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       #Post#: 177--------------------------------------------------
       Time to get some unique features and great gameplay!
       By: Jack Shred Date: March 28, 2012, 10:50 am
       ---------------------------------------------------------
       Hello there members of High Stakes Roleplay,
       It's my turn to script right now and I'd like some suggestions
       from all of you players so I can make this gamemode both fun and
       unique! So let's start brainstorming!
       If you have an idea, any, post it here, it might be a great
       suggestion.
       We'll use the section for it in the near future, but for now,
       use this thread.
       As a bonus, whenever your suggestion gets implemented, you will
       be given credits somehow.
       For example, a character in a storyline is named like you, or
       has the same clothes, or is in the same gang, or your name is
       just given as the person who thought of it.
       So, players of HS:RP, let's see how creative you guys actually
       are!
       #Post#: 179--------------------------------------------------
       Re: Time to get some unique features and great gameplay!
       By: sandiel MadBro Date: March 29, 2012, 7:57 am
       ---------------------------------------------------------
       Well, heard Joey did the script for Jonas last server, and I
       really loved the /switchreport thingy, so fuckin kewl.
       let's just hope our suggestions will be taken under actual real
       observation, and not just empty words.
       anyways, don't fuck up like in RLRP and get admins to give away
       millions and millions of shits to players
       #Post#: 180--------------------------------------------------
       Re: Time to get some unique features and great gameplay!
       By: Joe Date: March 29, 2012, 7:58 am
       ---------------------------------------------------------
       I shall make my Mega Brainstorm.
       First of all the three simplest factors system;[list]
       [*]Get raw materials
       [*]Convert them
       [*]Sell them[/list]
       eg. Get wood, change it to planks of wood, sell it to a house
       building company(and then they build houses)
       which means we have Extra jobs for the Economical system
       like;[list]
       [*]Lumber Jack,
       [*]Miner,
       [*]Fisher,
       [*]farmer,
       [*]factory owners(wood -> planks etc.),
       [*]water oil exploiters,
       [*]truckers(suppliers)
       [/list]
       and ofcourse Customers.
       Next thing to know is;
       Exploiters(raw) -> Manufacturer(factory) -> Retailer(shop) ->
       Customer(us)
       Now, as we know in real life everything is not so equal, but
       when we look at the Richest countries in the world with the best
       living standard; UK. We already have an Role Model.
       Taxes around 20%, Support for business starters(like 2000$ +
       lower tax), 40% taxes for MEGA RICH people(will be explained).
       Mega rich =
       Player A + Player B = 20k
       Rich dude = 1m
       x50 above the average.
       Ok that's all for now.
       #Post#: 188--------------------------------------------------
       Re: Time to get some unique features and great gameplay!
       By: Jack Shred Date: March 29, 2012, 9:13 am
       ---------------------------------------------------------
       How did /switchreport work? What did it do?
       Great ideas Joe, we might even be able to put a stock market in
       that system of yours aswell, let's see what other people think.
       How about marriage? I think we need more features when it comes
       to that, the general marriage system is boring.
       #Post#: 189--------------------------------------------------
       Re: Time to get some unique features and great gameplay!
       By: sandiel MadBro Date: March 29, 2012, 10:47 am
       ---------------------------------------------------------
       [quote author=Jack Shred link=topic=56.msg188#msg188
       date=1333030393]
       How did /switchreport work? What did it do?
       Great ideas Joe, we might even be able to put a stock market in
       that system of yours aswell, let's see what other people think.
       How about marriage? I think we need more features when it comes
       to that, the general marriage system is boring.
       [/quote]
       it was really unique, when a player /switchreport's, it sends
       him a message 'effects will take place when you use the command
       /report next time'
       then when he /report's, a menu pops up with these options:
       ĪReport a player
       ĪMake a small suggestion
       and some other stuff, that I forgot about, but it was really
       cool. then when a plyer /switchreport's again, it just turns
       into a normal /report (/report 'text').
       #Post#: 190--------------------------------------------------
       Re: Time to get some unique features and great gameplay!
       By: Joe Date: March 29, 2012, 12:18 pm
       ---------------------------------------------------------
       Yeah It was kinda nice but useless.
       I'd add /nreport - non important report, admins would be warned
       with 'An non-important report has arrived from Name_Name[ID]
       It would be easier, as somtimes you switch report and you forgot
       to set it back and your report will be too slow, and you'll be
       DM'ed w/e.
       #Post#: 192--------------------------------------------------
       Re: Time to get some unique features and great gameplay!
       By: Jason Date: March 29, 2012, 12:26 pm
       ---------------------------------------------------------
       General:
       No names above player head(s).The only way for you to know for
       sure who's the guy that's talking with you should be if he shows
       you his ID card.
       Hitman agency:
       Because it is meant to be an agency formed and lead by pro
       killers,there should be a minimum price the contractor has to
       pay(i would suggest 5 million).Also,the killer gets all the
       money the victim has in it's pocket(looks like a robbery to the
       cops,and it's more realistic to take the money that's actually
       there) + 20% of the contract.Also,the victim shouldn't get any
       information he was killed by hitman(that way it may seem like a
       simple robbery to him as well).
       The agency should be able to get fake badges,that become invalid
       after some time.The badges should be taken for free,but the
       agency should have like 25 badge slots per day,unused badge
       slots 'vanish' the next day( so the maximum ammount of badges
       that can be used is 25 per day).
       No faction safe,as HA is connected with a lot of illegal
       dealers(all kinds of jobs).Knifes are free,but limited.They can
       use only silence pistol and knife without the permission of the
       director.No spas12.
       The only way a person can get the permission for using a sniper
       is if his target is in the High command of Government,FBI or
       CIA(in case it's given to kill other targets,it's seen as abuse
       and the director gets OOCly removed).
       Big guns are payed with their own money,and need permissions
       from the director.
       They should be able to change names for free each time they
       complete a contract.
       New faction:
       SVR(
  HTML http://en.wikipedia.org/wiki/Foreign_Intelligence_Service_(Russia)<br
       />):
       The job of SVR would be to complete the mission given by the
       highest rank in SVR.The highest rank in SVR should be
       'Coordinator'[of missions],a player that gives missions to the
       agents.Missions are like: what faction to infiltrate,what's the
       objective,who to kill or what information to get,what file to
       steal etc.And all that needs commands scripted.
       SVR agents should be able to use fake badges for free(given by
       the Russian Federation who takes care of most of the funds),25
       badge slots per day.They should be able to change names for free
       each time they complete a mission.They should get silence pistol
       and knife for free,and sniper is alowed only when Coordinator
       gives the agent permission,and it's used only to assasinate
       important persons.Sanctions against the faction leader for
       'misuse' of sniper are the same as for HA director.
       Getting big guns like AK47(should be updated to at least AK74
       for SVR) are payed with their own money,only when theey get
       permission from the Coordinator(usualy when more agents openly
       attack).
       No faction safe,funds are gathered by completeng
       missions.Getting big guns like AK47(should be updated to at
       least AK74 for SVR) are payed with their own money.
       #Post#: 193--------------------------------------------------
       Re: Time to get some unique features and great gameplay!
       By: Yeoman Date: March 29, 2012, 1:32 pm
       ---------------------------------------------------------
       [quote author=Jason link=topic=56.msg192#msg192 date=1333041990]
       General:
       No names above player head(s).The only way for you to know for
       sure who's the guy that's talking with you should be if he shows
       you his ID card.
       Hitman agency:
       Because it is meant to be an agency formed and lead by pro
       killers,there should be a minimum price the contractor has to
       pay(i would suggest 5 million).Also,the killer gets all the
       money the victim has in it's pocket(looks like a robbery to the
       cops,and it's more realistic to take the money that's actually
       there) + 20% of the contract.Also,the victim shouldn't get any
       information he was killed by hitman(that way it may seem like a
       simple robbery to him as well).
       The agency should be able to get fake badges,that become invalid
       after some time.The badges should be taken for free,but the
       agency should have like 25 badge slots per day,unused badge
       slots 'vanish' the next day( so the maximum ammount of badges
       that can be used is 25 per day).
       No faction safe,as HA is connected with a lot of illegal
       dealers(all kinds of jobs).Knifes are free,but limited.They can
       use only silence pistol and knife without the permission of the
       director.No spas12.
       The only way a person can get the permission for using a sniper
       is if his target is in the High command of Government,FBI or
       CIA(in case it's given to kill other targets,it's seen as abuse
       and the director gets OOCly removed).
       Big guns are payed with their own money,and need permissions
       from the director.
       They should be able to change names for free each time they
       complete a contract.
       New faction:
       SVR(
  HTML http://en.wikipedia.org/wiki/Foreign_Intelligence_Service_(Russia)<br
       />):
       The job of SVR would be to complete the mission given by the
       highest rank in SVR.The highest rank in SVR should be
       'Coordinator'[of missions],a player that gives missions to the
       agents.Missions are like: what faction to infiltrate,what's the
       objective,who to kill or what information to get,what file to
       steal etc.And all that needs commands scripted.
       SVR agents should be able to use fake badges for free(given by
       the Russian Federation who takes care of most of the funds),25
       badge slots per day.They should be able to change names for free
       each time they complete a mission.They should get silence pistol
       and knife for free,and sniper is alowed only when Coordinator
       gives the agent permission,and it's used only to assasinate
       important persons.Sanctions against the faction leader for
       'misuse' of sniper are the same as for HA director.
       Getting big guns like AK47(should be updated to at least AK74
       for SVR) are payed with their own money,only when theey get
       permission from the Coordinator(usualy when more agents openly
       attack).
       No faction safe,funds are gathered by completeng
       missions.Getting big guns like AK47(should be updated to at
       least AK74 for SVR) are payed with their own money.
       [/quote]STOP WITH THE RUSSIAN SHIT
       Make an achievement system, which in turn can be rewarded for
       novelty items and trinkets. Perhaps forum status and things to
       display also.
       #Post#: 194--------------------------------------------------
       Re: Time to get some unique features and great gameplay!
       By: Jack Shred Date: March 29, 2012, 3:48 pm
       ---------------------------------------------------------
       We need playertags above players in order for administrators to
       see who's exploiting/breaking rules etcetera, any suggestion how
       to prevent that before we disable playertags?
       I'd also like some suggestions for basic functions, you know,
       the basics in a script, but then something unique, something
       that makes the new player think they just entered SA-MP heaven~
       #Post#: 196--------------------------------------------------
       Re: Time to get some unique features and great gameplay!
       By: sandiel MadBro Date: March 29, 2012, 6:06 pm
       ---------------------------------------------------------
       [quote author=Jack Shred link=topic=56.msg194#msg194
       date=1333054138]
       We need playertags above players in order for administrators to
       see who's exploiting/breaking rules etcetera, any suggestion how
       to prevent that before we disable playertags?
       I'd also like some suggestions for basic functions, you know,
       the basics in a script, but then something unique, something
       that makes the new player think they just entered SA-MP heaven~
       [/quote]
       okay, I feel ya, you need something simple yet cool, okay..
       how about this, to NOT fuck up the RP rate right from the
       start...how about, once a player joins, he gets TP'd into a room
       where he will be auto-MSG'd these:
       *Define Role-Play:
       *Define Meta-Game:
       ect ect
       then, once he's done, results get posted to administrators
       online, if the answers are correct the admin /acceptplayer,
       where he gets TP'ed to the spawn area, and start his journey, if
       not they can /denyplayer, and that account gets auto-banned,
       reason: Failure to complete the test.if this is the case, post a
       link to a giude on this forums, make one or I'll make one myself
       and post it, or tell them to google the definitions)
       of course, the IP is NOT banned, just that account, they can
       make new accounts with new improved OOC knowledge and answer the
       questions correctly, and then the sun shines, birds sing, bla
       bla bla
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