level, and days survived in
that single life. But that is just my preference. Other
approaches might work better.
--Obviously there would be some administrative overhead to
setting up events, scoring them based on predefined criteria,
and ladder tracking them on the forum. As a community we would
possibly need to help our Admins with some of that overhead to
make this work.
--It is possible that some different rules might need to apply
to tournament seeds as compared to the primary GZ world. And
very likely those rules would get tweaked over time as we figure
out what makes for the best way of scoring for the ladder.
--To my knowledge there are no other 7DTD servers or gaming
clubs that offer any type of event/tournament style play or any
ladder systems. Possibly this is could be yet another way to
set GZ apart from the others?
Any other thoughts? Good idea? Terrible idea?
#Post#: 9192--------------------------------------------------
Re: Ground Zero Ladder/Match Play
DIR By: Patchup
Date: August 17, 2016, 7:17 pm
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I don't normally do pvp but I am posting to show support for
creative ideas, for the server.
Each tournament would have to be long enough to show true
advancement beyond just getting lucky with finding good loot
early. Yet short enough to allow a frequency that keeps it fresh
and diverse.
#Post#: 9193--------------------------------------------------
Re: Ground Zero Ladder/Match Play
DIR By: Madman
Date: August 18, 2016, 10:11 am
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I love hearing new and fresh ideas to help keep interest in
gameplay and to set ourselves apart from others. Provided that I
get a little more consistent financial assistance through
donations, my intention at this time is to permanently have two
servers running. The original random gen server and the
Navezgane server.
Given all of the work the the fun pimps continue to do to the
Navezgane server (Expanded POI's, traders, terrain sculpting,
etc.) and the fact the the map size is constrained to be less
demanding on the server this will probably be the best fit for
those type of events. We will have to wait and see what changes
to the dynamic of gameplay will come about as a result of the
update before we implement anything though. I really do like the
direction of these ideas and I think it might encourage me to be
more involved as well. We shall see. Keep the ideas coming! :D
#Post#: 9194--------------------------------------------------
Re: Ground Zero Ladder/Match Play
DIR By: MidnightStranger
Date: August 19, 2016, 7:34 am
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Events also may work better on NAV server because having a
reward of resources or certain items, is a more desired reward.
Whereas the random gen server, that same reward could be less
sought after because everything is more abundant on that map.
#Post#: 9195--------------------------------------------------
Re: Ground Zero Ladder/Match Play
DIR By: frankencow
Date: August 19, 2016, 8:14 am
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Question for Madman or h0tr0d,
Do you have options on the server side for easily kicking out a
spreadsheet of players and their stats?
Presumably if we were going to ladder track this stuff one day
(and if anyone else in the community would be able to help with
those tasks) then we'd want there to be a way to dump out all
the stats for a given event to a spreadsheet. That way the
various stats could be processed via formula to generate the
Ground Zero score (as opposed to the regular in-game score).
But much of that depends on what your server tools abilities
look like regarding such an export.
#Post#: 9196--------------------------------------------------
Re: Ground Zero Ladder/Match Play
DIR By: Madman
Date: August 19, 2016, 9:41 am
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--- Quote from: frankencow link ---
>
> Question for Madman or h0tr0d,
> Do you have options on the server side for easily kicking out
a spreadsheet of players and their stats?
> Presumably if we were going to ladder track this stuff one day
(and if anyone else in the community would be able to help with
those tasks) then we'd want there to be a way to dump out all
the stats for a given event to a spreadsheet. That way the
various stats could be processed via formula to generate the
Ground Zero score (as opposed to the regular in-game score).
>
> But much of that depends on what your server tools abilities
look like regarding such an export.
>
--- End Quote ---
I'm not aware of any EASY way to do that. Last I checked, all
player data is stored individually in a separate file for each
player as opposed to a singular master file. I'll have to look
into it further. I would imagine there has to be some way to
compile that info. I don't want to add anything more to HR's
plate unless he wants it.
I know I can see each player's stats through the server manager.
Maybe there is a way to export it from there. I am only using
the free version for the Navezgane server currently so I have
limited tools at my disposal. I am trying to avoid more monetary
costs until donations become regular again. Sadly, I can't
afford to take on more on my own at the present time. I am
having surgery on Wednesday which is costing me a small fortune.
I am saving for my trip to Germany in December to visit my
daughter and I'm still paying down debt to rebuild my credit all
at the same time. It's crunch time and everyone has their hand
out these days. LOL
#Post#: 9197--------------------------------------------------
Re: Ground Zero Ladder/Match Play
DIR By: frankencow
Date: August 19, 2016, 1:15 pm
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I've been trolling a lot of the modding forums this morning and
there isn't a lot out there right now for decent player stat
tools. I did find one, however, that has some nice promise. It
will allow you to open a .ttp file and view the stats it
contains--levels, points, skills, kills, etc.
Right now it doesn't have a human-readable way to export what it
unpacks into something like a delimited text file. So I asked
the guy who wrote it how hard it would be to add an export
function and all perhaps a 'parse all' function. The idea there
would be that it would allow us to host a match and then when
the match was over we could parse all of the .ttp files for
export into a spreadsheet. After that it is easy to distill
that down into a weighted Ground Zero score based on our own
criteria.
It looks like this guy did his program in C# and also included
his source code, so if he doesn't respond or is unable to add
features like this perhaps I'll grab up his code and have a go
at adding those features myself. Most of the hard parts are
already complete.
If we get that working, then after a given event all you would
need to do is save out all the .ttp files somewhere and then one
of us can grab them for processing after the fact. The server
could be wiped at that point for whatever the next 'thing' is,
but we'd still have the .ttp files for scoring of that event.
We'll see...
#Post#: 9250--------------------------------------------------
Re: Ground Zero Ladder/Match Play
DIR By: frankencow
Date: September 1, 2016, 6:20 pm
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If we ever get organized enough for something like this it would
also be fun to have targeted survival events. That is, an
all-desert map, or an all-snow biome.
#Post#: 9258--------------------------------------------------
Re: Ground Zero Ladder/Match Play
DIR By: MrReaperz
Date: September 2, 2016, 8:33 pm
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It would be a neat idea. I know when I reach a certain point in
the game of having alot of stuff and a (relatively) safe base
and everything i could want, i get bored and want to try
something.
While the survival thing might be a bit much, considering people
could live up to 200 days without dying, i'm thinking more short
term, skill based things like bow accuracy (despite
bow/crossbows not being accurate) first to a certain lvl, or
just a full blown deathmatch arena.
#Post#: 9262--------------------------------------------------
Re: Ground Zero Ladder/Match Play
DIR By: frankencow
Date: September 3, 2016, 11:41 am
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@MrReaperz
Agreed. The primary GZ seed is fun to play on, but being able
to divert from it for an 'event' would be very cool.
Re: survival. You might be surprised. In my experience
whenever we start a new seed, folks aren't going 200 game days
without a death. It is hard to equate game-days-played to Z
kills, but whenever I look at player scores not many people get
higher than a couple hundred kills and still have zero deaths.
Re: short term stuff. Those are good ideas. Something like
"first to X skill level" would be technically doable. We'd just
have to figure out the logistics of the fact that right now you
have dumb things like leveling up bows by shooting trees with
them.
Bow accuracy competition is intriguing, but could only be done
as a live event since right now the game doesn't track those
stats for a player. So we'd have to setup an actual "archery
tournament" that players came to and participated in at the same
time. Tricky, but intriguing for sure.
CMonster formerly setup something like that. It was like a
Gladiator arena. Neat idea. I'm not sure how many people used
it. Obviously that also requires all participants to be playing
at the exact same time, which is tricky for this type of game.
While we're waiting for A15 to drop I want to see what other
stats are hiding in the ttp files. Perhaps 'arrows fired' is in
there but we just don't see it in the player screen.
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