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       #Post#: 8411--------------------------------------------------
       Some really cool mods
   DIR By: MidnightStranger
       Date: April 25, 2016, 7:35 am
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       A list recently posted on the game forum
  HTML https://7daystodie.com/forums/showthread.php?41039-SDX-Tool-TUTORIAL-and-MODS&p=429615#post429615
       Not saying we need to have all these in our world here, but some
       are really awesome to see being tested into this game. The
       future mods are going to be even better down the road.
       #Post#: 8416--------------------------------------------------
       Re: Some really cool mods
   DIR By: guest215
       Date: April 25, 2016, 11:52 am
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       They are indeed; I have followed their work for over a year.
       I have limited time to work on how we could use those; perhaps
       Teknik can delve into it as he is now helping alleviate some
       burden; I shall ask him.
       #Post#: 8420--------------------------------------------------
       Re: Some really cool mods
   DIR By: Mr.Bloodbank
       Date: April 25, 2016, 6:24 pm
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       Oh my - so much good stuff!!
       Garagedoor, raising chicken, Lawnmower.....
       #Post#: 8425--------------------------------------------------
       Re: Some really cool mods
   DIR By: MidnightStranger
       Date: April 25, 2016, 8:29 pm
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       Raising chickens (or any farm animals) would be GREAT. Would be
       a nice way to have incoming feather supply.
       #Post#: 8430--------------------------------------------------
       Re: Some really cool mods
   DIR By: guest215
       Date: April 25, 2016, 9:51 pm
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       except there is an animal limit per map...
       #Post#: 8432--------------------------------------------------
       Re: Some really cool mods
   DIR By: Mr.Bloodbank
       Date: April 25, 2016, 11:19 pm
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       Oh didn't know...
       #Post#: 8436--------------------------------------------------
       Re: Some really cool mods
   DIR By: MidnightStranger
       Date: April 26, 2016, 7:08 am
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       Wellllllll....crap
       #Post#: 8437--------------------------------------------------
       Re: Some really cool mods
   DIR By: ScaryRabbit
       Date: April 26, 2016, 7:44 am
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       Yep, their AI can only control 100 entities at the same time,
       pretty lame, I have been advocating in their forums that they
       need something that can at least run 3 times that. I know a shit
       ton of zombies and animals can make the game laggy, but 300
       could work with minor optimizations.
       Edit: especially because the incoming bandits and NPCs are going
       to take AI slots aswell
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