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#Post#: 12--------------------------------------------------
Idea for skill!
DIR By: Tekaichi
Date: January 31, 2011, 3:31 pm
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A skill that makes almost the same as the Pocked Factory from
wc3! But instead of creating that goblins it can create small
robots!
Good idea? I will start doing this skill then i will show to u!
Just wait!
#Post#: 13--------------------------------------------------
Re: Idea for skill!
DIR By: SteamGear
Date: February 1, 2011, 6:53 am
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i donīt know realy many things about data but this is realy easy
to create with triggers :)
#Post#: 20--------------------------------------------------
Re: Idea for skill!
DIR By: Censible
Date: February 1, 2011, 10:31 am
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I was actually thinking of that too tekaichi! Make sure the
robots are unselectable and attack nearby enemies and when no
enemies are in sight they wander looking for them, but don't
wander too far from the pocket factory. I believe we may have
to use triggers to do this. The reason I say this is because
players will just mass the robots and send them in waves. Like
spawn the factory, rally the robots, and wait till they have a
large amount and then send them at the enemy, because as the
game progresses and players upgrade their abilities they can
just have HUGE amounts of these damn robots :P
#Post#: 25--------------------------------------------------
Re: Idea for skill!
DIR By: SteamGear
Date: February 1, 2011, 11:36 am
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I think this is easy to do with triggers i already know
everything to rebuild this ability, but it will be a little bit
hard to create the search for a enemy stuff
#Post#: 34--------------------------------------------------
Re: Idea for skill!
DIR By: Tekaichi
Date: February 1, 2011, 3:26 pm
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--- Quote from: SteamGear link ---
>
> I think this is easy to do with triggers i already know
everything to rebuild this ability, but it will be a little bit
hard to create the search for a enemy stuff
>
--- End Quote ---
Yes by triggers can be easy, but with data the search effect for
issuing order is easier than in the triggers (I think)
#Post#: 35--------------------------------------------------
Re: Idea for skill!
DIR By: Censible
Date: February 1, 2011, 3:47 pm
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Lets put together a test map to try these things out. Kind of
like a tech demo I guess
#Post#: 36--------------------------------------------------
Re: Idea for skill!
DIR By: Tekaichi
Date: February 1, 2011, 4:43 pm
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Sure, maybe..tomorrow or after tomorrow i will post the skill
here.
#Post#: 95--------------------------------------------------
Re: Idea for skill!
DIR By: Tekaichi
Date: February 15, 2011, 1:18 pm
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Hm what unit can be in the place of the "Goblin Sapper"? ...a
baneling?...but for terran isnt nice...maybe a KABOOM custom
skill?;) So? whataya think?
#Post#: 96--------------------------------------------------
Re: Idea for skill!
DIR By: SteamGear
Date: February 16, 2011, 7:36 am
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small predators :P
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