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       #Post#: 28762--------------------------------------------------
       [Solved] Reducing Lag
       By: FoxfangPitbull Date: January 2, 2012, 5:57 am
       ---------------------------------------------------------
       After allowing ITr through my firewall, I have indeed been able
       to get online to ITr with OpenGL at 16colour bit.
       Now, I was wondering, how would I reduce the lag? I've snuck my
       viewing distance right down... but its their anything else? This
       computer is rather new as well.
       #Post#: 28767--------------------------------------------------
       Re: Reducing Lag
       By: Zeezie Date: January 2, 2012, 6:23 am
       ---------------------------------------------------------
       You can remove objects.
       I'm not entirely sure if this is allowed, and neither how to do
       it though. |D
       But it does reduce lag.
       #Post#: 28781--------------------------------------------------
       Re: Reducing Lag
       By: dinwolfie Date: January 2, 2012, 10:50 am
       ---------------------------------------------------------
       removing objects for lag purposes might help, I dont think
       that'd be classed as hacking.
       But really, there's nothing more you can do except just run
       ITr's .exetension on its own :c
       #Post#: 28783--------------------------------------------------
       Re: Reducing Lag
       By: FoxfangPitbull Date: January 2, 2012, 12:41 pm
       ---------------------------------------------------------
       Okay then :3 How would I remove objects?
       #Post#: 28808--------------------------------------------------
       Re: Reducing Lag
       By: Zeppelin Date: January 2, 2012, 5:53 pm
       ---------------------------------------------------------
       First.
       C:/Impressive Tittle Returns/Media/Terrains
       Then click on whichever map you lag in, then open the world
       file.
       Once you do that..here is an example:
       First, here is what Castle looks like unedited.
       [code][Initialize]
       castleterrain.cfg
       5000
       5000
       2900 4900 100
       [Grass]
       Terrain/Flower
       grassdensitymap5.png
       flower2.png
       [SpawnCritters]
       castleCritters.cfg
       [WeatherCycle]
       SnowStarfall
       [MapEffect]
       Exhale
       [Portal]
       800 500 650
       25
       Default
       [Portal]
       4243 640 1150
       25
       Sun Temple
       [Gate]
       secretgate
       4000 539 4101
       Castle
       4060 100072 3833
       [Gate]
       GateMatWhite
       3943 100117 3968
       Castle
       3876 653 4375
       [WaterPlane]
       4000 419 4000
       20
       20
       Terrain/LargeWater
       water1.wav
       [Object]
       rockslab.mesh
       4060 99996 3838
       5 5 5
       0 0 0
       [CollBox]
       4060 100001 3838
       157 40 157
       [Object]
       rockslab.mesh
       3949 100074 3961
       2.5 2.5 2.5
       0 0 0
       [CollBox]
       3949 100080 3961
       78 20 78
       [Object]
       bubble1.mesh
       3896 520 3933
       4 .4 8
       0 0 0
       no sound
       CaveMat
       [Object]
       DeadTree1.mesh
       4021 539 4125
       2.9 3.0 2.9
       0 0 0
       [CollBox]
       4033 657 4122
       25 10 25
       [CollBox]
       3997 707 4163
       25 10 25
       [CollBox]
       3996 757 4086
       25 10 25
       [CollBox]
       4027 550 4117
       50 36 50
       [CollBox]
       4005 540 4130
       50 70 50
       [Object]
       bubble1.mesh
       3833 491 3904
       .6 1.4 .9
       0 0 0
       no sound
       CaveMat
       [Object]
       bubble1.mesh
       488 436 3778
       5 .4 8
       0 0 0
       no sound
       CaveMat
       [Object]
       bubble1.mesh
       2354 622 1036
       44 .3 45
       0 0 0
       no sound
       castleroofMat
       [Object]
       savannahTree.mesh
       3769 533 4044
       .5 .75 .5
       0 0 0
       [Object]
       savannahTree.mesh
       3904 618 3755
       1 1 1
       0 0 0
       [Object]
       savannahTree.mesh
       3492 540 3213
       .5 .4 .5
       0 0 0
       [Object]
       savannahTree.mesh
       1179 523 4420
       1 3 1
       0 0 0
       [Object]
       savannahTree.mesh
       1277 541 303
       .25 .5 .25
       0 0 0
       [Object]
       savannahTree.mesh
       3484 586 2533
       1 1.5 1
       0 0 0
       [Object]
       savannahTree.mesh
       1674 524 2966
       1 .75 1
       0 0 0
       [Object]
       crystal.mesh
       2384 469 1092
       9 7.25 9
       0 0 0
       [Billboard]
       1780 535 818
       75 75
       elight
       [Billboard]
       1780 535 923
       75 75
       edark
       [Billboard]
       1786 535 1013
       75 75
       efire
       [Billboard]
       1786 535 1103
       75 75
       eice
       [Billboard]
       2891 535 1124
       75 75
       eearth
       [Billboard]
       2894 540 1022
       75 75
       elife
       [Billboard]
       2890 535 901
       75 75
       ewater
       [Billboard]
       2896 535 809
       75 75
       eair
       [Billboard]
       2319 1400 2057
       350 350
       magiclight
       [Object]
       bubble1.mesh
       627 480 2141
       .6 2.5 .9
       0 0 0
       no sound
       CaveMat
       [Object]
       bubble1.mesh
       505 474 2060
       .6 2.5 .9
       0 0 0
       no sound
       CaveMat
       [Object]
       bubble1.mesh
       332 466 2091
       .6 2.5 .9
       0 0 0
       no sound
       CaveMat
       [Object]
       bubble1.mesh
       706 505 2320
       .6 2.5 .9
       0 0 0
       no sound
       CaveMat
       [Object]
       bubble1.mesh
       584 490 2417
       .6 2.5 .9
       0 0 0
       no sound
       CaveMat
       [Object]
       bubble1.mesh
       437 466 2446
       .6 2.5 .9
       0 0 0
       no sound
       CaveMat
       [Object]
       bubble1.mesh
       296 434 2315
       .6 2.5 .9
       0 0 0
       no sound
       CaveMat
       [Object]
       savannahTree.mesh
       272 445 2559
       1.75 1.60 1.75
       0 0 0
       [Object]
       farn1.mesh
       4000 539 4101
       5 4.5 5
       0 0 0
       [Object]
       bubble1.mesh
       4005 540 4130
       .7 1.6 .7
       0 80 0
       no sound
       RuneMat
       [Object]
       farn1.mesh
       4030 574 4084
       2 2.5 2
       0 0 0
       [Object]
       farn1.mesh
       4739 503 3356
       6 6.5 6
       0 0 0
       [Object]
       fir05_30.mesh
       3693 543 3409
       2.5 2 2.5
       0 100 0
       [Object]
       fir05_30.mesh
       4292 496 1360
       2.5 2 2.5
       0 100 0
       [Object]
       fir05_30.mesh
       2070 469 2427
       2.5 2 2.5
       0 100 0
       [Object]
       fir05_30.mesh
       470 464 3387
       2.5 2 2.5
       0 100 0
       [Object]
       plant1.mesh
       3373 458 4892
       2.5 2 2.5
       0 100 0
       [Object]
       plant1.mesh
       2029 529 3653
       1 1 1
       0 100 0
       [Object]
       plant2.mesh
       637 496 2485
       2 2 2
       0 100 0
       [Object]
       plant2.mesh
       1657 474 2227
       2 2 2
       0 100 0
       [Object]
       plant2.mesh
       3389 606 2469
       3 3 3
       0 100 0
       [Object]
       plant2.mesh
       3728 571 3524
       2 2 2
       0 100 0
       [Object]
       plant2.mesh
       4657 422 3226
       2 2 2
       0 100 0
       plant3mat
       [Object]
       plant2.mesh
       4188 501 3850
       2 2 2
       0 100 0
       plant3mat
       [Object]
       plant2.mesh
       4539 546 4352
       2 2 2
       0 100 0
       plant3mat
       [Object]
       plant2.mesh
       2038 472 4575
       2 2 2
       0 100 0
       plant3mat
       [Object]
       plant2.mesh
       1001 430 3579
       2 2 2
       0 100 0
       plant3mat
       [Particle]
       flame
       4065 100045 3838
       [Particle]
       flame
       4065 100045 3836
       [Particle]
       flame
       4065 100045 3834
       [Object]
       DeadTree1.mesh
       4065 100045 3823
       .4 .4 .4
       90 0 0
       [Object]
       bubble1.mesh
       4047 100045 3781
       .35 2 3.5
       45 96 0
       no sound
       RuneMat
       [Object]
       bubble1.mesh
       4019 100034 3818
       .5 1.7 .5
       0 0 0
       no sound
       RuneMat
       [Object]
       bubble1.mesh
       4065 100037 3930
       .8 1.5 .8
       0 90 0
       no sound
       RuneMat2
       [Object]
       acaciaTree.mesh
       4042 100045 3773
       1 1 1
       0 90 0
       no sound
       [Object]
       farn1.mesh
       4115 100045 3869
       2 2 2
       0 0 0
       [Particle]
       Fireflynorth
       4068 100069 3869
       [Particle]
       Fireflysouth
       4068 100069 3869
       [Particle]
       Fireflyeast
       4068 100069 3869
       [Particle]
       Fireflywest
       4068 100069 3869
       [Object]
       rockslab.mesh
       3004 612 1600
       2 2 2
       0 0 0
       castleMat
       [Object]
       rockslab.mesh
       2984 689 1866
       2 2 2
       0 0 0
       castleMat
       [Object]
       rockslab.mesh
       2908 732 2039
       2 2 2
       0 0 0
       castleMat
       [Object]
       rockslab.mesh
       2762 790 2173
       2 2 2
       0 0 0
       castleMat
       [Object]
       rockslab.mesh
       2652 877 2322
       2 2 2
       0 0 0
       castleMat
       [Object]
       rockslab.mesh
       2497 991 2475
       2 2 2
       0 0 0
       castleMat
       [Object]
       rockslab.mesh
       2214 1056 2681
       2 2 2
       0 0 0
       castleMat
       [Object]
       rockslab.mesh
       2003 1116 2807
       2 2 2
       0 0 0
       castleMat
       [Object]
       rockslab.mesh
       1708 1218 2919
       7.2 7.2 7.2
       0 0 0
       castleMat
       [Object]
       rockslab.mesh
       1891 1218 2676
       2 2 2
       0 0 0
       castleMat
       [CollBox]
       3004 597 1600
       55 30 55
       [CollBox]
       2984 684 1866
       55 30 55
       [CollBox]
       2908 728 2039
       55 30 55
       [CollBox]
       2762 785 2173
       55 30 55
       [CollBox]
       2652 872 2322
       55 30 55
       [CollBox]
       2497 986 2475
       55 30 55
       [CollBox]
       2214 1051 2681
       55 30 55
       [CollBox]
       2003 1111 2807
       55 30 55
       [CollBox]
       1708 1213 2919
       207 70 207
       [CollBox]
       1891 1213 2676
       55 30 55
       [CollBox]
       2469 936 2273
       55 30 55
       [CollBox]
       2441 1034 2683
       55 30 55
       [Object]
       rockslab.mesh
       2469 941 2273
       2 2 2
       0 0 0
       castleMat
       [Object]
       rockslab.mesh
       2441 1039 2683
       2 2 2
       0 0 0
       castleMat
       [CollBox]
       2912 758 2174
       55 30 55
       [Object]
       rockslab.mesh
       2912 763 2174
       2 2 2
       0 0 0
       castleMat
       [CollBox]
       2737 851 2239
       55 30 55
       [Object]
       rockslab.mesh
       2737 858 2239
       2 2 2
       0 0 0
       castleMat
       [Object]
       fir05_30.mesh
       1668 1283 2978
       5 5.5 5
       0 100 0
       [Object]
       fireshard.mesh
       4065 100095 3836
       3 3 3
       0 100 0
       [CollBox]
       2354 622 1036
       1150 6 1150
       [Object]
       Waterfall.mesh
       2905 733 2073
       .15 1 .52
       0 0 0
       [Particle]
       WaterSplash
       2905 731 2073
       water1.wav
       [Particle]
       WaterfallSmoke
       2903 405 2107
       water1.wav
       [Object]
       Monsterskeleton.mesh
       4912 494 4868
       20 20 20
       0 0 0
       [Object]
       Monsterskeleton.mesh
       848 496 3456
       2.6 2.6 2.6
       0 0 0
       [Object]
       bubble1.mesh
       672 631 2872
       .5 3 .5
       0 0 0
       no sound
       RuneMat
       [Object]
       farn2.mesh
       672 631 2872
       5 5 5
       0 0 0
       [Object]
       Feather.mesh
       1496 942 4635
       120 120 120
       180 0 0
       [CollBox]
       1496 909 4496
       40 8 90
       [Object]
       Deadtree2.mesh
       4894 494 4947
       1 .7 1.4
       0 0 0
       [Object]
       bubble1.mesh
       4927 482 4934
       .9 2 .9
       0 0 0
       no sound
       RuneMat
       [Object]
       Deadtree1.mesh
       4112 475 2952
       3 6 3
       270 0 0
       [CollBox]
       4121 490 2863
       30 3 200
       [Object]
       grassPatch.mesh
       3562 549 3400
       2 2 2
       0 0 0
       [Object]
       grassPatch.mesh
       3871 499 3929
       1.8 .7 1.8
       0 0 0
       [Object]
       grassPatch.mesh
       2303 463 3521
       2 2 2
       0 0 0
       [Object]
       grassPatch.mesh
       4260 547 4150
       2 2 2
       0 0 0
       [CollBox]
       3905 529 3928
       100 4 120
       [Object]
       farn2.mesh
       3914 533 3894
       3 3 3
       0 0 0
       [Object]
       Rose.mesh
       3988 100045 3816
       5 5 5
       90 20 0
       #[/code]
       Now remove objects.
       [code][Initialize]
       castleterrain.cfg
       5000
       5000
       2900 4900 100
       [Grass]
       Terrain/Flower
       grassdensitymap5.png
       flower2.png
       [SpawnCritters]
       castleCritters.cfg
       [WeatherCycle]
       SnowStarfall
       [MapEffect]
       Exhale
       [Portal]
       800 500 650
       25
       Default
       [Portal]
       4243 640 1150
       25
       Sun Temple
       [Gate]
       secretgate
       4000 539 4101
       Castle
       4060 100072 3833
       [Gate]
       GateMatWhite
       3943 100117 3968
       Castle
       3876 653 4375
       [WaterPlane]
       4000 419 4000
       20
       20
       Terrain/LargeWater
       water1.wav
       #[/code]
       You can remove however much from one map, but make sure you want
       to, and that it is either [Collbox], [Particle], or [Object]
       It is the same with any other map. Hope this helped.
       #Post#: 28820--------------------------------------------------
       Re: Reducing Lag
       By: Zeezie Date: January 3, 2012, 12:18 am
       ---------------------------------------------------------
       Psst, you might want to make backup too, incase you'd want to
       change back.
       *****************************************************