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DIR Return to: Current Projects
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#Post#: 6--------------------------------------------------
Steam Arena (Current Project)
DIR By: Censible
Date: January 30, 2011, 2:51 pm
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Hi everyone! Our current project right now is "Steam Arena".
Steam Arena is a work in progress and the name may be changed as
well.
Overview: Steam Arena is an exciting Steam punk battle game.
Customize your very own war machine and compete in the arena for
victory! Choose your body, parts, upgrades, abilities, and
proficiencies to create a class that fits your style of play.
Purchase traps, turrets, and defensive structures to secure your
territory. Both FFA and Team based gameplay is supported.
Phase: The current phase of this project is Terrain WIP
Tell me if your interested in helping with this project and I
will include you in the list below!
Positions (There can be multiple people in a position):
-Terrain Artist (Cense,ServerOfTheHybrid)
-3d Modeling Artist (Cense)
-2D Artist/Texture Artist (Cense)
-Data Editor (Tekaichi)
-Trigger Editor (xSteamGearx)
-Balancer
-Epicness adder (Dj0z)
#Post#: 7--------------------------------------------------
Re: Steam Arena (Current Project)
DIR By: Tekaichi
Date: January 30, 2011, 2:56 pm
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Btw, im the Data Editor guy.
#Post#: 10--------------------------------------------------
Re: Steam Arena (Current Project)
DIR By: SteamGear
Date: January 31, 2011, 1:16 am
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Ok guys gimme some work.
Control? Mouse? Keyboard? 8 Way run? A/D rotate W/S speed?
Homing Projektiles? Data? Trigger?
Attacks? Meele in Trigger?
Resource capture? How to get resources?
Control point capture system?!
Just say what you think, we can try both Trigger and Data we
will choose the better one later :)
#Post#: 19--------------------------------------------------
Re: Steam Arena (Current Project)
DIR By: Censible
Date: February 1, 2011, 10:17 am
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Right now we should create the machine bodies and figure it how
we'll customize them with attachments since thats what is
selling our map. People like to customize things and we need to
create a system for upgrading the machines.
#Post#: 22--------------------------------------------------
Re: Steam Arena (Current Project)
DIR By: SteamGear
Date: February 1, 2011, 11:30 am
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models have attachment points, there is a trigger called attach
actor to unit there you can set the point like (weapon 1-30) i
think we will set this points on the body then we attach the
weapons and the chassi there. but a 3d artist have create the
attachment points :O
#Post#: 33--------------------------------------------------
Re: Steam Arena (Current Project)
DIR By: Censible
Date: February 1, 2011, 2:37 pm
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The Exporter/Importer Doesn't work for me. Were gonna have to
get someone to do this or wait for the art tools to be released
#Post#: 37--------------------------------------------------
Re: Steam Arena (Current Project)
DIR By: SteamGear
Date: February 1, 2011, 11:51 pm
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some models already have attachment points like the A.R.E.S he
got attachment points at his weapons you can add turrets and
such stuff to his arms....
#Post#: 79--------------------------------------------------
Re: Steam Arena (Current Project)
DIR By: ServerOfTheHybrid
Date: February 13, 2011, 3:11 pm
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If you need some help with Terrain im your man....also, i am a
quick learner and can help test if you guys need some help with
that :)
#Post#: 89--------------------------------------------------
Re: Steam Arena (Current Project)
DIR By: SteamGear
Date: February 15, 2011, 9:17 am
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Its time for a techdemo :)
Attachmentsystem (units)
HTML http://www.youtube.com/watch?v=AP1QB3YXxD0
HTML http://www.youtube.com/watch?v=AP1QB3YXxD0
used commands in this video:
!x Epic missclick
!c create 2 balls at 2 attachmentpoints on helion (green and red
ball[balls were made by tekaichi])
!d destroy the 2 balls
!b attach banshees to the "body"
!ai s 3
well s=suicide 3=player (bot) that means all units owned by
player 3 go hunt and donīt take care about their life :)
and i reduced the quality, so that i can upload the video
faster^^
the system still got some bugs, but i will fix them soon
fixed the bug the attached units are now on the same high as the
body, even if the body goes on this big hill :P
#Post#: 90--------------------------------------------------
Re: Steam Arena (Current Project)
DIR By: Tekaichi
Date: February 15, 2011, 11:44 am
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Im the ball man...lol
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