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       #Post#: 211--------------------------------------------------
       Re: Time to get some unique features and great gameplay!
       By: Joey Tucker Date: April 1, 2012, 5:33 am
       ---------------------------------------------------------
       [quote author=Slade link=topic=56.msg208#msg208 date=1333208817]
       Well, Dynamic Faction would be fucking awesome.. Making most of
       the things dynamic would make our
       server even more unique.
       [/quote]
       3/4 of my dynamic faction is in there right now, I'm 100% sure
       saving/loading works since I tested it on rlrp. Only thing
       that's bugging me is the divisions; they're not loading but I'm
       pretty sure they're saving. Plus dynamic faction cars work fine,
       unsure about the dynamic player owned cars :|
       #Post#: 212--------------------------------------------------
       Re: Time to get some unique features and great gameplay!
       By: Joe Date: April 1, 2012, 7:11 am
       ---------------------------------------------------------
       easier commands for shit like /lock /lk 1-2-3(for de example)
       or call /c, but leave /call also
       /t + /sms
       from old /f colour for factions which is like /family colour
       change it to
       (( Rankname Name_Name: bla bla )) - in royalblue colour kk
       /gd - Global Department
       /d Department(closest few cities or district)
       -FBI-
       /bug - to listen to somebodys chat in IC Chat
       /bugc - bug cam to /spec somebody + listen to their IC Chat
       then /l(isten)bug ID.
       when you /bug or /bugc u get an ID.
       Then you can /t(erminate)bug ID to remove it
       -LSPD-
       /tazer and the Tazer object not a weapon xD
       /cuff puts cuff object on them - for MW propably you'd put leg
       cuffs on them not to run away
       /drag then /detain doorID but only 1-2 left right back cuz it's
       non-rp to have somebody next to the driver
       cruisers would RP'ly have the fence thing between driver - back
       so /l(oc)kc(ruiser)
       some of my ideas a lil more :3
       #Post#: 213--------------------------------------------------
       Re: Time to get some unique features and great gameplay!
       By: Joey Tucker Date: April 1, 2012, 10:44 am
       ---------------------------------------------------------
       [quote author=Joe link=topic=56.msg212#msg212 date=1333282290]
       easier commands for shit like /lock /lk 1-2-3(for de example)
       or call /c, but leave /call also
       /t + /sms
       from old /f colour for factions which is like /family colour
       change it to
       (( Rankname Name_Name: bla bla )) - in royalblue colour kk
       /gd - Global Department
       /d Department(closest few cities or district)
       -FBI-
       /bug - to listen to somebodys chat in IC Chat
       /bugc - bug cam to /spec somebody + listen to their IC Chat
       then /l(isten)bug ID.
       when you /bug or /bugc u get an ID.
       Then you can /t(erminate)bug ID to remove it
       -LSPD-
       /tazer and the Tazer object not a weapon xD
       /cuff puts cuff object on them - for MW propably you'd put leg
       cuffs on them not to run away
       /drag then /detain doorID but only 1-2 left right back cuz it's
       non-rp to have somebody next to the driver
       cruisers would RP'ly have the fence thing between driver - back
       so /l(oc)kc(ruiser)
       some of my ideas a lil more :3
       [/quote]
       i was already going to do the /lockcruiser, /drag, /tazer
       object, /d and /sd (state-wide departments)
       and the fbi commands, for local sheriffs departments sure, not
       the fbi. we won't have the fbi, or dhs, or nsa, or whatever
       other third-world agency there is. local sheriffs departments,
       metropolitan police departments, fire departments and
       mafias/gangs/families only ok
       maybe i'll add room for a few area-specific factions, such as
       fort carson private security or blueberry mechanic company or
       some sht
       #Post#: 214--------------------------------------------------
       Re: Time to get some unique features and great gameplay!
       By: Dashing Rambo Date: April 1, 2012, 3:56 pm
       ---------------------------------------------------------
       [color=aqua]Cool Stuff, I don't exactly have ideas, but I like
       all the comments above. Also Joey could you make Admin Div's
       like you made in
       "HeDontGiveAShitAboutUsAndHeFailedToTrollHisOwnDeath"'s
       Server. Thanks.
       #Post#: 216--------------------------------------------------
       Re: Time to get some unique features and great gameplay!
       By: Sixx Date: April 2, 2012, 5:56 am
       ---------------------------------------------------------
       Maybe allow players to own multi-millionaire companies such as a
       clothing company and a 24/7 market make money together, since
       they are from the same multi-billionaire company :D and also
       maybe make the character explain what his character is going to
       be in one sentence, and if the admins / players  /advisors
       [Preferably advisors, as usually the admins aren't best @ RP
       [[[[no offense D:]]]] ] you could decide rather his RP is good
       enough or he can go /fuckoff D:
       #Post#: 220--------------------------------------------------
       Re: Time to get some unique features and great gameplay!
       By: Samaga Date: April 2, 2012, 8:48 am
       ---------------------------------------------------------
       A mall. Further info coming soon.
       #Post#: 231--------------------------------------------------
       Re: Time to get some unique features and great gameplay!
       By: Jack Shred Date: April 5, 2012, 8:08 am
       ---------------------------------------------------------
       Keep coming with them suggestions, the nametags are now
       completely removed for regular players in alpha 3 ( which has
       been uploaded to the beta server )
       some add-ons for admins and script bugs were dealt with
       we also added the new camera rotation function of sa-mp 0.3e @
       spawn selection, tell us what you think about it and if you'd
       like it changed, because I myself like the function but I don't
       think it looks perfect.
       #Post#: 233--------------------------------------------------
       Re: Time to get some unique features and great gameplay!
       By: Joe Date: April 5, 2012, 12:06 pm
       ---------------------------------------------------------
       And for the playertags make
       /knowsme ID which would allow others see the playertag of person
       which has /knowsme'ed him.
       So
       Player A: Hi PlayerB Im PlayerA
       Playera /knowsme PLAYER-B-ID
       Player B *sees the tag *Player A**
       = Less MG, more EVIDENCE that somebody knows them :3
       #Post#: 235--------------------------------------------------
       Re: Time to get some unique features and great gameplay!
       By: Jason Date: April 5, 2012, 1:43 pm
       ---------------------------------------------------------
       [quote author=Joe link=topic=56.msg233#msg233 date=1333645585]
       And for the playertags make
       /knowsme ID which would allow others see the playertag of person
       which has /knowsme'ed him.
       So
       Player A: Hi PlayerB Im PlayerA
       Playera /knowsme PLAYER-B-ID
       Player B *sees the tag *Player A**
       = Less MG, more EVIDENCE that somebody knows them :3
       [/quote]
       Had a similar idea that i suggested at SHITRP,but Faggy McFaggot
       said it's too hard and can be bugged.Anyway,it makes OOC
       contracting impossible,and adds more RP.
       #Post#: 238--------------------------------------------------
       Re: Time to get some unique features and great gameplay!
       By: Joe Date: April 5, 2012, 4:30 pm
       ---------------------------------------------------------
       Faction management system.
       Only the leader would have access to the FULL members list and
       members would have the access to the 'online list'. So leader
       wants to /members and he sees ALL the members but 'BOLD' members
       who are online at the bottom of the List.
       Name_Name[Rank] Last Online(dd/mm/yyyy)
       Joe_Mens[6] Last online(05/04/2012)or(now)
       Inactive_Dude[1] Last online(01/01/1990)
       Some_Other[2] Last online(01/01/1990)
       [B]Active_Guy[2] Last online(now)
       Joe_Mens[6] Last online(now)[/b]
       Then when you wish to uninvite somebody it'd work out like;
       /uninvite Inactive_Dude
       /uninvite Active_Guy
       So full name, not ID or anything.
       ~~Bigger power of own faction/family~~
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