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       #Post#: 55--------------------------------------------------
       OP ADC builds
       By: Hax Date: June 20, 2013, 2:37 pm
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       I get really bored at work and all I want to do is think of good
       builds for my favorite ADC's and I've found some good ones.
       First was Deadly Crit Vayne so obviously its just a ton of
       crit with a BT for some life steal. This build works really good
       on Vayne her passive give her bonus move speed while running
       towards enemy champions, and her ult which give bonus AD and
       increase the move speed of her passive by a lot .  When I catch
       up to them Vayne also has her e which knocks enemies back and
       stuns if they hit a wall, so basically I just chase after
       enemies and if i get a few good shots in i can spike them down
       really fast.
       Second Kamikaze Corki in this i build the two AD magic resist
       items, armor boots, BT, Runaan's Hurricane, and frozen mallet. I
       end up with about 2.8k health 100 armor and 100 magic resist and
       about 300 dmg at full build. I really like it because around
       8-10 mins i like to start playing really aggressive and with
       this build just go crazy at their ADC to take him out of the
       game. It really helps with Corki to be able to stay alive to
       spam your ult as many times in a fight as possible, and all his
       abilities are AoE so he can take on more than 1 enemy at a time
       and dmg them all at once.
       Third Cannon Quinn is insane its really expensive because all I
       buy are Bloodthirsters and Infinity Edges 3 of each no need for
       boots she turns into a freaking bird and has more move speed
       than anyone with boots.  You might be thinking where is the
       attack speed brah? well she turns into a freaking bird and gets
       like 40-80% attack speed for free I want dmg.  the build works
       really well because even her passive scales with AD at end game
       a marked target takes over 500 dmg in BONUS DMG so i was doing
       like 1500 dmg with it.  her ult gives her tons of move and atk
       speed and it ends she can do up to around 900 dmg to enemies
       near her.  IMO with her ult and her jump she doesn't need that
       much move speed to be able to catch people, and she does so much
       dmg she doesn't need atk speed because you only have to get off
       like 3 attacks to kill.
       #Post#: 57--------------------------------------------------
       Re: OP ADC builds
       By: jachan Date: June 20, 2013, 3:01 pm
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       probably one of my favorite posts so far [quote]You might be
       thinking where is the attack speed brah?[/quote] I laughed
       I like Quinn with CDR and a little tanky, I just wanna fly
       around in bird form all day. wow I just thought of it now,
       SUPPORT QUINNNNN
       #Post#: 76--------------------------------------------------
       Re: OP ADC builds
       By: Ray Notorious Date: June 21, 2013, 12:39 am
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       since boots are mostly irrelevant to any ADC with any movement
       ability or movement quints, dont buy them.
       Instead go AS marks, Armor seals , MR glyphs.
       then start game with a long sword and 2 pots
       rush vamp scepter and averice blade
       blade of the ruined king, then phantom dancer
       Infinity Edge
       Stactic shiv
       Bloodthirster
       2nd I.E or a yomuu's ghostblade (if they are getting armor)
       thats roughly 400 AD 95-100% crits, 375+ movement speed, 1.9 AS
       (push ghostblade active for a large AS increase for 4 seconds)
       and enough lifesteal to make it look liek you're sitting at
       spawn pool healing.
       #Post#: 110--------------------------------------------------
       Re: OP ADC builds
       By: Ray Notorious Date: June 27, 2013, 2:50 am
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       Of course, for those ADC's that rely on being mobile, drop the
       statik shiv and get boots of choice.  or drop ghostblade.
       PD/IE/BT-BORK are the 3/4 mainstays to autoattack ADCs.
       #Post#: 117--------------------------------------------------
       Re: OP ADC builds
       By: jachan Date: June 27, 2013, 4:27 pm
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       Do you think going double ADC would be good, I feel like with
       Ray's strong Trist play it would be a good top counter, I would
       still keep jake in jungle on someone tankyish and still have
       ranged adc bot with a support maybe support with smite.
       I could almost go flashless, because 90% of the time I use it
       offensivly on AListar
       #Post#: 120--------------------------------------------------
       Re: OP ADC builds
       By: Ray Notorious Date: June 29, 2013, 5:02 am
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       The idea of ADC is that you run a 3-4 man team early game
       and then ahve your carries (an AP and an ADC) win for you
       i say 3-4 man team because that 4th can be your ap carry if they
       go sustained damage instead of nuke.  Gragas, diana, ryze, etc.
       are good examples of sustain.
       just remember the squishier the champ the more it needs
       covering.  if you have 3 squishy champs, you best have at least
       one stun for each of them to cover them.  If you ahve no squishy
       champs you run the risk of their 1-2 squishies being just damagy
       enough to poke you all to death.
       So a double ADC means you need a nice front line and a decent
       cover for those dive champs. then you have to figure out how to
       get enough magic damage in there to offset the enemy buying tons
       of armor for your double ADC.
       What I like seeing is a super tank (he will be the last one dead
       no matter what if the fight goes south, simply because its
       impossible to kill him without 5 man focus.), with an off
       tank/sustain using AP, an offtank sustain AD, and then APC and
       ADC.  The super tank are those tons of CC hard to kill tanks you
       cringe at in loading screen - e.g. nautalis, Leona, Amumu,
       rammus, Malphite, Sejuani.  Some of these can go damagy, but
       they are much more effective as the one to dive into and start
       the fight, and not die instantly.  if the jungler is one of
       these super tanks, you get uber ganks taht result in the enemy
       standing still for a day while you just mock them.
       The off tanks look like Sion, Voli, darius, Hecarim, Ncoturn,
       Diana, anyone labeled "fighter" in champ screen.  The job here
       is to dive with the tank, provide early damage, maybe lock down
       a carry.  this gives the enemy a choice "hit the tank, or the
       off tank."  This fighter needs to be able to survive a couple
       seconds of focus and deal enough damage to dent a couple champs
       in those few seconds.
       - The OTHER role for off tank (this is why you get 2) is to
       cover the carry(ies).  once that enemy tank/offtank come at your
       carry, your team's damage is now stuck on those 1-3 targets, and
       you dont want that.  you want your carry eating their carry and
       then spewing the remains into the yeys of the rest of the enemy.
       so the covering off tank will wait for the initiate, and about
       1-2 seconds after the fight "starts" their targets should be
       obvious.  It's the one(s) that go straight for the carry(ies).
       if none come in the jump in after the first 2 and start
       swinging.
       The Carry(ies).  these are all ranged ADC according to league,
       but there is the unlisted role of APC as well.  if you have an
       APC (nominally 500+ AP) they get the same treatment the ADC
       gets.  the enemy goes GETM, and the ally's need to cover.  the
       role of APC is simple
       SLAP
       THE
       KEYBOARD.
       The ADC roll is simple.
       RIGHT CLICK.
       ALL OF THEM
       DONT GET CAUGHT  IN FRONT OF THE TEAM.
       So these two may be the ones getting all the kills, penta kills,
       etc.  it may seem the glamorous position.  It may be the
       Dravening best Draven spot to Draven there is Dravenable.  you
       get the idea.  But the real champs on the team are those that
       can keep the carries alive.
       Finally, the questionable "support" role.  Here is a good place
       for either the APC, the defensive offtank, or the SUPERTANK.
       The idea is get assists by providing kills for the ADC.  the ADC
       is such a glass cannon that thrives on being able to literally
       sustain a constant 800+ DPS that they cant afford to get super
       tanky themselves.  early game, the ADC has to be shoveled kills.
       so here is the most valuable position, the Support.
       your job is not simple, though its easy to explain.
       FORCE
       FEED
       THE ADC.
       be a meat shield, or provide enough poke in addition to the ADC
       so you dont get poked back.  keep the map visable.  if the ADC
       gets ganked, you both better know before the enemy does.
       Provide sustainability to the ADC, or wreck the enemy sustain.
       LOCK DOWN THE OPPOSING ADC.  a super tank support with 2+ hard
       CC is so hard to win lane against.  Prime examples include
       Leona, Alistar, Thresh, Blitz (blitz is a unique champ in that
       he can fill many, many roles).
       OP ADC builds are important, but its the OP team build that lets
       an ADC get OP built.
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