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#Post#: 7432--------------------------------------------------
Thoughts on Droppings
By: Phoenix Date: January 18, 2016, 6:59 am
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So before I begin, these are, as aforementioned "thoughts". Just
getting it out there and seeing what everyone in our little
community thinks, lets not get all up in arms.
Right then, as stands when we die / get killed / become food for
the previous generation, we drop things. This is good, else we
would have no fear of death. What we drop, is our toolbar, which
as I think about it, I find myself becoming less enamored by the
idea. Personally, I'm swinging towards the "keep out tools,
loose our pack" camp, as I feel it would encourage PvP and make
PvZ more entertaining.
For the PvP and those who want to, it means that you can now
carry everything you need in your toolbelt without fear, no
losing that delicious sniper or that coruscant augur. BUT, and
its a big but, you now have to prioritize, with only a limited
amount of safe space, what do you REALLY want to keep safe. And
for those getting raided, when you kill them, rather than
another shotgun to add to the amassed pile, how about some ammo
or several tanks of gas? How about killing them and getting your
stuff back? Yup, no more raid, loot and die knowing you have
their stuff, now you have to get out safely too.
And of course against zombies you can finally use that lovely
gun you've been saving for the one special occasion that never
seems to hapen, because your too scared to lose it, you ill
however have to forfeit all that wood you've been hoarding.
Personally I think it would shake thinks up a little and make
things more interesting, any thoughts?
#Post#: 7433--------------------------------------------------
Re: Thoughts on Droppings
By: MidnightStranger Date: January 18, 2016, 7:15 am
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I have played long term on several servers in the past that had
Drop Backpack for PVP. The biggest issue that every server
faced: Raider only brings 2 items with him to raid. Gun and Pile
of ammo. He then hides a sleeping bag in the area. Attacks your
base, you defend but everytime you kill him you get nothing of
his. He respawns back nearby with his same gun and ammo. This
cycle can continue for hours until the base owner has to log off
or is just pissed and leaves.
By having the toolbelt drop, you are guaranteed to get whatever
weapon the enemy raider is using to attack you if you kill him.
Thus changing his style of attack next round or possibly scaring
him off for that day.
#Post#: 7435--------------------------------------------------
Re: Thoughts on Droppings
By: Rattleman Date: January 18, 2016, 8:38 am
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I like the way it is now but could see advantages/disadvantages
in both options.
Tool belt drop - Your backpack contents are safe. This leaves
lots of secure storage for you to protect your precious items.
However, it makes you think about pulling out your sniper or
auger to use them knowing you might lose them.
Backpack drop - I could see how this might make for more PVP
action. You wouldn't be afraid to engage an enemy if you knew
your weapons would be safe. Also it might encourage you to
attack someone you see out farming or looting to reap the
rewards of their hard work.
Both drop - Not mentioned in this post(until now). I am not a
huge fan of this. If you are out farming or looting and get
killed you lose everything and have no way to fight back.
I guess for me I wouldn't complain if we went to backpack drop
but I think the way it is now is fine too.
#Post#: 7437--------------------------------------------------
Re: Thoughts on Droppings
By: MidnightStranger Date: January 18, 2016, 8:56 am
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If we are wanting a change to encourage more PVP, then adjusting
zombies to walk during the night would greatly increase tactics
for PVP. I could see a lot of night time base raiding, or traps
set up.
#Post#: 7444--------------------------------------------------
Re: Thoughts on Droppings
By: guest215 Date: January 19, 2016, 6:26 pm
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These thoughts have all crossed my mind. The main thing that
worries people about PvP is home invasion. Bases take so long to
build and fortify that when it is violated players feel the need
to wait for the next seed; starting over in moving is daunting
and not fun.
Then comes losing their weapons etc. in a fight.
However, there needs to be a risk for PvP, so the toolbar and
weapons remain.
You also fail to take into account one setting applies to all...
the PvE players as well.I doubt they would want to drop the
backpack contents.
Midnight Stranger said it best when he talked about players
having empty backpacks because they knew they would lose
nothing.
Having zombies walk at night would not encourage PvP; it would
only make the game less challenging or not challenging. PvPers
do not stress zombies running at night; in fact, I use it to my
advantage and do most of positioning at night.
#Post#: 7487--------------------------------------------------
Re: Thoughts on Droppings
By: Mogyui Date: February 2, 2016, 6:09 am
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Every time I play (usually on PVE type servers) the setting is
usually drop all. It seems more realistic, and it gives even the
PVE players more incentive to either "chop that tree fully or
run" mentality
You will need to prioritize that extra 200 wood, or your stuff.
It is easy enough to craft a stone ax and wood club for
defending self in a full on zed walking horde.
Just a greenhorn's opinion, that's all.
#Post#: 7490--------------------------------------------------
Re: Thoughts on Droppings
By: guest215 Date: February 2, 2016, 5:30 pm
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Won't happen here mate.
Number of reasons I won't do this; one is that this game is
Alpha and has bugs which can cause players deaths not due to
their own fault. I don't want them losing everything or having
to run an inordinate distance due to something beyond their
control.
I understand where the comment about other servers comes from
and you should know that without meaning offense...it is
irrelevant what other servers do.
I have worked on a balance between ez-mode and "hardcore" and
while I may tweak it now and then; I do not lean in favor of
either side.
The server will accommodate all play styles.
Perhaps a time will come when I have more control over settings
in different regions or we get PvP "flags", PvP zones...until
then this is how I operate.
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