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       #Post#: 86--------------------------------------------------
       How to Uncheck a mesh ID
       By: Lags Date: December 29, 2017, 12:32 am
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  HTML https://miakascreations.com/images/mesh-id-article-image.jpg
       Now this little task sounds very simple and in theory it really
       should be, but this is just one of those annoying IMVU bugs that
       can really ruin your day.
       Why would I want to uncheck a mesh ID you ask? Well, the mesh
       IDs are used to designate where your mesh will show up on the
       avatar or furniture or room. The avatar is made up of 10 basic
       mesh ID numbers that replace the different body parts. You can
       test them out by unclicking each one, then clicking "Apply
       Changes" to see which part disappears. For example, mesh ID 0
       will cause the head to disappear and whatever mesh you are
       uploading will take that mesh ID spot. All meshes need to be
       placed in at least one mesh ID spot. The system is useful for
       when you want to put on a new body part. You apply a new head in
       client and the old one disappears. Otherwise you would have on 2
       heads at the same time and that would look ridiculous. The mesh
       IDs for furniture and rooms are only important for that
       particular item. You have 99 IDs to work with and, unless you
       are making a very elaborate room, I doubt you'll come close to
       using all of the IDs up.
       @God
       The only time mesh IDs are a pain in the patooty are when you
       are tying to apply an accessory item derived from clothing. When
       you make a clothing accessory item, you still have to choose a
       number between 11 and 99 for the mesh. Unfortunately with
       millions of products in the catalog, there is a pretty good
       chance that there will be a couple other products that use that
       same number and they will disappear as soon as your product is
       applied and visa versa.
       This isn't the case for accessories derived from the main
       accessory product, the sunglasses. So I guess you are wondering
       why I don't just derive my accessories from the sunglasses.
       Well, there is a small issue with that. You can't add animations
       to those accessories. They made an empty clothing item for
       deriving, and that's all fine and dandy, but they don't give you
       the option to put that item in any accessory category in the
       catalog, and how are people suppose to buy your stuff if it's
       not filed right? The only way to get an animated accessory into
       any accessory catagory is to derive from a clothing item that
       was put in an accessory catagory before IMVU made it's new (not
       so new anymore) all inclusive chat and editor client....which I
       have.
       In case you wanted to derive from it, here it is. :)
       So what about that bug again? Oh yes. So you derive from my
       empty clothing item and you will find that the mesh ID number
       used in the product is 52, but you don't want 52 because you
       have a few other things that are already 52, so you uncheck 52
       and upload your awesome pose pack only to find that when you put
       on your new pose pack, your purse disappears because it is also
       using mesh ID number 52, so you go back into Create Mode to edit
       your pose pack only to find that 52 is checked again!!? This
       here is the problem. Let me show you how to solve it.
  HTML https://miakascreations.com/images/phocagallery/blog_images/mesh%20id/thumbs/phoca_thumb_l_pic1.jpg
       Ok, so you have your product all ready to go and the last thing
       you need to do is to get rid of that unwanted mesh ID number.
       Click over to the debug tab. Under the debug tab there is Debug
       01 and Debug 02. Starting with Debug 01, find evey single
       instance of the number you want to get rid of, in this example
       it is 52. Mesh ID 62 is the number that I would like to use for
       this product.
  HTML https://miakascreations.com/images/phocagallery/blog_images/mesh%20id/thumbs/phoca_thumb_l_pic2.jpg
       Click on the number you want to get rid of and look to the
       bottom of the tab and click on the Edit button.
  HTML https://miakascreations.com/images/phocagallery/blog_images/mesh%20id/thumbs/phoca_thumb_l_pic3.jpg
       A window will pop up where you will change the offending number
       (52) to the number you want (62) and hit OK.
  HTML https://miakascreations.com/images/phocagallery/blog_images/mesh%20id/thumbs/phoca_thumb_l_pic4.jpg
       Click Debug 02 and you will find more offending numbers. Again
       click on the offending number.
  HTML https://miakascreations.com/images/phocagallery/blog_images/mesh%20id/thumbs/phoca_thumb_l_pic5.jpg
       Look to the bottom of the tab and click on "Override."
  HTML https://miakascreations.com/images/phocagallery/blog_images/mesh%20id/thumbs/phoca_thumb_l_pic6.jpg
       Again a window will pop up. For every single entry you find of
       the number you don't want, change it to the number you do want
       and hit OK.
  HTML https://miakascreations.com/images/phocagallery/blog_images/mesh%20id/thumbs/phoca_thumb_l_pic7.jpg
       After you have gone through and changed all of the numbers, you
       can click back over to the config tab and your unwanted number
       is gone! But only if you got every single one
  HTML https://miakascreations.com/images/phocagallery/blog_images/mesh%20id/thumbs/phoca_thumb_l_pi8.jpg
       Word of advise. DO NOT UNCHECK THE NUMBER ON THE CONFIG TAB! If
       you do the bugs will show up and put the number back even if you
       do everything in the debug tab.
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