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       #Post#: 403--------------------------------------------------
       Mods effect on Galaxy of Heroes.
       By: EdTostanoski Date: July 13, 2016, 10:19 am
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       This will make all level 50 characters 3x(20%) = 60% better at
       something, usually Health, as that is the mod everyone starts
       with access.
       With this information, I recommend everyone spend cantina
       (including the 100 crystal refresh, not the 200) to farm the
       Mods to 3G, then fight any Challenges you have the teams to win
       for Level 3-5 gear.  Level any gear you mod to 9, if you are
       credit short, or 15, if you are winning the Credit Heist.  A
       level 1 mod costs about 40*375=15,000 each, so a pair costs 30k.
       This roughly doubles the value of the set (adds 5% more health,
       plus all the stat boosts for level 2-15, roughly double the 10%
       set bonus).
       For three sets, you spend 30 cantina energy and 90k to get 60%
       more health, plus miscellaneous other benefits.  This is by far
       the best deal in town.
       This means your 6* characters will be able to survive 60% longer
       in the upcoming Tier VI Raid, which makes us even better at the
       Raid. So put all the 1-2 Level mods in pairs on your 6-7*
       characters, so you'll be better able to raid Tier V and Tier VI.
       If we spend the week modding, I expect we'll be able to take on
       the TIer VI raid by Sunday, the 17th, a full week ahead of time.
       More raid gear for everyone!
       -----
       As for GW, I expect a 50% increase in Credits, so you'll be able
       to earn the same as the whole 12 nodes in the first 10.  Which
       is good, because the last two will be fully modded whales that
       FTP's have no chance of winning.
       #Post#: 405--------------------------------------------------
       Re: Mods effect on Galaxy of Heroes.
       By: Natewolfman Date: July 13, 2016, 11:01 am
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       Heres my question on modding, How much should you upgrade mods?
       is it worth spending all the credits to fully upgrade these low
       1* mods, or is it better to hold out for the better ones in the
       future?
       #Post#: 406--------------------------------------------------
       Re: Mods effect on Galaxy of Heroes.
       By: EdTostanoski Date: July 13, 2016, 1:18 pm
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       Check out these articles from Reddit.  They help clarify a lot
       about the mods.
  HTML https://redd.it/4so3z9
  HTML https://redd.it/4so8mo
       #Post#: 407--------------------------------------------------
       Re: Mods effect on Galaxy of Heroes.
       By: Natewolfman Date: July 13, 2016, 1:47 pm
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       wish I had ready these sooner and hadnt wasted cantina energy
       going for the 4th stage of mods lol, oh well
       #Post#: 413--------------------------------------------------
       Re: Mods effect on Galaxy of Heroes.
       By: vader85 Date: July 15, 2016, 5:01 pm
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       Yeah, i'm done with all 8 stages already (ewoks auto'd through
       them)....but i wish I had spent all my money on the 100% drp
       rate of the challenges before they nerfed it :(
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