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       #Post#: 11--------------------------------------------------
       Texturing and Unwrapping
   DIR By: Sphortex
       Date: January 10, 2020, 9:41 am
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       Blender Tutorial
       So after a lot of avoidance, and a massive amount of effort, i
       have finally got the mental motivation to go NEAR writing this.
       Expect pain
       Expect Tears
       Even Expect Joy
       Just dont expect me to do one of these bloody things again!
       [attachimg=1]
       Okay so starting from the very beginning, you will be using THIS
       weapon i modelled, for the purposes of the tutorial. Please use
       this weapon, as it will help you tackle more complex weaponry.
       (The Blender File For the sword is In a WINRAR archive HERE
       [attach=2]
       SETTING UP YOUR VIEW
       So, one thing youll probably be thinking is.."How DO i texture
       that" ? Well, the first thing we do, is set up 2 viewports. Its
       really simple to do, just follow The image.[attachimg=3]
       okay, now, with our 2 windows made, we need to open the UV image
       editor on the right hand window.
       [attachimg=4]
       Right you should see a square grid. This is the UV image editor.
       This is where we flatten out our meshes and put pretty pictures
       on them. so, with the view set up, lets unwrap the weapon shall
       we?
       Unwrapping and seperation
       See how theres 2 swords?
       Delete one, i didnt mean to have 2 in there haha.
       Okay, with that done, go into edit mode, and highlight the WHOLE
       SWORD. move to part 2
       #Post#: 12--------------------------------------------------
       Texturing and Unwrapping
   DIR By: Sphortex
       Date: January 10, 2020, 10:02 am
       ---------------------------------------------------------
       [attachimg=1]
       Now To unwrap the thing...
       [attachimg=2]
       [attachimg=3]
       We are Successfully UNWRAPPED!!! But now we must make a new UV
       image. If you are not sure, i will explain what this is used
       for.
       If we were to go on unity now, and import our weapon it would be
       blank. This is because we need to put the texture image on it
       seperatley. Thats what making a new image does: gives you a
       picture to put over your weapon/object. It's VERY IMPORTANT to
       save these. We will do all that later. For now, lets just make a
       new UV image.
       [attachimg=4]
       #Post#: 13--------------------------------------------------
       Re: Texturing and Unwrapping
   DIR By: Sphortex
       Date: January 10, 2020, 10:04 am
       ---------------------------------------------------------
       [attachimg=1]
       [attachimg=2]
       Okay, now if we wanted, we could paint the object, but theres
       still one more thing we need to do. Rather than try and be
       precise, and spray textures over parts we dont want to, we are
       going to seperate certain parts of our weapon, so that we can
       select them, and paint JUST them.
       Heres how we do it.
       Below is an image of the sword, with its seperate sections
       highlighted. We want EACH of these sections to be seperated.
       [attachimg=3]
       To seperate sections of our weapon, we need to be in EDIT MODE.
       [attachimg=4]
       #Post#: 14--------------------------------------------------
       Re: Texturing and Unwrapping
   DIR By: Sphortex
       Date: January 10, 2020, 10:08 am
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       [attachimg=1]
       [attachimg=2]
       Okay, after looking at that, you need to go ahead, and seperate
       EVERY section highlighted in the image below.
       [attachimg=3]
       [attachimg=4]
       #Post#: 15--------------------------------------------------
       Re: Texturing and Unwrapping
   DIR By: Sphortex
       Date: January 10, 2020, 10:09 am
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       OKAY so its time to paint this mother.
       Adding colour and texture
       [attachimg=1]
       [attachimg=2]
       [attachimg=3]
       [attachimg=4]
       #Post#: 16--------------------------------------------------
       Re: Texturing and Unwrapping
   DIR By: Sphortex
       Date: January 10, 2020, 10:14 am
       ---------------------------------------------------------
       (Insert Archive Instructions Here)
       [attachimg=1]
       [attachimg=2]
       [attachimg=3]
       Here is an image that will give you an overview of how to paint
       onto your weapon.
       [attachimg=4]
       After you have textured a section, you can then go on to another
       section of your blade. When you go in object mode to select a
       new section, you will notice that the texture you have just
       painted on isnt there. Not to worry. To make it visible while
       editing other sections, follow the instructions below.
       #Post#: 17--------------------------------------------------
       Re: Texturing and Unwrapping
   DIR By: Sphortex
       Date: January 10, 2020, 10:59 am
       ---------------------------------------------------------
       [attachimg=1]
       [attachimg=2]
       When you start on a new section, you will likely need to change
       the texture. TO do this, follow the image below.
       [attachimg=3]
       Okay, with all this information, try to texture the whole thing.
       We will then look at getting the UV image Saved, and joining
       everything back together.
       ¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
       Okay, so in the process of texturing the weapon, blender crashed
       (wow really? that NEVER HAPPENS!!). Lets imagine the weapon
       onscreen is all textured and pretty.
       [attachimg=4]
       #Post#: 18--------------------------------------------------
       Texturing and Unwrapping
   DIR By: Sphortex
       Date: January 10, 2020, 11:00 am
       ---------------------------------------------------------
       [attachimg=1]
       [attachimg=2]
       And that is basically it.
       27 instructional images, and a good 4 hours later, i am done..I
       hope you enjoy reading it, and i hope it helps :^)
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