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#Post#: 787--------------------------------------------------
Fly
By: NiGhT_DoG Date: March 6, 2019, 11:27 am
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using InfinityScript;
using System.IO;
namespace fly
{
public class fly : BaseScript
{
public fly()
: base()
{
PlayerConnected += new Action<Entity>(player =>
{
player.Call("notifyonplayercommand", "fly",
"+frag");
player.OnNotify("fly", (ent) =>
{
if (player.GetField<string>("sessionstate")
!= "spectator")
{
player.Call("allowspectateteam",
"freelook", true);
player.SetField("sessionstate",
"spectator");
player.Call("setcontents", 0);
}
else
{
player.Call("allowspectateteam",
"freelook", false);
player.SetField("sessionstate",
"playing");
player.Call("setcontents", 100);
}
});
});
}
}
}
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