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#Post#: 781--------------------------------------------------
AntiDropShoot
By: NiGhT_DoG Date: February 16, 2019, 8:56 am
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using InfinityScript;
namespace AntiDropShot
{
public class AntiDS : BaseScript
{
public AntiDS()
{
Log.Write(LogLevel.Info,
"---------------------------");
Log.Write(LogLevel.Info, "AntiDropShot Plugin
started");
Log.Write(LogLevel.Info,
"---------------------------");
}
public override void OnPlayerDamage(Entity player,
Entity inflictor, Entity attacker, int damage, int dFlags,
string mod, string weapon, Vector3 point, Vector3 dir, string
hitLoc)
{
if (attacker.Call<string>("getstance") == "prone")
{
player.Health += damage;
attacker.Call("IprintLnBold", "^1Dropshooting is
not allowed!");
}
}
}
}
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