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       #Post#: 9051--------------------------------------------------
       Game debrief prior to A15
   DIR By: CMonster
       Date: July 11, 2016, 8:36 pm
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       A little debrief after running a delightfully long build on this
       seed;
       PVP zone was pretty barren, which made looting great.  I pretty
       much wandered around all I wanted (even though I still acted
       like a squirrel worried that the cat is around, which is what I
       want as a PVP player).  Only really had two random PVP
       encounters during the whole play-through.  Though I will admit
       that there were a fair number of bases in the south.  And
       Dalgoda - that was me building the dirt man near your base.  It
       was also me that was digging the hole near your base when you
       guys were shooting exploding bolts in my direction :0)
       Seems like there is very little player interest in controlled
       PVP events.
       There was a lot of decent player coordination in areas.  Getting
       together with good folks to shoot some zeds or build some stuff
       has always been a motivating force for me.
       Server was remarkably stable.  After the motorcycles were
       removed we really had free rein to build to infinity and beyond.
       Amazes me to see that the day count is in the 1200s.  That's
       over three years of game time days.
       If the next server runs as long as this one, I'd be keen on
       getting some capture the flag dynamics in play for the southern
       players.  Seemed like the PVP players wanted something, but they
       didn't really know how to make it happen.  Except for some
       free-for-all clashes in Ground Zero the PK count was very
       limited.
       Overall I'd have to say that this was a delightful seed, with
       some good building potential and some good player involvement.
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