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#Post#: 907--------------------------------------------------
Brainstorming for AAT Raid
By: Qwerty Uiop Date: November 1, 2016, 4:40 pm
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I was on the fence about starting a new thread or using the
existing "Raid teams" thread from September, but I figure
something dedicated to the AAT Raid was appropriate.
There's a reasonable set of suggestions here:
HTML https://forums.galaxy-of-heroes.starwars.ea.com/discussion/73462/short-aat-raid-guide-normal<br
/>... but I like to think on my own.
I was able to make good hay out of toppling the AAT in phase 2
using my A-squad of HK-led droids with a Jawa Engineer kicker.
Rocket B2 in P3 is killing my squads as or more effectively than
Grievous was in P1... I'm only able to get about 350K with the
A-squad.
This is just blue-sky brainstorming, but what do folks think of
a Yoda-led group of Jedi where all the characters have been
re-modded to have Tenacity mods? My Jedi crew isn't that great
for damage (no Mace, no Qui Gon, no Anakin)... but maybe someone
else has the kit for this idea.
#Post#: 909--------------------------------------------------
Re: Brainstorming for AAT Raid
By: guest5 Date: November 2, 2016, 12:38 am
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i like ima gun as lead for counters. i need jka for dmg, but
they do ok. yours is a valid strat, but i use qgj in arena, so
nott gonna swap mods anytime soon.
#Post#: 911--------------------------------------------------
Re: Brainstorming for AAT Raid
By: EdTostanoski Date: November 2, 2016, 2:38 pm
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This raid will eventually require each of us to have five
well-modded and equipped squads, or 25 toons total. This is
because you get 5 battles/day vs Normal.
So working with this, I see developing the following:
Your Arena Team (you'll need this to stay competitive, and get
the most crystals/day)
A Teebo led Rancor team (one is all we need to ensure we clear
Heroic Rancor)
Three specialty teams, picked among: Jawas, Droids, Rebels,
Empire, or Jedi.
I have Droids as my Arena Team, Teebo led Rancors, Rebels, Jedi,
and I'm working on Jawas (have my old Nightsisters until then).
These five get all my best mods, my new gear, and my levels,
until they are all capable of combining for enough to contribute
my 2%/phase for Heroic.
Evaluate them during each Normal phase, seeing which do best in
each, so when we try Heroic, we'll be ready.
#Post#: 912--------------------------------------------------
Re: Brainstorming for AAT Raid
By: guest5 Date: November 2, 2016, 8:50 pm
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I have been keeping track of my teams/dmg since half way through
p2. I'll add my spreadsheet here for you all to see. Feel free
to make suggestions or ask any questions. This I have this on
google drive, so let me know if you want me to share it with
you. I will be updating it as I go through the raid.
#Post#: 915--------------------------------------------------
Re: Brainstorming for AAT Raid
By: brill Date: November 3, 2016, 7:42 am
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Best technique I have seen so far is Chief Chirpa lead with
Empire Palpatine. In Phase 3 you can shock all the secondary
droids and the constantly attack the boss due to turn meter
bonuses. I have not figured out if there any good other
characters to use but I did about 300K with Palpatine this way
and I saw a youtube video of someone doing 500K+. Maybe someone
else can figure out 3 other characters to make this stack
better.
#Post#: 916--------------------------------------------------
Re: Brainstorming for AAT Raid
By: EdTostanoski Date: November 3, 2016, 12:20 pm
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by benacrow
DISCLAIMER: This guide is intended to help mix and FTP guilds to
clear the heroic AAT raid with efficient use of ideal squads for
each phase. All of the squads and strategies outlined apply to
normal as well.
The idea of this guide is to help guilds determine if you are
ready to take on the heroic AAT. This is very hard and
discouraging game content at first, but please know that with
the right strategy, it is achievable by any guild. The following
details include tips and tricks that helped us clear it for the
first time, so there is still room for improvement, but these
squads and strategies are guaranteed successes in the raid. Now
let's get to it.
Phase 1
Phase 1 Ideal Squad (and mods) •IGD (L) (offense, health)
•Anakin (offense, health)
•Aayla (crit chance, offense, and/or health)
•QGJ (alt) (offense, health)
•Ahsoka (alt) (crit damage, crit chance, and/or health)
•Alternatives: Mace, Yoda, Plo, Eeth
Phase 1 Squad Strategy
The idea here is to anticipate enemy attacks (AOEs) and counter
with high damage. Kill B2 first if he's being annoying, then
focus all attacks on GG and repeat. There's not much you can do
about the debuffs here aside from timing Yoda's BM well, or
trying Aayla lead with tenacity mods, both of which are also
valid strategies.
Phase 1 Guild Strategy
Each member should aim for about 5% in damage, which is about
200k. Take your time resetting until you get pleasureable RNG
and log a good run in.
If done well, it should only take about 30 Jedi squads to
complete when shooting for a minimum of 4 percent each.
Phase 2
Phase 2 Ideal Squad (and mods) •HK 47 (L) (crit damage, speed)
•IG 88 (crit damage, speed)
•IG 86 (crit damage, speed)
•JE (health, protection, speed)
•Nebit (health, protection, speed)
Phase 2 Squad Strategy
Topple as much as possible. The turrets all have very high
health, so you'll need the added damage on the droids to take
them down. All of JE and Nebit's attacks call an assist because
of the raid mechanics, so use that accordingly. Use Nebit's
taunt to reset cooldowns if needed.
Phase 2 Guild Strategy
Aim for around 4% each, which is 800k or so damage. This is
easily doable if you can topple 3 times in a run. Other than
that, don't ever let the top cannon fire.
Phase 3
Phase 3 Ideal Squad (and mods) •Chirpa (L) (health, speed)
•EP (crit chance/damage or offense, speed)
•STH (health, protection, crit avoidance)
•RG (health, protection, crit avoidance)
•SF (alt) (health, protection, crit avoidance)
•Alternates: Poe, Chewie, HR Soldier, Gamorrean Guard
Phase 3 Squad Strategy
EP is key to this phase. Basically, shock all adds, but do not
kill them, even the one with the buff. Once all adds are
shocked, make sure all of your taunters are taunting or are set
to taunt, because they'll never get another turn. Continue to
barrage the boss with EP's basic. This will occasionally cause
him to counter and hit one of your taunting tanks, but EP will
also be gaining 100% TM each time he uses his basic attack (90%
gain from shocked enemies, 10% gain from Chirpa lead). This will
continue back and forth until the boss has killed all of your
tanks and finally EP.
Phase 3 Guild Strategy
Each shoot for around 3%, but this team has potential to do
much more. Most teams using it got around 350k, with some
upwards of 500k+. If needed, this phase will also require other
randomly geared squads to get more damage in, as it is difficult
to get damage in without the stated team above.
Phase 4
Phase 4 Ideal Squad •Wedge (L) (crit chance/damage, speed)
•Biggs (crit chance/damage, speed)
•Lando (crit chance/damage, speed)
•Han (alt) (crit chance/damage, speed)
•5s (alt) (potency, speed)
•Alternates: Leia, Phasma, AA
Phase 4 Squad Strategy
There are 2 main strategies here: toppling the AAT, and not
toppling the AAT.
Topple: If you have Han and Leia as your alternates, use them
for maximum dps and quickly take down the B2s before unloading
AOEs on the turrets, which also have lots of health. Then when
all turrets are down, attack as usual when toppled, but make
sure either Han or Leia has buffed the entire team for the
inevitable air strike following. Then repeat until death.
No Topple: if you don't have the required firepower to take
down the turrets and B2s quickly enough, then use 5s or Phasma
in the last slot to apply slow to the tank and turrets. You'll
still need to kill the B2s, but they'll never respawn if you
don't topple. Then kill the top turret and 1 side turret
whenever they respawn. Otherwise, attack the tank with
everything you've got. As a last resort, if you're about to die
anyways, finally topple the tank with the expectation of being
wiped by the dropship airstrike.
Phase 4 Guild Strategy
Each wiggs team should be able to get at least 3-4% here, or
800k+ damage. It is easy to get above 1mil in a run with great
mods and gear.
After using your rebels, throw everything else you've got in to
get the job done.
Total Health Breakdown
4M/20M/12M/12M
Best of luck to any guilds attempting heroic now. These are the
teams I'd advise farming if you are unsure who to farm or how to
progress. Obviously these teams perform best at G10+, but some
G9s will also get the job done when mixed in with other highly
geared characters. We were defeating the normal AAT in 2
refreshes (3 days total) before clearing heroic.
Feel free to post any questions or comments because this is
only our findings so far and will definitely evolve as more
raids are completed by more and more guilds.
#Post#: 936--------------------------------------------------
Re: Brainstorming for AAT Raid
By: guest5 Date: November 21, 2016, 2:39 pm
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If you are interest in my Raid teams for tank, I have been
keeping track of everything on a google sheet. Instead of
posting a static doc every once in a while, I am just going to
post a link that should enable to see the Document Live.
HTML https://docs.google.com/spreadsheets/d/1hL8OSAgGbV5Zqs9Hr7DnXa7_Kc4lEstZqWYKmQv5arM/edit?usp=sharing
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