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       #Post#: 8149--------------------------------------------------
       As to the current lag and rubber banding
       By: guest215 Date: April 11, 2016, 2:46 pm
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       Support gave me the usual answer and saying start out with the
       vanilla reinstall and Alloc's server fixes again. I told him the
       same files had no issue on the non-ssd but those of you in it or
       tech support know the textbook reply. Reinstall.  Got cancer?
       Reinstall.  Bleh
       #Post#: 8154--------------------------------------------------
       Re: As to the current lag and rubber banding
       By: ScaryRabbit Date: April 11, 2016, 4:41 pm
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       Well, if need it be, you could put a increased limit in
       exploration for the next wipe, like 10 thousand or 20 thousand
       for every direction, it will limit the map, but at least might
       help a bit. Yeah, support responses are pretty annoying, I don t
       mind a restart myself, but if the fun pimps don t fix their
       shit, in a couple of days/weeks we are going to run in the same
       problems again.
       #Post#: 8155--------------------------------------------------
       Re: As to the current lag and rubber banding
       By: guest215 Date: April 11, 2016, 5:06 pm
       ---------------------------------------------------------
       It's always been 10 K so far at the points I'll try some
       troubleshooting when I get back and see what we can do. One of
       the things I'm going to try and do even though it's
       time-intensive is go back and find who hasn't logged in with in
       the past month or two and maybe delete some of those steam IDs
       or should I say their player profiles I'll keep backups of them
       in case they show up again but in the short-term there won't be
       sending those 25 kilobytes information extra to the server and
       if you're wondering why it's a run-on sentence it's because I'm
       using the talk to speak from my mobile be back hopefully by 4:30
       #Post#: 8157--------------------------------------------------
       Re: As to the current lag and rubber banding
       By: Teknik Date: April 11, 2016, 5:45 pm
       ---------------------------------------------------------
       [quote author=h0tr0d link=topic=1283.msg8149#msg8149
       date=1460403980]
       Support gave me the usual answer and saying start out with the
       vanilla reinstall and Alloc's server fixes again. I told him the
       same files had no issue on the non-ssd but those of you in it or
       tech support know the textbook reply. Reinstall.  Got cancer?
       Reinstall.  Bleh
       [/quote]
       At least we know it's plugged in and turned on...
       #Post#: 8162--------------------------------------------------
       Re: As to the current lag and rubber banding
       By: Patchup Date: April 11, 2016, 10:53 pm
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       Restarts, wipes, new map seeds, whatever you want to call it.
       It's part of Alpha life.
       Make limitations on exploring, how far you can dig, how big you
       can build, it's all good.
       There are many good people on this server, I don't mind getting
       a little closer.
       To bad all the deodorant vanished after the apocalypse.
       #Post#: 8164--------------------------------------------------
       Re: As to the current lag and rubber banding
       By: guest215 Date: April 11, 2016, 11:13 pm
       ---------------------------------------------------------
       smellGood is a recipe we have
       #Post#: 8169--------------------------------------------------
       Re: As to the current lag and rubber banding
       By: Gerick Date: April 11, 2016, 11:42 pm
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       When it comes to system environments, you eliminate variables.
       The fact that the system environment changed means that the
       problem is somehow sensitive to the environment the game is
       played in.
       To satisfy the techs, perhaps you could ask them to back up the
       map files on their end and be ready for a restore, then launch a
       new seed. If they're right and we're wrong after a day of
       gameplay, then that's that.
       If the problem is still there with rubberbanding zombies, we'll
       probably know as soon as we have 7-10 players online and a bit
       of the map revealed.
       If they're wrong, they should restore our map by the end of the
       week. If they're not, then they can delete it.
       They're a server farm, they should be more than capable of
       backing up data for a week.
       #Post#: 8176--------------------------------------------------
       Re: As to the current lag and rubber banding
       By: Malafunkshun Date: April 12, 2016, 7:55 am
       ---------------------------------------------------------
       After hours of 3 FPS, I'm ready for a re-seed, re-install,
       re-whatever else can be rebooted.  It's practically unplayable
       in its current state.  Hotrod, best of luck in getting this
       fixed.  Message me on Steam for help with testing or whatever
       else if needed.
       #Post#: 8177--------------------------------------------------
       Re: As to the current lag and rubber banding
       By: Madman Date: April 12, 2016, 8:31 am
       ---------------------------------------------------------
       [quote author=Malafunkshun link=topic=1283.msg8176#msg8176
       date=1460465732]
       After hours of 3 FPS, I'm ready for a re-seed, re-install,
       re-whatever else can be rebooted.  It's practically unplayable
       in its current state.  Hotrod, best of luck in getting this
       fixed.  Message me on Steam for help with testing or whatever
       else if needed.
       [/quote]
       Sorry you guys are having such a tough time. H0tr0d is working
       on a new seed. I will go ahead and reboot the server and
       hopefully that will help for now.
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