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#Post#: 127--------------------------------------------------
Medical Kit
DIR By: Jinxed
Date: January 16, 2022, 2:40 pm
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Goreans are rarely sick. They have the benefits of advanced
medine, which includes stabilization serum that creates
efficient health and prolongs life.
There are creatures that have poisonous spines, bites or claws,
and plates that produce strong poisons. There is still bacteria
and viruses that may cause infection or illness. There are
always injuries gained from combat or accident that may cause
loss of life.
Medical Treatment
Cities of Gor have the most advanced medical treatments.
Settlements and towns have good treatment too, but not have the
most advanced. This can be either location or money dependent,
and sometimes both. The cost of advanced health can be
expensive. Camps and villages have the most primitive kind,
since they don't have the financial levels of cities and towns
or are not in a place where supplies and equipment can be
purchased. Caravans and traveling merchants may supply the need
for a price, and physicians or healers of those places may have
been trained in a city or town.
Recovery Times
Bones, Broken, Large 5 days (dense tissue damage)
Bones, Broken, Small 1 - 2 days (dense tissue damage)
Bruises 1 day
Burns, Light 1 - 2 days
Burns, Deep 3 - 4 days
Childbirth 1 - 2 days, depending on the ease of birth
Disease Depends on the illness or infection, numbered in days.
Limb, Severed 7 days (severe tissue trauma and shock)
Poison 1 day for ingested, 2 - 3 days for animal (usually
includes a bite, claw or sting strike).
Sprains or Strains 1 day for light, 2 days for severe
Wound, Shallow, No Stitches 2 days
Wound, Deep, No Stitches 3 days
Wound, Deep, Stitches or Cauterized 4 days
What you will find in a medical kit:
Bandages
Physicians' Tape
Small rep cloths
Large rep cloths
Rep cloth sling
Instruments:
Cauterizing wand (to be used as a last resort only)
Scissors
Clamps
Small metal rods, threaded for splinting
Knife
Small steel needles
Metal clips
Tweezers
Pliers
Rubber tubing, tourniquet for drawing blood or starting an IV
Medications
Green powder
Blue grass paste
Kanda salve
Black pepper
Water
Sterile saline
Willow bark
Healing salve
Sterile Items
Rolled bandages
Large unthreaded steel needles
Large rep cloths
Small unthreaded steel needles
Small rep cloths
Various sizes of suture needles
Sterile water
Chest tube
Most of the items won't be needed as they only treat the most
minor of wounds.
However, some things that need to be known someone hit with a
jagged arrow. DO NOT just pull the arrow out. Snap it off at the
end and push it through, it won't rip the flesh as it exists
that way. Always stop bleeding to a head wound first. Give
willow bark, not kanda as it is addictive.
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