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#Post#: 218--------------------------------------------------
Toughts on Tier VI
By: Natewolfman Date: May 31, 2016, 8:58 am
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Alright so Skirata was 100% right and we were not ready, but we
definitely learned alot I think, so here is a space to collect
our thoughts on what works, and what doesn't.
1) The pigs are awful. No getting around that, by comparison the
rancor is nothing, hes harder then tier V sure, he hits harder
and charges faster, but the strategy seems to generally be the
same as tier V.
2) To beat the pigs: You need debuffers, that is key, any other
thoughts?
Debuffer list:
Qui-Gon Jinn (Cantina shipment)
Mace Windu (Cantina battles)
Teebo (GW)
#Post#: 219--------------------------------------------------
Re: Toughts on Tier VI
By: EdTostanoski Date: May 31, 2016, 10:02 am
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I hurt the pigs with Fives speed downing the boss, and daka
stunning them, until only one guard is left at low HP. Then I
escape who I can.
This sets them up for my droid DPS team to score most of the
points.
I don't have any of your list at 6* yet, but will have the next
time we tackle Tier VI.
#Post#: 225--------------------------------------------------
Re: Toughts on Tier VI
By: vader85 Date: June 1, 2016, 12:37 am
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Debuffing is definitely key.
I start with Sidious as the leader for his critical
chance/damage. Then I have Sun Fac's and Echo, GeoSoldier, and
Bariss for her healing averaging.
This gives me two debuffers to stop the taunts, and a relatively
speedy heavy hitter (GS) to rack up the damage on the main
piggy. Bariss keeps everyone alive dispite the healing immunity,
and most attacks do extra damage because of Sidious.
As people die, I attempt escapes, and get out who I can.
Next up is Dooku, Fives, and hopefully some of the previous
team. Those two's counter attacks really help out.
My best toons against piggies are as follows, in no particular
order.
Echo
Fives
RG
GS
Dooku
Sun Fac
#Post#: 228--------------------------------------------------
Re: Toughts on Tier VI
By: Natewolfman Date: June 1, 2016, 8:06 am
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So to combine the info:
It sounds like for an optimal anti-pigs team you should bring 2
Debuffers (one for each pig) one slower, and two DPS which it
would be nice if they could freeze? Does that sound like a good
assumption?
Debuffing:
Qui-Gon Jinn (Cantina shipment)
Mace Windu (Cantina battles)
Teebo (GW)
Slowing them down
555's
Captain Phasma
Stunning them
Daka
Luminara
Eeth Hoth
What other toons fit into these catagories?
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