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#Post#: 584--------------------------------------------------
Raid Rules/Advice Quick Reference for Tank and Rancor
By: Natewolfman Date: August 24, 2016, 9:59 am
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[list]*This will be a stickied post for quick reference for
everyone, feel free to comment if you have questions or
concerns, I will be updating this as we add and adjust*
~~~Normal Mode Tank~~~
Don't need any more
~~~Tier 7 Rancor~~~
Now that we're just farming the Rancor, here's the rules for
the week starting Thursday, Feb 16th, 2017.
The new raid is split into 2 Periods. The first is the
Challenge Period, which lasts 24 hours, covers only Phase 1
(Gamorreans) and Phase 2 (first Rancor), and restricts who you
can send to fight. After the day, we open the raid to an
unrestricted Free For All Period. Details are below.
Challenge Period: For the day following a raid Start, we have
fun, by setting simple challenges to spark our squad building
creativity and skills.
The goal for this phase is to participate and have fun, not
clear it, so stop damaging and only do 0 damage placeholders if
we get to Phase 3.
If you don't have the relevant toons, just send a single toon as
a placeholder to ensure your participation.
If you have a 7* Han Solo (or earned the 330 shards to unlock
one), have fun, but your damage cap is 400,000 for future raids.
Closest to the cap without going over wins. :}>
If you score over 400,000 in the Challenge period of the Rancor
raid before the Free For All times, please post a screenshot of
the squad(s) you use on Discord in the raid_screenshot channel.
Use only squad(s) that meet the Challenge before the Free For
All.
Mar 4, 2017 ***** New rule: no Zeta leaders allowed in
Challenges. It makes them too easy, give someone else a chance.
You have plenty of chances elsewhere to use them, friends. :}>.
Free For All Period: At the stated time, it's no limit Free For
All to clear the raid. Good Hunting.
----------------------------------------------------------------
------------
Schedule (2-3 raids/week is all we earn for now ... when we
average 26-30,000 tickets/night, we'll need to add a Mon-Tue
raid occasionally)
Saturday, Apr 1, 2pm Rancor Challenge is Old School (non-Empire
Sith, Nightsisters, and Ahsoka only), Free For All 2pm Central
Sunday.
Monday, April 3, 5pm Rancor Challenge is Good, Bad, and Ugly (1
LS Human, 1 DS Human, 1 Alien only), Free For All 5pm Central
Tuesday.
Wed, Apr 5, 8am, Challenge is Ladies Night (LS Female characters
only), Free For All 8am Central Thursday.
Saturday, Mar 4, 2pm, Challenge is Oops, Wrong Place
(Jawas,Ugnaught, Eeth, IGD only), Free For All 2pm Central
Sunday.
Sunday, Mar 5, 11pm, Rancor Challenge is Five Aliens Walk Into a
Bar (aliens only, 5 different species, no Teebo lead), Free For
ALL 11pm Central Monday.
Wednesday, Mar 8, 8am, Rancor Challenge is Vode An (Clones, Boba
Fett, and CUP only, no zCody Lead), Free For All 8am Central
Thursday.
Thursday, Mar 9, 8pm Rancor Challenge is New in town (First
Order and Resistance only), Free For All 8pm Central Friday.
Saturday, Mar 11, 2pm, Rancor Challenge is These Aren't the
Droids (Lobot and Droids only), Free For All 2pm Central Sunday.
Wednesday, Apr 19, 8am, Challenge is You Will Take Me to Jabba
(weakest five Jedi only), Free For All 8am Central Thursday.
Thursday, Apr 20, 8pm, Rancor Challenge for P1/P2 is He's
Holding a Thermal Detonator (Scoundrels only), Free For All 8pm
Central Friday.
Saturday, Apr 22, 2pm, Rancor Challenge for P1 and P2 only is A
Meeting of Minds (Separatists only), Free For All 2pm Central
Sunday
Wednesday, Mar 22, 8am Rancor Challenge is We Are Anonymous
(generic non-Pilot characters only, no Droids), Free For All 8am
Central Thursday.
Thursday, Mar 23, 8pm Rancor Challenge is Legs Day (Tanks only,
no Teebo Lead).
Saturday, Mar 25, 2pm Rancor Challenge is My Favorite Decoration
(Bounty Hunters and Han Solo only), Free For All 2pm Central
Sunday
Thursday, Mar 30, 8pm Rancor Challenge is Suicide Squad (5
lowest powered toons only), Free For All 8pm Central Friday.
~~~Natewolfman's Rancor Character Advice~~~
Weather your new to high level raids, or just want to improve
your performance, here we will show you characters that we have
found help with raids (Note: when they add more raids we will
add more characters as needed)
[list]
[li]Teebo [Lead]: This little guy is listed in the first spot
for a reason, he is 100% without a doubt the best thing for the
Rancor raid, bar none. You will want to use him as your leader
in most cases especially against Stage 1 of the raid, you will
also need to prioritize his Omega abilities and Tier upgrades.
Lastly be sure to outfit him with potency mods, if you can get
5* potency mods thats great, but even 1* mods are a huge
help.[/li]
[li]Captain Phasma [Teebo support/DPS Lead]: I think the second
most important character to grind for the Rancor raid is phasma,
she has 3 major purposes. First as a teebo support, when your TM
reduction is resisted or your attack misses, you will be glad
you have phasma waiting to give teebo a big TM boost to try
again. Second, again as a Teebo support, slowing down both the
Guard and later the Rancor himself are a HUGE necessity, 5's
makes this part pretty irrelivent, but if you dont have 5s yet,
this is a good substitute. Finally, Phasma is one of the best
leads you can have for straight DPS which often is what you want
for the Rancor stages. For me, phasma is my top priority of who
to escape after my first attempt.[/li]
[li]CT-5555 "Fives" [Teebo support/DPS support]: 5's fills
another very important role in a Teebo lead team, he is your
primary speed reducer. If you have phasma you can make do, but
if you have 5s, you WILL keep him sped down until you are done.
Why phasma ranks higher is both her leader ability and also the
TM boost, but 5s fills an important role that Phasma cannot, and
thats DPS. As great as phasma is for keeping the ball rolling,
she dosnt hit hard, and its nice to chip away at that HP that
much quicker. Also, If teebo dies and 5s escapes, he is a SUPER
solid player on a phasma DPS team, ignoring the teebo run, when
building a DPS list, they are 1 and 2. Also lets not forget to
add his assist attack, which can give Teebo, QGJ, or TR an extra
attack to lower more TM.[/li]
[li]Qui-Gon Jinn [Teebo support]: QGJ and TR(Below) fill the
same purpose, they are also TM reducers. QGJ edges out TR
because of his speed, he will often go 2 sometimes 3 times
before the guards meter fills even once, but the reason they are
important is, much like phasma, when teebo does fail to reduce
TM, while they cannot take out 100% like him, they can chip away
at it, and while he is slowed it is often just enough to give
teebo a second try (Or sometimes even 3rd try if it fails
twice). For this reason I would HIGHLY recommend QGJ and/or
Tusken Raider[/li]
[li]Tusken Raider [Teebo support]: See QGJ for the reasons to
use TR, the biggest plus to TR that QGJ dosnt have, is that its
a GW shipment character which is a very easy grind.[/li]
[li]Geonosian Soldier [Teebo support]: GS and IG86(Below) fill a
similar spot for a Teebo team, they give assists which can get
Teebo to get another hit in, or QGJ, or TR to hit a bit more
off. Thats basically it, if there is a filler on my team, its
GS, so why does he rank above IG86? Simply because his assist is
every other turn, he can do it more, which makes him a bit more
flexable.[/li]
[li]IG-86 [Teebo support/DPS support]: Much the same as above,
IG86 is a less flexable assist toon for the teebo lead, where he
shines in my opinion though is his high DPS which is especially
useful in a phasma lead DPS team. That said I would still rank
him juuuuust below GS as the teebo team is more important in my
opinion.[/li]
[li]Rey [Teebo support/DPS support]: Now, Rey I have never used
in a Teebo team, but I know others do so I figured I would add
her. she is simply put high DPS, that is her purpose, you could
trade her in for that GS/IG86 slot and it would probably work
just fine, she is NOT contributing to the Teebo tactic, but on
the flip side, between Phasma and teebo she almost always has a
possitive effect so she can REALLY lay into the DPS. so if you
think adding more hits is more important then assists, bring
Rey, you wont be sorry. Aside from that, again in a Phasma lead,
DPS squad she is my #3, so definitely bring her along for
this[/li]
[li]Count Dooku [DPS support]: One more quick mention, To round
out my DPS team, I love counter attacks against the rancor, so
while he may not be the best choice (Low HP being the main
reason) I would like to give a quick shout out to Dooku who for
me is the bottom of this list, but rounds out my 5th character
in a DPS run.[/li][/list]
~~~Zer0gee's Rancor Character Advice~~~
This is all in addition to what Nate has above;
[list][li]Ewok Scout [Teebo Support]: works well with Teebo,
high dps and TM reduction. [/li]
[li]Jawa [Generic/5s replacement]: High dps and has a speed
reduct omega basic form what I hear. (for when you have no more
toons that can slow).[/li]
[li]Yoda [Generic]: Great survivability when boss is 50% + HP.
Also has a TM reduction ability.[/li]
[li]Royal Guard [Generic]: Speed Reduct Slow, High HP, and
Taunts. Those taunts com in handy when your glass cannon is low
or devour comes up.[/li]
[li]Magma trooper [easy grind]: his high HP and TM reduction
will comes in handy in the raid. He is more C or D team material
in my book, but he is an easy grind while you are waiting for
those other key toons.[/li]
[/list]
~~~Skirata's Rancor Character Advice~~~
[list]
[li]Teebo key lead.[/li]
[li]Phasma for Speed Down, then TM gain, over Fives, with just
Speed Down. Jawa is alternate, if you have no others.[/li]
[li](pick two) Ewok Scout, QGJ, Tusken Raider, Chewie, (or Rex
if P2P) for TM[/li]
[li]Dengar for Tenacity Down, over Ewok Elder for TM gain,
healing. Chief Chirpa is alternate for Ewok teams.[/li]
[li]Potency mod sets for all but Elder and Chirpa (Health sets
are fine for them), with Speed arrows and secondaries. Dengar
needs Crit Chance Primary.[/li]
[/list]
~~~Vader85's Rancor Character Advice~~~
My phase 1/4 team is Teebo, Ewok Elder, Ewok Scout, Chief
Chirpa, and Fives. I have potency moods on Teebo & Scout, and
Arrow Speed on them as well. Other than that, Health mods are
important to make them all very tank-ish. This team can take
down teir 6 phase 1 by themselves and still have protection left
to keep fighting.
My best t6 phase 2/3 team is a Teebo lead, Ewok Elder
(revive/dispel/heal), Rey, Fives, GeoSoldier. I attack the
rancor exclusively except for EE, he attacks the door until it
is nearly ready to drop. I then keep going in the rancor until
Teebo is no longer able to control it's TM and he is about to
get a turn. Then I hit the door. Using this method and with a
lot of RNG luck, I've been able to get 4 door drops once,
however it's typically 2-3 dealing 1.5-3.5 damage...just depends
on RNG.[/list]
#Post#: 595--------------------------------------------------
Re: Raid Rules Quick Reference
By: guest5 Date: August 24, 2016, 6:50 pm
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Other characters that are harder of a grind but should not go
unnoticed:
Ewok Scout - works well with Teebo, high dps and TM reduction.
Jawa - High dps and has a speed reduct omega basic from what I
hear. (for when you have no more toons that can slow).
Yoda - Great survivability when boss is 50% + HP. Also has a TM
reduction ability.
RG - Speed Reduct Slow, High HP, and Taunts. Those taunts com in
handy when your glass cannon is low or devour comes up.
Easy Grind:
Magma trooper - his high HP and TM reduction will comes in handy
in the raid. He is more C or D team material in my book, but he
is an easy grind while you are waiting for those other key
toons.
Most of all, synergy is the key. Your toons need to work well
together.
#Post#: 603--------------------------------------------------
Re: Raid Rules Quick Reference
By: Natewolfman Date: August 26, 2016, 7:29 am
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I added Zer0's list to mine, also I added in what our current
Raid T7 plan is. take a look :)
#Post#: 634--------------------------------------------------
Re: Raid Rules/Advice Quick Reference
By: EdTostanoski Date: August 29, 2016, 10:21 am
---------------------------------------------------------
Teebo key lead.
Phasma for Speed Down, then TM gain, over Fives, with just
Speed Down. Jawa is alternate, if you have no others.
(pick two) Ewok Scout, QGJ, Tusken Raider, Chewie, (or Rex if
P2P) for TM
Dengar for Tenacity Down, over Ewok Elder for TM gain, healing.
Chief Chirpa is alternate for Ewok teams.
Potency mod sets for all but Elder and Chirpa (Health sets are
fine for them), with Speed arrows and secondaries. Dengar needs
Crit Chance Primary.
I hope this helps.
#Post#: 635--------------------------------------------------
Re: Raid Rules/Advice Quick Reference
By: Natewolfman Date: August 29, 2016, 10:33 am
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Ok I added it and edited for emphasis. I decided it would make
more sense to separate our own sections and experiences or it
may become jumbled, how does that look zero/skirata?
meanwhile if anyone else wants to add there own
thoughts/feelings/experiences please add them :)
#Post#: 639--------------------------------------------------
Re: Raid Rules/Advice Quick Reference
By: vader85 Date: August 29, 2016, 5:32 pm
---------------------------------------------------------
My phase 1/4 team is Teebo, Ewok Elder, Ewok Scout, Chief
Chirpa, and Fives. I have potency moods on Teebo & Scout, and
Arrow Speed on them as well. Other than that, Health mods are
important to make them all very tank-ish. This team can take
down teir 6 phase 1 by themselves and still have protection left
to keep fighting.
My best t6 phase 2/3 team is a Teebo lead, Ewok Elder
(revive/dispel/heal), Rey, Fives, GeoSoldier. I attack the
rancor exclusively except for EE, he attacks the door until it
is nearly ready to drop. I then keep going in the rancor until
Teebo is no longer able to control it's TM and he is about to
get a turn. Then I hit the door. Using this method and with a
lot of RNG luck, I've been able to get 4 door drops once,
however it's typically 2-3 dealing 1.5-3.5 damage...just depends
on RNG.
#Post#: 640--------------------------------------------------
Re: Raid Rules/Advice Quick Reference
By: guest5 Date: August 29, 2016, 7:24 pm
---------------------------------------------------------
My sectioin is more of an addon to yours nate, yours is great,
mine is just some extra toons to consider.
#Post#: 644--------------------------------------------------
Re: Raid Rules/Advice Quick Reference
By: Natewolfman Date: August 30, 2016, 9:26 am
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added vader's to the post, and clarified that zero's is in
addition to mine :)
#Post#: 645--------------------------------------------------
Re: Raid Rules/Advice Quick Reference
By: vader85 Date: August 30, 2016, 10:11 am
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Thanks Nate!
Without my ewok team, I' not even sure I would be in the top 10
of the guild. I really need to focus on learning from the rest
of you on how to use my other toons more effectively.
#Post#: 646--------------------------------------------------
Re: Raid Rules/Advice Quick Reference
By: Natewolfman Date: August 30, 2016, 10:14 am
---------------------------------------------------------
[quote author=vader85 link=topic=83.msg645#msg645
date=1472569918]
Thanks Nate!
Without my ewok team, I' not even sure I would be in the top 10
of the guild. I really need to focus on learning from the rest
of you on how to use my other toons more effectively.
[/quote]honestly speaking, without your ewok team (assuming you
still had teebo) you would probably still be at the top, but it
would be a real battle between you and zero I imagine lol
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