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#Post#: 8561--------------------------------------------------
CMonster and the Zorg
DIR By: CMonster
Date: May 8, 2016, 11:02 pm
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Hello Crew,
Say, the CMonster was found wondering the wastes and just might
be spotted on the edges of Kamcraft terrain. Wondering who of
the old crew are still around. Been about a year since Cookie
has capped some zeds and I see lots of new names on the forums.
Curious to know of the server changes as well. Don't even
remember what my last game version was.
The CMonster
#Post#: 8562--------------------------------------------------
Re: CMonster and the Zorg
DIR By: guest215
Date: May 9, 2016, 12:03 am
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;lol hey man long time no see
#Post#: 8569--------------------------------------------------
Re: CMonster and the Zorg
DIR By: Madman
Date: May 9, 2016, 7:44 am
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Hey stranger! Glad to see you back. :)
#Post#: 8577--------------------------------------------------
Re: CMonster and the Zorg
DIR By: A_Patriots_AR15
Date: May 9, 2016, 4:41 pm
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Hey Cmonster good to see you online again welcome back it's as
fun as ever.
#Post#: 8578--------------------------------------------------
Re: CMonster and the Zorg
DIR By: CMonster
Date: May 9, 2016, 10:31 pm
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I rolled into solo mode just to get a feel for the lay of the
land. I see the carcass effect is in play, on dead Zs that is.
Also like how the rocks and terrain now shrink as they are
taken. Good to have an idea on how long I need to pound on
something with the new damage indicator. At least then I can
know if I'm wasting my time. Looks like the interface has
undergone some serious overhaul as well, and skills have been
added so levels actually matter now. Game has really come a
long way from my first login.
There was talk of a PVP map half and a PVE half when last I
logged. How has the PVE/PVP question played out? I also see
that our last war info was when the Zorg was still active (man,
makes me feel like a real warmonger :0) - (but don't get me
wrong, I'm happy to bring the war), so I have to assume the
server has been rather quite as far as bullets entering player
space.
CMonster
#Post#: 8579--------------------------------------------------
Re: CMonster and the Zorg
DIR By: guest215
Date: May 9, 2016, 11:34 pm
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The Pve/PvP suggestion Aknot made is working fantastically. It
is most likely the single biggest draw we have to the server.
And the density changing blocks is not without its side effects
#Post#: 8581--------------------------------------------------
Re: CMonster and the Zorg
DIR By: CMonster
Date: May 10, 2016, 6:22 pm
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Excellent. I went through the data on the pinned info to see
what new stuff is out there. BOUNTIES! Indeed, why must you
give me more fuel to create havoc? A delightful addition that
probably has limited use, but will be getting some use shortly.
:P
Also, the z-coin thing is intriguing. Provides a reason to
engage Zeds, and also allows for an economic end to the barter
system. Basically becomes the "caps" of Fallout 4. Nice
addition.
Glad to hear that the server half-and-half system is working.
Aknot mentioned that Woodbury didn't fly, which is unfortunate.
The thought of having collected groups of survivors is just what
the apocalypse would become.
Also, it isn't logging in for me. Not sure if I have the right
info, or if I hit it just as the map is being redone. What's
our current status?
CMonster
#Post#: 8586--------------------------------------------------
Re: CMonster and the Zorg
DIR By: guest215
Date: May 11, 2016, 8:56 am
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Our i.p. has changed as we switched servers.
And we do have "woodburys" after a fashion now; pvE players
create sort of sanctuaries.
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