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       #Post#: 890--------------------------------------------------
       Normal Tank tactics by Kelthuzad on Forum
       By: EdTostanoski Date: October 26, 2016, 8:58 am
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       Hey guys, we abandoned our Heroic Raid and launched a Normal AAT
       now. After 1 refresh we are in the middle of P2 and tonight
       after our 2nd refresh we should be able to dive into Phase 3. I
       read a lot of complaints and i am not going to explain
       everything in detail now - you will find a lot of youtube videos
       about all Phases - but i want to point out a few things.
       Hopefully it will help you a bit. At least the ones of you who
       are struggling right now. I will try to update my "Mini-Guide"
       the next days. Keep in mind the Raid is new for everyone, and it
       is just what i learned so far (still discovering a lot, no
       veteran ^^).
       TANK TAKEDOWN RAID STRATEGY GUIDE
       Best team so far is: Wedge lead+Biggs+Lando+Phasma+StHan
       (credits go to Smithie D) - i dealt ~2 million damage in P2
       today. You can run some gear 8 chars on every team, but you will
       really need several gear 9/10/(11) chars and 5* mods on all of
       them. If you aim for ~2 million damage you will need max gear
       Chars and lots of top mods with speed secondaries. Easy math:
       every Phase has 100%, every guild member has to clear 2% of a
       Phase with his teams. Some might deal 3,4, or 5% ... and thus
       compensate lower damage of other (weaker) guildies.
       P1 General Grievous - the annoying phase
       It is just about damage. Always nuke down B2 first, then unload
       all damage you have on GG. When he gets hit 10 times all his
       abiliites will get reset. A cleanser wonīt help you for long if
       you run AoE guys here. You can clear all dots once, maybe twice
       later, but you will eat so many dots = i just felt like: it
       makes more sense to use your highest single DPS chars and go all
       in vs GG. Tipp: try to land Anakins Buff Immunity (mod some
       potency on Ani) on GG, so GG wonīt get the Tactical Maneuvering
       buff. If your team is strong enough you can use a cleanser. I
       even used a cleanser + Barriss and was able to get to "GG
       enrage" with 1 team. We only had a short P1 yesterday, but i was
       not the biggest fan of IGD here. Though using him as lead makes
       sense, cause paired with Aayla she might stun GGs adds, and your
       team will also take down B2 and both IGs while you focus on GG.
       If you do not have Anakin or good AoE you should also run a
       debuffer here. QGJ for example - 1st to get rid of GGīs Tactical
       Maneuvering buff, 2nd to get rid of an IG taunting and 3rd
       buffing you with offense up. Keep in mind IGs will taunt every
       time vs any of your chars who are debuffed by them. I rather
       prefer single target damage in this phase, but as it is just
       Normal Mode run the strongest teams you can build. Just deal as
       much dmg as you can. It all depends on your roster and which
       toons are available. There is no perfect team. We ran Aayla
       lead, Ani lead, ungeared OB lead (pretty good), IGD lead, Yoda
       lead, Palp lead, Teebo lead (stealth attacks)... - in the end it
       was always the same outcome. One dealt 180k, another one 160k
       (same team, different leader, some with cleanser, some without,
       some with dispeller, some without,...),...mediocre teams dealt
       100~200k and ungeared teams 50-80k. Maxed out teams will deal
       300k+ here. For me this was rather like P4 of the Pit raid, give
       a f... and just zerg it, as this phase does not make real fun at
       all.
       P2 The AAT - here you need some AoE damage
       The AAT (centre) has 3 cannons, the dangerous one is the one on
       the top (Main Cannon). If you destroy all cannons the AAT gets
       toppled (similar to door down in Pit Raid vs Rancor) and you
       will receive morale bonuses. Some important things:
       1) Try to destroy all 3 cannons as fast as possible (within 1
       turn will grant you morale bonus 2) = AoE is your friend (by
       Anakin or Lando for example). For Landoīs sake try not to kill
       the cannons one by one. Once they are yellow to red and Lando
       will go before them (watch turn meter) let him AoE them - he
       needs more targets for landing his 2 crits/Double Down cooldown
       reset. Same for Ani in order to have chance on buffing you with
       Offense Up.
       2) Do not let the main cannon on the top hit you (huge dmg /
       oneshot possible if a char of you is unbuffed) - you could get
       moral bonus 3 for it, but a normal hit is ~32k and a oneshot is
       100k
       3) If you do not have strong teams left (also no AoE) which can
       destroy the cannons in time: just nuke down the main cannon on
       top and deal damage to the AAT (centre). Do not care about the
       side-cannons. Just deal as much damage as you can to the AAT
       without getting hit by the main cannon.
       4) Great team is full Jawas, full Droids, and even a mix of
       Jawas and Droids (HK47+88+86,JE+Nebit) works. If you have both
       teams you will either have to decide for 1 team OR try not to
       get to enrage and escape with JE in time, so you can use him
       with the other team. I dealt 1.6 million with full Jawas on my
       very first try - and i have no real clue how to play them. I
       know Droids can deal > 2 million damage. Pretty sure Jawas can,
       too. Also the mixed team. The only Omega Ability i have is Scrap
       Bomb on Scavenger.
       5) If you use Smithie Dīs Wiggs team i mentioned ( i dealt
       ~2million dmg with it) try to land speed down on all cannons and
       the AAT. If not, retreat and try again. It definetely has to
       land on the AAT. I used Phasmas speed down first, and when the
       AAT was toppled i used her VM to deal even more dmg to the AAT.
       Also i used StHanīs taunt to get even more turn meter and a few
       more hits in during the AAT was toppled. You donīt need a healer
       or cleanser here. If your team is well geared and modded enough
       they will all heal up again and not die until enrage. Rebels due
       to Wedge lead and Phasma due to Health Steal.
       Last but not least
       Do not use Lando and Anakin in the same team. Have a Rebel team
       with Lando and Wiggs, use Anakin with other Jedis. If you have
       enough Jedis build a 2nd Jedi team. Best Jedi team i could
       create so far: Anakin lead + Ima-Gun Di + Aayla + 2 other (Jedis
       or what you think helps your team most). Ahsoka (rework) paired
       with Ani is pretty cool, Yoda would work, QGJ,...so why not IGD
       lead? The only thing i canīt prove (just what i think): In P1
       counterattack works but might also help GG reducing his ability
       cooldown (to my mind, have to test it more next time). Anakin
       lead buffs all Jedis with offense and crit damage, and P1 is
       just about total damage vs GG. My output was always higher with
       Ani lead than with IGD lead. But: IGD lead works - no question -
       might also help you vs both IGīs and B2. My problem was / or is:
       my IGD is gear 9 now, my Aayla was only 6* gear 8 (both without
       omega abilities). As far as i can say IGD lead paired with Aayla
       is great, because she (Aayla) might stun B2 or the IGs on every
       counter. I just had my best attempt with Ani lead. Will test it
       again soon. In Phase 2 IGD lead didnīt help me much. I needed
       Anakins AoE (higher dmg due to his lead) to kill all cannons as
       quick as possible (to get a better moral bonus). Whereas IGD
       lead and counterattacks of your Jedis might lead to an
       uncontrolled destruction of 1 cannon -> less cannons = Anakin
       might fail buffing you with Offense Up. Just my playstyle, but i
       also preferred running Anakin lead here (+6* Rex - the only
       Chromium Char i am buying right now + 6* gear 8 Aayla+ gear 9
       IGD+ lvl 73 gear 8 Ahsoka) - ~600k dmg. Will test it soon again
       with IGD lead and maybe i will find out i could deal way more
       dmg with him being the leader. I am just not used to him so
       much. Why generally IGD on a team? His defense down debuff as
       well as his defense up buff will help your Jedis to deal more
       dmg and to survive longer. And he also deals extra damage to
       droids. A cleanser (EE/Rex) does also fit very very well in this
       team. But keep AA for Rebels (AA lead + Leia + Han Solo for
       example, add more DPS like Rey and GS).
       Lessons learned in P2
       - take out the Main Cannon first if your team canīt disable all
       3 in time
       - make sure all chars are buffed when you come out of the
       toppling phase, otherwise the main cannon might nuke your team
       instantly (all unbuffed) in the end (happened to me 2 times now
       before enrage, always when the enrage timer - 15 turns - went
       down from 3 to 2!)
       - when you use a 2nd team and the Main Cannon instantly kills
       one of your chars - bad luck, welcome to the club. What i did to
       help me: i put in Ewok Elder, let the Main Cannon not kill him
       and revived the Char it killed.
       - this also leads me to: always use your best team first, then
       your 2nd best,...as long as the
       Main-Cannon-insta-nukes-a-single-char does not happen to you,
       all good. But if it does you can use EE or throw in your team
       number 5 to soak up the damage. Keep in mind this will count as
       1 of your 5 daily attempts. And: the AAT might also use his
       High-Explosive Shells, followed by his Incendiary Shells. So
       this "cannon fodder team" might soak up the Main Cannon nuke (1
       dead) and also soak up the dots - all dead. This would be the
       best your cannon fodder team can achieve. Afterwards pick your
       next best team again
       - If you are out of AoE teams i would suggest running sth like
       AA+Leia+Rey and also all Assist Caller chars you still have
       (like QGJ,IG86,GS,Fives,...). All those assists really help you
       to reach a few topple phases, and AA can also cleanse the dots.
       Leia will also buff your chars in the topple phase.
       P3 B2 Rocket Trooper and his 6 Battle Droids
       Finally: Ima-Gun Di lead and also Ugnaught has fun here
       ....to be continued
       #Post#: 892--------------------------------------------------
       Re: Normal Tank tactics by Kelthuzad on Forum
       By: Natewolfman Date: October 26, 2016, 12:31 pm
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       [quote author=Skirata link=topic=120.msg890#msg890
       date=1477490330]
       Hey guys, we abandoned our Heroic Raid and launched a Normal AAT
       now.
       [/quote] What do you mean? We started on normal, it was never
       heroic
       EDIT: that is some really good information, thanks for compiling
       it :)
       #Post#: 894--------------------------------------------------
       Re: Normal Tank tactics by Kelthuzad on Forum
       By: vader85 Date: October 27, 2016, 12:49 pm
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       Thanks Skirata!
       I tried his "best team so far" and did nearly 800k with it...so
       not too bad....
       #Post#: 895--------------------------------------------------
       Re: Normal Tank tactics by Kelthuzad on Forum
       By: guest5 Date: October 27, 2016, 4:45 pm
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       I am missing key toons on all of those teams :(
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