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#Post#: 724--------------------------------------------------
Ruby's Preset TUTORIAL/CREATOR!
By: Ruby1234 Date: September 3, 2011, 4:42 pm
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[center]Welcome to the tutorial.
What is a preset?
The best way I can describe a preset, is a custom skin for your
character.
How do I make one?
Making a preset isn't as hard as it sounds. The thing that takes
the most time, is actually making the images.
First, you need to download this file:
HTML http://www.mediafire.com/?m2sp5v6jvvcuu23
HTML http://www.mediafire.com/?m2sp5v6jvvcuu23
We'll start with making the images. There are basic images in
the file to help you know where everything is;
bodyTex
HTML http://www.mediafire.com/imgbnc.php/136e1bad1d19ce4b97cf8de653076c762f25065e74a9e76b7099a33e1ea12b7f6g.jpg
eyeTex
HTML http://www.mediafire.com/imgbnc.php/2f85b52c167671e4cc77d6170ef7af900f5ace8155c59de3f2566e08a34b24a66g.jpg
headTex
HTML http://www.mediafire.com/imgbnc.php/9221b6fe4a6228178cc815fe186a5f52b35edfd8c64522270d884cb754789ccd6g.jpg
maneTex
HTML http://www.mediafire.com/imgbnc.php/bdbac036d5c0d8b99fbae0a34039b914d4ff376288ef3636695c2d6f24aad5346g.jpg
tailTex
HTML http://www.mediafire.com/imgbnc.php/b022651c8a28aa02ba9715b0a358e39f2af9b873bef0834c98e2a5a5af958b956g.jpg
I also recommend these helpful UV maps;
HTML http://kito.forum.com.bz/t7-playable-character-uv-texture-maps
Save all images you made in your texture folder in:
C:\Impressive Title\media\materials\textures
So, once you have made all your images and saved them, time to
make the preset work in a campaign.
Open the file that I had you downloaded, and go into the
"Campaign Files" folder. Copy the two files in there into your
"Impressive Title" folder. It will ask you if you want to
overwrite the Campaigns.cfg. If you haven't made or downloaded
any other campaigns, just click yes. Then go back to my
download, and click "Material File" folder. Copy the file inside
and paste it into the "materials" folder.
Open that file (Character.material) in notepad.
You will see:[/center]
[code]material CharacterMat/EyeMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture CharacterEyeTex.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material CharacterMat/BodyMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture CharacterBodyTex.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material CharacterMat/ManeMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture CharacterManeTex.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material CharacterMat/TeethMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture teethTex.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material CharacterMat/HeadMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture CharacterHeadTex.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material CharacterMat/TailMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture CharacterTailTex.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material CharacterMat/WingMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture CharacterWingTex.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}[/code]
[center](You can erase the Wing section if your character is
wingless.)
Now, notice in in front of every material, it says CharacterMat.
You need to keep the Mat part. But change the Character part to
whatever you want. I find it easiest to use your username or
your character's name.
Examples with my character's name:
SyriaMat/HeadMat
SyriaMat/EyeMat
Next, change all the images;
CharacterEyeTex.jpg
CharacterBodyTex.jpg
CharacterManeTex.jpg
CharacterHeadTex.jpg
CharacterTailTex.jpg
CharacterWingTex.jpg
to your image names and formats that they were saved as.
(If you're keeping the teeth white, then you can leave it as
"teethTex.jpg" if your not, then put your custom image name in.)
Once you have the material code done, save it and go back to the
"Impressive Title" folder. Then open the Preset.campaign file in
notepad. You will see:[/center]
[code][Initialize]
World_Load=Forest
Sky_DayTime=1800
Sky_FreezeTime=false
Unit_Create=PLAYER,Preset,Body,Head1,Maneless,Tail1,Wingless,Cha
racterMat,Tuftless
[]
EventCondition=PROGRESS,0
World_DestroyAllPortals
Sky_WeatherCycle=None
Unit_Reset=PLAYER
Unit_SetHP=PLAYER,700
Unit_ClearAttackList=PLAYER
Unit_PushAttackList=PLAYER,Dash
Unit_PushAttackList=PLAYER,Slash
Unit_PushAttackList=PLAYER,Roundhouse
Unit_PushAttackList=PLAYER,Somersault
Player_ResetSkills
FadeIn=3[/code]
[center]There is only one line you need to change;
Unit_Create=PLAYER,Preset,Body,Head1,Maneless,Tail1,Wingless,Cha
racterMat,Tuftless
The space after PLAYER that reads; Preset is your character's
name. The blank that reads CharacterMat is where you need to
insert the same Mat that you put in the material file. The rest
is self-explanatory, choose a head, mane, tail, wing type, and
tuft.
Save when finished, and go in-game. Click "New Game" and click
the "Preset" campaign.
I'll be updating and/or changing some things in this section.
Please post questions and comments!
FAQ
Q: My preset turns out white! Did I do something wrong?
A: Try moving the material file to the "scripts" folder, make
sure you take it out of the "materials" folder. OR There is an
error in your material or campaign code. Please don't post them
below, PM me.
Q: How do I add items to my preset?
A: Open the campaign file in notepad, and insert:
Unit_EquipItem=PLAYER,item,slot
You need to replace item with the item's name. But, it's not the
display name you see. For instance, let's say you're adding a ZT
Helmet. You don't put "ZT Helmet" there, you'd put, "helmet3"
You can find a list of the item names in the Items.cfg in the IT
folder.
Now, replace slot with a number from 0-5. Each time you add an
item, it needs to be a different number slot.
If your question isn't answered here, feel free to PM me.
I will be updating this section as well. PM me if you have
further questions about anything.
Thanks for reading, I hope you found this helpful! ;)
♥[/center]
#Post#: 1231--------------------------------------------------
Re: Ruby's Preset TUTORIAL/CREATOR!
By: guest13 Date: September 5, 2011, 6:54 pm
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Thank you Ruby, honestly this was very helpful.
#Post#: 1237--------------------------------------------------
Re: Ruby's Preset TUTORIAL/CREATOR!
By: guest12 Date: September 5, 2011, 7:07 pm
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What Albino said. c:
Thanks for this, Ruberz.
#Post#: 1249--------------------------------------------------
Re: Ruby's Preset TUTORIAL/CREATOR!
By: Ruby1234 Date: September 5, 2011, 7:33 pm
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Whoops, sorry, I didn't see you guys reply...forum glitch. xD
Thanks guys! ^^
#Post#: 1298--------------------------------------------------
Re: Ruby's Preset TUTORIAL/CREATOR!
By: guest3 Date: September 6, 2011, 2:56 pm
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[color=navy] This would be so helpful if I felt like reading
something so long LOL.
#Post#: 1327--------------------------------------------------
Re: Ruby's Preset TUTORIAL/CREATOR!
By: Ruby1234 Date: September 6, 2011, 6:30 pm
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[quote author=Gem link=topic=88.msg1298#msg1298 date=1315339006]
This would be so helpful if I felt like reading something so
long LOL.
[/quote]
[color=red]Thanks? xD
It's actually not that long. The pictures are large so it makes
it seem longer. ;P
#Post#: 1352--------------------------------------------------
Re: Ruby's Preset TUTORIAL/CREATOR!
By: guest13 Date: September 7, 2011, 12:38 pm
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Yeah actually, its the pictures. I found it really short for a
tutorial but its very helpful, and im glad ruby posted this for
the members. I had no clue what i was doing or exactly where i
should put stuff. I just got a little bit smarter ;D
#Post#: 2170--------------------------------------------------
Re: Ruby's Preset TUTORIAL/CREATOR!
By: Ruby1234 Date: September 18, 2011, 9:30 am
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*ponyclap*
Now read it Gem. :P
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