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       #Post#: 418--------------------------------------------------
       Beep mages are way too OP
       By: Wall Date: August 28, 2013, 3:58 am
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       This start to be ridiculous they are complaining about mages
       have low defense really? I honestly don't feel like playing this
       game anymore because robby didn't nerf the mage or doing
       anything to them instead just making archers even more powerful
       now the warrior are the most useless class in the entire game.
       High defense? F defense it doesn't let you do more damage.
       Mages low defense? F no they can wear warrior armor that is the
       first of the bs part second dual wand? x3 + x2 damage + crit you
       can do the math. People who play as mage they won't argue about
       it since they are the one who have the benefit.
       A level 171 mage can do up to 4k damage with dual wand, wtf can
       warrior do at that level? mostly at 1k - 2k with dual weapon.
       #Post#: 419--------------------------------------------------
       Re: Beep mages are way too OP
       By: zxdvas Date: August 28, 2013, 4:33 am
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       I can relate to your feelings.
       Those who want to have the highest damage choose mage.
       Those who play hit-and-run choose archer.
       We are now spacebar smasher to say the least.
       I really think we should have something to do with shields.
       Such as blocking or other perks.
       And if possible,different types of melee attack such as
       slash,cut,stab,charge and so on.
       Some of them are quick,some are heavy,and maybe some cause
       bleed.
       We are no match if we talk damage with mages and we are actually
       more defenceless than archers as they can kill enemies far away.
       If we want to be better,
       the solution is not to be more offensive nor defensive but
       different.
       #Post#: 421--------------------------------------------------
       Re: Beep mages are way too OP
       By: poohbair Date: August 28, 2013, 9:48 am
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       While I agree that mages are still OP and archers have become
       that way recently.  I am holding my opinion and complaints until
       the ability update comes out.  It looks like warriors may
       finally get a charge attack and who knows what else we will get.
       Chance to block would be awesome.  Maybe even without a shield.
       Martial arts perk?
       #Post#: 422--------------------------------------------------
       Re: Beep mages are way too OP
       By: YL Date: August 28, 2013, 10:06 am
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       Well I did an ability point reset to an archer from a warrior,
       and overall its a lot easier for me to kill everything except
       for bricks. Mainly because I don't play the hit and run I just
       stand there in my dino armor and shoot, so my range is lower.
       Butt I really think mages are way to OP, when I was a warrior
       and I was like 30 levels of above Blob, he easily could Ks from
       mw and do way more damage.
       #Post#: 424--------------------------------------------------
       Re: Beep mages are way too OP
       By: Wall Date: August 28, 2013, 1:09 pm
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       Mages can equip warrior armor to have higher defense and equip 2
       wands at the same time + their knockback even tho it have been
       decrease but it is not much of a big deal. ( They can even
       multiple hit targets )
       With their overpowered 3 shots per attack + critical damage that
       make it way too overpower at the later level example at the last
       bit I wrote " a level 171 could hit up to 4k " which is really
       bullshit, they can kill everything in a few attacks. Imagen in
       the future update with new monsters they will be a huge gap like
       yeti and frogs from before because mages can easily kill things.
       Here is the thing if you put 1 point to str for warrior you gain
       1 or 3 extra damage 3 is incase you have 100% crit chance.
       But for mages if they put 1 point to magic they gain 3 or 9
       extra damage. 3 is because they can hit 3 times per attack. So
       they can simply hit 3 times stronger than a warrior.
       Imagen if you are going to kill a boss with 1 million HP how
       many % of damage do you think you can do as warrior compare to
       mage and archers if the drop are based on percentage warrior
       will be worthless.
       In pvp mage can push you back with their knockback and with
       their high damage they can instant kill you, and if you are in
       an 1-3 damage warrior will still have much less chance of
       winning even if the warrior have higher crit rate.
       You know how warriors hits, 3x3 or 3x3x2 is one combo and for
       the mage 3x3x3 or 3x3x3x2 and they can even hit with the same
       speed.
       The block feature will be nice to have in a boss fight.
       #Post#: 427--------------------------------------------------
       Re: Beep mages are way too OP
       By: Jerek Date: August 28, 2013, 4:03 pm
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       Wall is right mages are too OP.  It use to be they had
       ridiculous attack but at the cost of defense, I was fine with
       that.  Once they have defense as high as a warrior, it puts us
       out to pasture.  As far as the abilities coming out ...  I don't
       know what robby has planned for warrior however archers as op as
       they are now  will get abilities to add arrows  increase
       shooting speed  add an arrow barrage,  from what I could see in
       the face book pic it looks like mages will get a lightening
       storm ability that will hit multiple if not all mobs on the
       screen.  Warrior could be in for more hurt than we are now.  I
       guess we will find out later this week.
       #Post#: 429--------------------------------------------------
       Re: Beep mages are way too OP
       By: igme Date: August 30, 2013, 4:39 am
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       With the introduction of skills, I tend to think that warriors
       are again on the shortest end of the stick.
       Special attacks uses MP - a stat that warriors should not even
       have.
       let's do a breakdown -
       1) archers need range so that they can kill before the mobs
       close in
       2) mages need magic and mp to nuke the mob and keep them at bay
       3) warrior need hp and defense to survive being near the mobs
       specially with the kind of lag, plus str to actually do damage
       everyone can benefit from dex so no issue there.
       now, warriors need to allocate points for mp too. it would be
       fine if the damage done by the special attacks are worth the
       investment, but as per the current - well no.
       warriors should have more useful skills like slow health regen
       (1 hp per 5 seconds increases with certain skill points), or
       increased critical damage FOR MELEE weapons, or like what others
       have pointed out-  manual blocking with a shield (may use
       certain resource like MP), or even weapon throw (uses certain
       resource like MP), some strong attack that uses HP
       there was one skill that i was thinking but i forgot while
       typing .... oh yeah, dual wielding 2h weapons but with big
       penalty initially but goes down little by little with points
       spent on the skill
       Hell, while we are at it, let's give him the ability to hold 1h
       weapons using his toes and make him truly epic :p
       #Post#: 430--------------------------------------------------
       Re: Beep mages are way too OP
       By: igme Date: August 30, 2013, 9:01 am
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       i stand corrected - archers are screwed as well. they can no
       longer use the 3-arrow charged shot without spending mp
       #Post#: 431--------------------------------------------------
       Re: Beep mages are way too OP
       By: MedStev Date: August 30, 2013, 11:25 am
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       Yeah, archer scaling took a huge hit now that they don't get a
       free 3 arrow shot... went from (3.5*3) per point of range to
       (4.5*1) per point of range...
       Warriors went from (3.5*2) per str to (4.5*2) per str... I guess
       archers attack marginally faster than warriors, so it's not
       literally 1/2 the scaling, but it's not great.
       Mages are still op as hell with the... four or five projectiles
       they have per attack.
       #Post#: 433--------------------------------------------------
       Re: Beep mages are way too OP
       By: Stabber Date: August 30, 2013, 2:16 pm
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       Mages now get 4 projectiles, attacks cost 2 mp instead of 1, and
       the skills (except for healing if it is upgraded) mages get are
       useless.  However, mages were always incredible weak at lower
       levels compared to other classes, and the skill system has made
       low-level mages even weaker.
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