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       #Post#: 127--------------------------------------------------
       Medical Kit
   DIR By: Jinxed
       Date: January 16, 2022, 2:40 pm
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       Goreans are rarely sick. They have the benefits of advanced
       medine, which includes stabilization serum that creates
       efficient health and prolongs life.
       There are creatures that have poisonous spines, bites or claws,
       and plates that produce strong poisons. There is still bacteria
       and viruses that may cause infection or illness. There are
       always injuries gained from combat or accident that may cause
       loss of life.
       Medical Treatment
       Cities of Gor have the most advanced medical treatments.
       Settlements and towns have good treatment too, but not have the
       most advanced. This can be either location or money dependent,
       and sometimes both. The cost of advanced health can be
       expensive. Camps and villages have the most primitive kind,
       since they don't have the financial levels of cities and towns
       or are not in a place where supplies and equipment can be
       purchased. Caravans and traveling merchants may supply the need
       for a price, and physicians or healers of those places may have
       been trained in a city or town.
       Recovery Times
       Bones, Broken, Large 5 days (dense tissue damage)
       Bones, Broken, Small 1 - 2 days (dense tissue damage)
       Bruises 1 day
       Burns, Light 1 - 2 days
       Burns, Deep 3 - 4 days
       Childbirth 1 - 2 days, depending on the ease of birth
       Disease Depends on the illness or infection, numbered in days.
       Limb, Severed 7 days (severe tissue trauma and shock)
       Poison 1 day for ingested, 2 - 3 days for animal (usually
       includes a bite, claw or sting strike).
       Sprains or Strains 1 day for light, 2 days for severe
       Wound, Shallow, No Stitches 2 days
       Wound, Deep, No Stitches 3 days
       Wound, Deep, Stitches or Cauterized 4 days
       What you will find in a medical kit:
       Bandages
       Physicians' Tape
       Small rep cloths
       Large rep cloths
       Rep cloth sling
       Instruments:
       Cauterizing wand (to be used as a last resort only)
       Scissors
       Clamps
       Small metal rods, threaded for splinting
       Knife
       Small steel needles
       Metal clips
       Tweezers
       Pliers
       Rubber tubing, tourniquet for drawing blood or starting an IV
       Medications
       Green powder
       Blue grass paste
       Kanda salve
       Black pepper
       Water
       Sterile saline
       Willow bark
       Healing salve
       Sterile Items
       Rolled bandages
       Large unthreaded steel needles
       Large rep cloths
       Small unthreaded steel needles
       Small rep cloths
       Various sizes of suture needles
       Sterile water
       Chest tube
       Most of the items won't be needed as they only treat the most
       minor of wounds.
       However, some things that need to be known someone hit with a
       jagged arrow. DO NOT just pull the arrow out. Snap it off at the
       end and push it through, it won't rip the flesh as it exists
       that way. Always stop bleeding to a head wound first. Give
       willow bark, not kanda as it is addictive.
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