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       #Post#: 900--------------------------------------------------
       Advice on Modding for Guard Clearance
       By: EdTostanoski Date: October 31, 2016, 12:00 pm
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       The best teams use Turn Meter Reduction debuffing toons, killing
       the two guards, and turn-locking the captain until the phase is
       over.
       Teebo, QGJ, Ewok Scout, Tusken Raider, Chewbacca, and Rex, all
       at least g8, all reduce TM (with the proper Omega's), and need
       over 60% Potency to be effective, or have Dengar land Tenacity
       Down.
       Mods needed without Dengar are three Potency sets (which can be
       gathered as 1* and 2* mods in Stage 7 of the Mod Battles, or if
       your Empire has unlocked it, Potency Mod Challenges).  Key mods
       are Speed arrow Primary, and Potency cross Primary, and are
       worth farming until you get them.
       With three Potency sets (30%) + Potency cross Primary (16%), you
       add 46% to your toon, which should get you over 60% total.
       Dengar needs a similar three sets of Crit Chance, with Crit
       Chance triangle Primary, to maximize his chance of landing
       Tenacity Down.
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