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#Post#: 8906--------------------------------------------------
7dtd - PS4/Xbone headaches. Haha!
DIR By: Madman
Date: June 28, 2016, 3:27 pm
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Some of you might find it a bit satisfying to know that the
launch for this game to console has been a nightmare. I think
they just might have more game breaking bugs than us PC gamers.
I love this game but it serves the devs right for even
entertaining a console release before the game is finished.
HTML https://7daystodie.com/forums/forumdisplay.php?83-Console-Bug-Reports
HTML https://7daystodie.com/forums/forumdisplay.php?83-Console-Bug-Reports
#Post#: 8907--------------------------------------------------
Re: 7dtd - PS4/Xbone headaches. Haha!
DIR By: Madman
Date: June 28, 2016, 3:28 pm
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--- Quote ---
> [XBOX and PS4] The KNOWN bug Thread.
> Hey guys,
>
> I've been given a list of some known bugs that the guys are
working on. As well as ones you submit here. Also as a reminder
please please please use the sticky, it makes bugs that much
easier to track and grab.
>
> Anywho,
>
> 1) We are aware of a bug where if you equip Miguel or Clint
with headwear it copies that item in the inventory and blocks
the possibility to reload a game. As suggestion for now, is to
choose a different character in the game and reload the game.
>
> ^ This could be what is causing a lot of people to die and
crash the game or log out and be unable to log back in.
>
> 2) In split screen mode, the second player cannot see Air Drop
if the first player is farther than 100 meters away from the
second player
>
> 3) We are aware that volume of rain can vary at times and can
be annoying
>
> (I'm from Ireland so I'm used to annoying rain -Clare)
>
> 4) We are aware that under certain conditions, the title
enters an indefinite unresponsive state after disconnecting and
reconnecting the controller
>
> 5) We are aware that after extended play, certain sound
effects can be missing from the game such as crossbow, bow, some
zombie sound effect and containers
>
> 6) We are aware that there is an issue with the plane sound
effect for supply drops when supply/air drops are set to 24 hour
cycles. Supply drops occur at noon in the game. At noon players
will see the smoke effect from the parachuting supply drop but
the game should have a plane sound effect to tell the player the
supply drop is on it's way. The sound effect exists in other air
drop cycles beyond 24 hours. For the time being, the player can
look around for the supply drop smoke effect in the sky at noon
every day should access the map which identifies the supply
drops location to make it easier to find
>
> 7) We are aware of a crash bug that may occur when a player
attempts to rejoin a game after a previously abandoned initial
quest. If the client abandon's their initial quest and quits out
of the game, then attempts to rejoin the player may experience a
crash of the game. This bug on occurs on PS4 in Survival MP
Random Gen or Navezgane
>
> 8) We are aware that in an online game, the client can force a
desync by manipulating blocks in a certain way. This allows the
client player to build blocks that the host and entities cannot
see or interact with in the game.
>
> I will keep this updated as I get information. In the mean
time, if you come across any bugs not mentioned above, please
ready the sticky guide to reporting a bug and I shall log it for
the team to check.
>
> Thanks for your patience guys, we are working hard to fix
these issues for you!
--- End Quote ---
#Post#: 8908--------------------------------------------------
Re: 7dtd - PS4/Xbone headaches. Haha!
DIR By: guest215
Date: June 28, 2016, 7:43 pm
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Just hope it doesnt detract from this one...im telling them,
mods and MP pvp is the key for longevity.
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