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#Post#: 53--------------------------------------------------
Runes
By: jachan Date: June 20, 2013, 1:16 pm
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I want to talk about runes because they are very important to
the game, but IMO way over priced. Idealy I would have 1 rune
page for my 5 fav champs and 5 generic setups. Right now I just
have 2 pages one is tank with HP MR Armor the other is ability
power. I use bonus xp quints on both because getting to 6 first
is nice, also helps on support cuz you are often under leveled.
what does everyone do
#Post#: 54--------------------------------------------------
Re: Runes
By: Hax Date: June 20, 2013, 2:07 pm
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Well i like runes way too much and have spent too much on them.
I usually use mana blues which alone give me 101 mana. For my
ryze page i also use mana quints and with the blues its a total
of 214 mana. I always use gp10 yellows and i have the gp10
quints together they give 5.3g/10 i really like it because gold
is one of the most important things in league and getting it for
free from my runes is nice, i feel like i always have the most
gold at the end of every game even if i didnt cs as well. I
have attack speed, AD, and AP marks that i have depending on the
champs i play.
#Post#: 77--------------------------------------------------
Re: Runes
By: Ray Notorious Date: June 21, 2013, 1:17 am
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For damaging roles, going a hybrid of either armor pen. or
attackspeed for my AD side, and magic pen for my AP side.
on all the above getting armor yellows and MR blues is helpful
for lane staying and 1v1ing
% increased runes, then armor reds and blues for anything that
needs to be tank first.
support gets CDR, resistances, and Gp10s
i dont go ap stacking or ad stacking runes as they fall off
after your 2 big items
whereas armor/magic pen grants better damage mid to late game
and who doesnt want more AS.
#Post#: 109--------------------------------------------------
Re: Runes
By: Ray Notorious Date: June 27, 2013, 2:48 am
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"% increased runes, then armor reds and blues for anything that
needs to be tank first." i meant to say % increase to max HP
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