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#Post#: 28762--------------------------------------------------
[Solved] Reducing Lag
By: FoxfangPitbull Date: January 2, 2012, 5:57 am
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After allowing ITr through my firewall, I have indeed been able
to get online to ITr with OpenGL at 16colour bit.
Now, I was wondering, how would I reduce the lag? I've snuck my
viewing distance right down... but its their anything else? This
computer is rather new as well.
#Post#: 28767--------------------------------------------------
Re: Reducing Lag
By: Zeezie Date: January 2, 2012, 6:23 am
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You can remove objects.
I'm not entirely sure if this is allowed, and neither how to do
it though. |D
But it does reduce lag.
#Post#: 28781--------------------------------------------------
Re: Reducing Lag
By: dinwolfie Date: January 2, 2012, 10:50 am
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removing objects for lag purposes might help, I dont think
that'd be classed as hacking.
But really, there's nothing more you can do except just run
ITr's .exetension on its own :c
#Post#: 28783--------------------------------------------------
Re: Reducing Lag
By: FoxfangPitbull Date: January 2, 2012, 12:41 pm
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Okay then :3 How would I remove objects?
#Post#: 28808--------------------------------------------------
Re: Reducing Lag
By: Zeppelin Date: January 2, 2012, 5:53 pm
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First.
C:/Impressive Tittle Returns/Media/Terrains
Then click on whichever map you lag in, then open the world
file.
Once you do that..here is an example:
First, here is what Castle looks like unedited.
[code][Initialize]
castleterrain.cfg
5000
5000
2900 4900 100
[Grass]
Terrain/Flower
grassdensitymap5.png
flower2.png
[SpawnCritters]
castleCritters.cfg
[WeatherCycle]
SnowStarfall
[MapEffect]
Exhale
[Portal]
800 500 650
25
Default
[Portal]
4243 640 1150
25
Sun Temple
[Gate]
secretgate
4000 539 4101
Castle
4060 100072 3833
[Gate]
GateMatWhite
3943 100117 3968
Castle
3876 653 4375
[WaterPlane]
4000 419 4000
20
20
Terrain/LargeWater
water1.wav
[Object]
rockslab.mesh
4060 99996 3838
5 5 5
0 0 0
[CollBox]
4060 100001 3838
157 40 157
[Object]
rockslab.mesh
3949 100074 3961
2.5 2.5 2.5
0 0 0
[CollBox]
3949 100080 3961
78 20 78
[Object]
bubble1.mesh
3896 520 3933
4 .4 8
0 0 0
no sound
CaveMat
[Object]
DeadTree1.mesh
4021 539 4125
2.9 3.0 2.9
0 0 0
[CollBox]
4033 657 4122
25 10 25
[CollBox]
3997 707 4163
25 10 25
[CollBox]
3996 757 4086
25 10 25
[CollBox]
4027 550 4117
50 36 50
[CollBox]
4005 540 4130
50 70 50
[Object]
bubble1.mesh
3833 491 3904
.6 1.4 .9
0 0 0
no sound
CaveMat
[Object]
bubble1.mesh
488 436 3778
5 .4 8
0 0 0
no sound
CaveMat
[Object]
bubble1.mesh
2354 622 1036
44 .3 45
0 0 0
no sound
castleroofMat
[Object]
savannahTree.mesh
3769 533 4044
.5 .75 .5
0 0 0
[Object]
savannahTree.mesh
3904 618 3755
1 1 1
0 0 0
[Object]
savannahTree.mesh
3492 540 3213
.5 .4 .5
0 0 0
[Object]
savannahTree.mesh
1179 523 4420
1 3 1
0 0 0
[Object]
savannahTree.mesh
1277 541 303
.25 .5 .25
0 0 0
[Object]
savannahTree.mesh
3484 586 2533
1 1.5 1
0 0 0
[Object]
savannahTree.mesh
1674 524 2966
1 .75 1
0 0 0
[Object]
crystal.mesh
2384 469 1092
9 7.25 9
0 0 0
[Billboard]
1780 535 818
75 75
elight
[Billboard]
1780 535 923
75 75
edark
[Billboard]
1786 535 1013
75 75
efire
[Billboard]
1786 535 1103
75 75
eice
[Billboard]
2891 535 1124
75 75
eearth
[Billboard]
2894 540 1022
75 75
elife
[Billboard]
2890 535 901
75 75
ewater
[Billboard]
2896 535 809
75 75
eair
[Billboard]
2319 1400 2057
350 350
magiclight
[Object]
bubble1.mesh
627 480 2141
.6 2.5 .9
0 0 0
no sound
CaveMat
[Object]
bubble1.mesh
505 474 2060
.6 2.5 .9
0 0 0
no sound
CaveMat
[Object]
bubble1.mesh
332 466 2091
.6 2.5 .9
0 0 0
no sound
CaveMat
[Object]
bubble1.mesh
706 505 2320
.6 2.5 .9
0 0 0
no sound
CaveMat
[Object]
bubble1.mesh
584 490 2417
.6 2.5 .9
0 0 0
no sound
CaveMat
[Object]
bubble1.mesh
437 466 2446
.6 2.5 .9
0 0 0
no sound
CaveMat
[Object]
bubble1.mesh
296 434 2315
.6 2.5 .9
0 0 0
no sound
CaveMat
[Object]
savannahTree.mesh
272 445 2559
1.75 1.60 1.75
0 0 0
[Object]
farn1.mesh
4000 539 4101
5 4.5 5
0 0 0
[Object]
bubble1.mesh
4005 540 4130
.7 1.6 .7
0 80 0
no sound
RuneMat
[Object]
farn1.mesh
4030 574 4084
2 2.5 2
0 0 0
[Object]
farn1.mesh
4739 503 3356
6 6.5 6
0 0 0
[Object]
fir05_30.mesh
3693 543 3409
2.5 2 2.5
0 100 0
[Object]
fir05_30.mesh
4292 496 1360
2.5 2 2.5
0 100 0
[Object]
fir05_30.mesh
2070 469 2427
2.5 2 2.5
0 100 0
[Object]
fir05_30.mesh
470 464 3387
2.5 2 2.5
0 100 0
[Object]
plant1.mesh
3373 458 4892
2.5 2 2.5
0 100 0
[Object]
plant1.mesh
2029 529 3653
1 1 1
0 100 0
[Object]
plant2.mesh
637 496 2485
2 2 2
0 100 0
[Object]
plant2.mesh
1657 474 2227
2 2 2
0 100 0
[Object]
plant2.mesh
3389 606 2469
3 3 3
0 100 0
[Object]
plant2.mesh
3728 571 3524
2 2 2
0 100 0
[Object]
plant2.mesh
4657 422 3226
2 2 2
0 100 0
plant3mat
[Object]
plant2.mesh
4188 501 3850
2 2 2
0 100 0
plant3mat
[Object]
plant2.mesh
4539 546 4352
2 2 2
0 100 0
plant3mat
[Object]
plant2.mesh
2038 472 4575
2 2 2
0 100 0
plant3mat
[Object]
plant2.mesh
1001 430 3579
2 2 2
0 100 0
plant3mat
[Particle]
flame
4065 100045 3838
[Particle]
flame
4065 100045 3836
[Particle]
flame
4065 100045 3834
[Object]
DeadTree1.mesh
4065 100045 3823
.4 .4 .4
90 0 0
[Object]
bubble1.mesh
4047 100045 3781
.35 2 3.5
45 96 0
no sound
RuneMat
[Object]
bubble1.mesh
4019 100034 3818
.5 1.7 .5
0 0 0
no sound
RuneMat
[Object]
bubble1.mesh
4065 100037 3930
.8 1.5 .8
0 90 0
no sound
RuneMat2
[Object]
acaciaTree.mesh
4042 100045 3773
1 1 1
0 90 0
no sound
[Object]
farn1.mesh
4115 100045 3869
2 2 2
0 0 0
[Particle]
Fireflynorth
4068 100069 3869
[Particle]
Fireflysouth
4068 100069 3869
[Particle]
Fireflyeast
4068 100069 3869
[Particle]
Fireflywest
4068 100069 3869
[Object]
rockslab.mesh
3004 612 1600
2 2 2
0 0 0
castleMat
[Object]
rockslab.mesh
2984 689 1866
2 2 2
0 0 0
castleMat
[Object]
rockslab.mesh
2908 732 2039
2 2 2
0 0 0
castleMat
[Object]
rockslab.mesh
2762 790 2173
2 2 2
0 0 0
castleMat
[Object]
rockslab.mesh
2652 877 2322
2 2 2
0 0 0
castleMat
[Object]
rockslab.mesh
2497 991 2475
2 2 2
0 0 0
castleMat
[Object]
rockslab.mesh
2214 1056 2681
2 2 2
0 0 0
castleMat
[Object]
rockslab.mesh
2003 1116 2807
2 2 2
0 0 0
castleMat
[Object]
rockslab.mesh
1708 1218 2919
7.2 7.2 7.2
0 0 0
castleMat
[Object]
rockslab.mesh
1891 1218 2676
2 2 2
0 0 0
castleMat
[CollBox]
3004 597 1600
55 30 55
[CollBox]
2984 684 1866
55 30 55
[CollBox]
2908 728 2039
55 30 55
[CollBox]
2762 785 2173
55 30 55
[CollBox]
2652 872 2322
55 30 55
[CollBox]
2497 986 2475
55 30 55
[CollBox]
2214 1051 2681
55 30 55
[CollBox]
2003 1111 2807
55 30 55
[CollBox]
1708 1213 2919
207 70 207
[CollBox]
1891 1213 2676
55 30 55
[CollBox]
2469 936 2273
55 30 55
[CollBox]
2441 1034 2683
55 30 55
[Object]
rockslab.mesh
2469 941 2273
2 2 2
0 0 0
castleMat
[Object]
rockslab.mesh
2441 1039 2683
2 2 2
0 0 0
castleMat
[CollBox]
2912 758 2174
55 30 55
[Object]
rockslab.mesh
2912 763 2174
2 2 2
0 0 0
castleMat
[CollBox]
2737 851 2239
55 30 55
[Object]
rockslab.mesh
2737 858 2239
2 2 2
0 0 0
castleMat
[Object]
fir05_30.mesh
1668 1283 2978
5 5.5 5
0 100 0
[Object]
fireshard.mesh
4065 100095 3836
3 3 3
0 100 0
[CollBox]
2354 622 1036
1150 6 1150
[Object]
Waterfall.mesh
2905 733 2073
.15 1 .52
0 0 0
[Particle]
WaterSplash
2905 731 2073
water1.wav
[Particle]
WaterfallSmoke
2903 405 2107
water1.wav
[Object]
Monsterskeleton.mesh
4912 494 4868
20 20 20
0 0 0
[Object]
Monsterskeleton.mesh
848 496 3456
2.6 2.6 2.6
0 0 0
[Object]
bubble1.mesh
672 631 2872
.5 3 .5
0 0 0
no sound
RuneMat
[Object]
farn2.mesh
672 631 2872
5 5 5
0 0 0
[Object]
Feather.mesh
1496 942 4635
120 120 120
180 0 0
[CollBox]
1496 909 4496
40 8 90
[Object]
Deadtree2.mesh
4894 494 4947
1 .7 1.4
0 0 0
[Object]
bubble1.mesh
4927 482 4934
.9 2 .9
0 0 0
no sound
RuneMat
[Object]
Deadtree1.mesh
4112 475 2952
3 6 3
270 0 0
[CollBox]
4121 490 2863
30 3 200
[Object]
grassPatch.mesh
3562 549 3400
2 2 2
0 0 0
[Object]
grassPatch.mesh
3871 499 3929
1.8 .7 1.8
0 0 0
[Object]
grassPatch.mesh
2303 463 3521
2 2 2
0 0 0
[Object]
grassPatch.mesh
4260 547 4150
2 2 2
0 0 0
[CollBox]
3905 529 3928
100 4 120
[Object]
farn2.mesh
3914 533 3894
3 3 3
0 0 0
[Object]
Rose.mesh
3988 100045 3816
5 5 5
90 20 0
#[/code]
Now remove objects.
[code][Initialize]
castleterrain.cfg
5000
5000
2900 4900 100
[Grass]
Terrain/Flower
grassdensitymap5.png
flower2.png
[SpawnCritters]
castleCritters.cfg
[WeatherCycle]
SnowStarfall
[MapEffect]
Exhale
[Portal]
800 500 650
25
Default
[Portal]
4243 640 1150
25
Sun Temple
[Gate]
secretgate
4000 539 4101
Castle
4060 100072 3833
[Gate]
GateMatWhite
3943 100117 3968
Castle
3876 653 4375
[WaterPlane]
4000 419 4000
20
20
Terrain/LargeWater
water1.wav
#[/code]
You can remove however much from one map, but make sure you want
to, and that it is either [Collbox], [Particle], or [Object]
It is the same with any other map. Hope this helped.
#Post#: 28820--------------------------------------------------
Re: Reducing Lag
By: Zeezie Date: January 3, 2012, 12:18 am
---------------------------------------------------------
Psst, you might want to make backup too, incase you'd want to
change back.
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