DIR Return Create A Forum - Home
---------------------------------------------------------
House Clegane
HTML https://houseclegane.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Galaxy of Heroes: Guild Chat
*****************************************************
#Post#: 900--------------------------------------------------
Advice on Modding for Guard Clearance
By: EdTostanoski Date: October 31, 2016, 12:00 pm
---------------------------------------------------------
The best teams use Turn Meter Reduction debuffing toons, killing
the two guards, and turn-locking the captain until the phase is
over.
Teebo, QGJ, Ewok Scout, Tusken Raider, Chewbacca, and Rex, all
at least g8, all reduce TM (with the proper Omega's), and need
over 60% Potency to be effective, or have Dengar land Tenacity
Down.
Mods needed without Dengar are three Potency sets (which can be
gathered as 1* and 2* mods in Stage 7 of the Mod Battles, or if
your Empire has unlocked it, Potency Mod Challenges). Key mods
are Speed arrow Primary, and Potency cross Primary, and are
worth farming until you get them.
With three Potency sets (30%) + Potency cross Primary (16%), you
add 46% to your toon, which should get you over 60% total.
Dengar needs a similar three sets of Crit Chance, with Crit
Chance triangle Primary, to maximize his chance of landing
Tenacity Down.
*****************************************************