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#Post#: 239--------------------------------------------------
SA-MP 0.3e - What do you think?
DIR By: Jack Shred
Date: April 5, 2012, 4:58 pm
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Hello there people,
Our server is running on SA-MP 0.3e, here's a list of updates!
Client/server update SA-MP 0.3e RC6
- Fixes game crash if your vehicle is deleted while you're using
the look behind camera.
- Removes Pay'n'Spray map icons.
- Adds GetVehicleModelInfo() pawn native for getting various
information about vehicle models such as size etc.
- Local head movements are automatically disabled when using the
attached object editor tool.
- Adds SetObjectMaterial() and SetPlayerObjectMaterial() so you
can replace the texture on an object with a texture from another
model in the game.
- New objects from cessil: for sale sign, gasmask, grass, poker
table.
- Fixes a bug where an uncontrollable player might still appear
to have animations (like jumping etc) to other players.
Client/server update SA-MP 0.3e RC5
- There was a new bug introduced in 0.3e RC4 where sunk vehicles
might get deleted by the client.
- Fixed: TextDraw still using hover colour after selection was
disabled.
- Extra security is added to script callbacks including
OnDialogResponse.
- Fixed: Two-sided texture problem with the bucket model.
- Adds per-player TextDraw system with up to 256 TextDraws per
player. There are now global-scope TextDraws and player-scope.
All TextDraw functions have player variants:
pawn Code:
native PlayerText:CreatePlayerTextDraw(playerid, Float:x,
Float:y, text[]);
native PlayerTextDrawShow(playerid, PlayerText:text);
native PlayerTextDrawHide(playerid, PlayerText:text);
native PlayerTextDrawSetString(playerid, PlayerText:text,
string[]);
// ..[] etc
Client/server update SA-MP 0.3e RC4
- Should fix vehicle ID messup if a dead vehicle was deleted by
the game.
- Player slots for the RC are now uncapped (up to 500 players).
- Fixed texture filtering issue on the new models.
- Added noclip flymode camera example filterscript.
- New models from cessil: 40 more walls, vehicle barrier,
bucket, scarf.
- The server can now enable the player's mouse cursor to click
on a TextDraw:
pawn Code:
native TextDrawSetSelectable(Text:text, set); // the default is
0 (non-selectable)
native SelectTextDraw(playerid, hovercolor); // enables the
mouse so the player can select a textdraw
native CancelSelectTextDraw(playerid); // cancel textdraw
selection with the mouse
forward OnPlayerClickTextDraw(playerid, Text:clickedid);
Notes on SelectTextDraw():
- All clickable TextDraws must use TextDrawTextSize to define
the clickable area. It is possible to create TextDraws without
using this function.
- You should enable the TextDraw box when doing the layout so
you can see the region which is clickable. You can disable the
box after.
Client/server update SA-MP 0.3e RC3
- Fixed problem where player attached objects might appear
floating, not attached to the player - if the game decided to
stream the player out.
- Attached objects will be removed when the player respawns or
enters class selection, not when the player dies (during the
death animation).
- Added new objects from cessil: ~40 new walls including
doorways and windows, handcuffs, police lights, speed bump,
different coloured headphones.
Screenshots of new handcuffs object:
Client/server update SA-MP 0.3e RC2
- Fixed bug where the player might get teleported to 0,0,0 if
they're surfing a vehicle that gets respawned/deleted.
- New pawns:
pawn Code:
native AttachPlayerObjectToVehicle(playerid, objectid,
vehicleid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ,
Float:fRotX, Float:fRotY, Float:RotZ);
native InterpolateCameraPos(playerid, Float:FromX, Float:FromY,
Float:FromZ, Float:ToX, Float:ToY, Float:ToZ, time, cut =
CAMERA_CUT);
native InterpolateCameraLookAt(playerid, Float:FromX,
Float:FromY, Float:FromZ, Float:ToX, Float:ToY, Float:ToZ, time,
cut = CAMERA_CUT);
native AttachCameraToObject(playerid, objectid);
native AttachCameraToPlayerObject(playerid, playerobjectid);
Client/server update SA-MP 0.3e RC1
- Fixed a bug introduced in 0.3d where a player might be able to
avoid death if they have a custom animation applied.
- An issue setting the player colour of player IDs greater than
500 has been resolved.
- An issue where a player might get kicked if the server used
SpawnPlayer() has been fixed.
- Fixed an issue with the server browser where it might crash if
invalid data was returned by the server.
Although SA-MP 0.3e is mainly a security update, there are a few
new features:
- Added some new models models made by cessil including tophat,
cane, several different wall sections.
- Scripted dialogs now have a caption bar.
- The server can get the exact revision of the client using
GetPlayerVersion().
pawn Code:
native GetPlayerVersion(playerid, const version[], len); //
Returns the SA-MP client revision as reported by the player
- A parameter has been added to SetPlayerCameraLookAt() so that
the camera will move to the new position, rather than teleport.
pawn Code:
#define CAMERA_CUT 2
#define CAMERA_MOVE 1
native SetPlayerCameraLookAt(playerid, Float:x, Float:y,
Float:z, cut = CAMERA_CUT);
- A new tool has been added to make it easier to find positions
for player attached objects. This new tool can also be used on
ordinary objects.
What do you think of these bug fixes etc.?
We can't kill people while cuffed anymore :D
What do you think they should add in future versions?
#Post#: 240--------------------------------------------------
Re: SA-MP 0.3e - What do you think?
DIR By: Yeoman
Date: April 5, 2012, 5:04 pm
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I love it when they update.
#Post#: 261--------------------------------------------------
Re: SA-MP 0.3e - What do you think?
DIR By: Joe
Date: April 6, 2012, 6:29 am
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HTML http://www.youtube.com/watch?v=qxo44UIn4Ww
[QUOTE]- Local head movements are automatically disabled when
using the attached object editor tool.[/QUOTE]
:3
#Post#: 285--------------------------------------------------
Re: SA-MP 0.3e - What do you think?
DIR By: Jack Shred
Date: April 6, 2012, 11:37 am
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That'll sure come in handy ;)
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