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#Post#: 9062--------------------------------------------------
Re: New Poll: Let's Start a Navesgane Map Until A15?
By: frankencow Date: July 11, 2016, 11:53 pm
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For what it is worth, the original suggestion about a Nav map
was last week when we thought it might be the case that block
stability was going to require a wipe anyway to resolve it. It
wasn't at that time just a 'wipe for the heck of it' suggestion
as much as a 'if we have to wipe before A15 and then again at
A15, why not try something different?'
#Post#: 9064--------------------------------------------------
Re: New Poll: Let's Start a Navesgane Map Until A15?
By: mman69 Date: July 12, 2016, 6:47 am
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yes yes yes . as thats me ive been waiting on alpha 15 also
..all server wipes i know over past 2years or so ive been on off
the server have always had plenty warning except for crash out
side hotrods control.
just my 5 cents worth
#Post#: 9066--------------------------------------------------
Re: New Poll: Let's Start a Navesgane Map Until A15?
By: guest215 Date: July 12, 2016, 12:25 pm
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But here is the thing; block stability has not gone "wonky". In
each case I have visited blocks on the surface are not
"sticking" because of mining or base or excavations below the
surface.
#Post#: 9067--------------------------------------------------
Re: New Poll: Let's Start a Navesgane Map Until A15?
By: Madman Date: July 12, 2016, 1:27 pm
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[quote author=h0tr0d link=topic=1429.msg9066#msg9066
date=1468344321]
But here is the thing; block stability has not gone "wonky". In
each case I have visited blocks on the surface are not
"sticking" because of mining or base or excavations below the
surface.
[/quote]
I think that yes, that might be the end cause for the collapses
but it didn't start happening until later in this seed. Plus, I
think we would all agree that at the very least, the behavior of
structural integrity is "wonky" because sometimes only certain
things collapse while things just below or above stay in tact.
Not to say it's the server's fault but something buggy in the
code is causing it to manifest now, later in the seed. Another
thing that I noticed was that earlier in the seed blocks would
collapse (As they should) when removing the blocks below. At
least in my area of the map, that no longer is the case. You
cannot get hardly anything to collapse that way. It just stays
suspended in the air. In these respects it is in fact "wonky"
although it is probably because of buggy code that starts to get
out of wack after more data gets retained upon the continued
length of a seed. At least that is my opinion based what I have
seen.
#Post#: 9068--------------------------------------------------
Re: New Poll: Let's Start a Navesgane Map Until A15?
By: guest215 Date: July 12, 2016, 2:14 pm
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Without fail; it has been due to extensive mining underneath the
surface.
One of the reasons it didn't happen until later is because
people were completing projects later in the seed.
Anything else is speculation.
#Post#: 9070--------------------------------------------------
Re: New Poll: Let's Start a Navesgane Map Until A15?
By: AB42 Date: July 12, 2016, 3:05 pm
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Again, I have to give kudos for the admin who work so hard to
get these issues fixed. You guys rock and I am truly amazed
watching you work!!
Thank you for putting so much time at my base.
#Post#: 9073--------------------------------------------------
Re: New Poll: Let's Start a Navesgane Map Until A15?
By: CMonster Date: July 12, 2016, 6:09 pm
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I had an issue earlier in the seed with the skywalk collapsing
in specific spots for no reason that I could foresee. No matter
what supports I used or how I arranged the blocks they would not
stick. They would even collapse if placed directly on top of
blocks that went right down to the ground. I plotted the exact
location and went underground, finding that the specific spots
had exposed bedrock from mining. I covered the exposed core of
the earth and created a concrete room to fill the cavity and
that seemed to correct that specific issue.
Thing is --> the cavities I had were not big at all, just random
holes at bedrock that went a max of 6-8 blocks high, places
where I had found metals. It doesn't seem like it takes much of
a gap, and after that I've pretty much set the policy that I no
longer expose bedrock to the open air.
#Post#: 9078--------------------------------------------------
Re: New Poll: Let's Start a Navesgane Map Until A15?
By: Patchup Date: July 12, 2016, 10:52 pm
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Is there a way to check under my base? I don't see any zombie
holes near me.
I have never mined under it. In fact, I never mined near it. In
fact, in fact, I don't think I have mined at all this seed.
I'm just a surface dweller.
Hmm, I dwell a lot. Maybe too much. Do I? Do others think I
dwell on things too much?
How would I tell if I dwell? Oh hell, it's best not to dwell.
Farewell
#Post#: 9079--------------------------------------------------
Re: New Poll: Let's Start a Navesgane Map Until A15?
By: guest215 Date: July 13, 2016, 12:18 am
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I'll check Patchup; all I am saying is I have seen no evidence
of the game gonig wonky; although, I would say that is a safe
bet to say that as seeds are around longer stuff can become more
unstable. This is why I did a fresh reinstall last week and over
the past month have deleted unused regions.
Another option I am considering is something Dalgoda brought up.
Running my second server for people but...do something where
people can pay for x zcoins. So players could spend say 5
dollars and get x amount of zcoins.
It would have to be balanced but it would provide players with a
boost in-game as well as cover server operating expenses.
All night gamers does something like
this...
HTML http://www.allnightgamers.com/donate/
#Post#: 9084--------------------------------------------------
Re: New Poll: Let's Start a Navesgane Map Until A15?
By: Thoddius Date: July 14, 2016, 1:04 am
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So are we getting a wipe or not?
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