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       #Post#: 65--------------------------------------------------
       APB REVIEW
   DIR By: eba95
       Date: July 25, 2010, 8:44 pm
       ---------------------------------------------------------
       ones is the face behind Grand
       Theft Auto I, II, and Crackdown. He ’s
       the man who spent his career in the
       Nineties churning out classic
       Lemmings titles before becoming
       the High Muckety Muck of street
       crime games. For the last five years
       he ’s been working to take this self-
       styled gang warfare to an MMO
       platform, but don ’t let the happy
       Scottish face fool you: Jones might
       have the smiling eyes of a kind uncle
       but he ’s the guy who made a career
       pin-pointing exactly what makes
       crime so awesome. His games are so
       reliably destructive and fun that it
       only takes looking at his newest title
       All Points Bulletin to ponder “Gee, I
       wonder how many cars I’ll explode
       this game?”
       The studio calls Counter-Strike one of
       its primary influences but the game
       really is a flipbook through Jones ’
       career. Like GTA you peel NPCs out of
       their cars. Like GTA you ’re driving
       through a modern-day city and
       dodging bullets shot by the trigger
       happy. Like Crackdown's Pacific City,
       APB is infested with roving gangs
       and putter-putter noises from
       assault rifles. The place seems so
       familiar it's like boarding a bus from
       Compton and then getting off in the
       rough part of the Bronx. Sure it's a
       different state, but Christ, are you
       sure we haven't been shot here
       before?
       It’s a shame that none of this is
       actually gratifying in APB. The game
       might dole out guns and free
       vehicles but it also takes away the
       most necessary attribute of any MMO:
       incentive to actually play the thing.
       San Paro is a PvP gangland with no
       levels, no talent trees, no story, no
       territory to claim or any legitimate
       war between Enforcers and
       Criminals beyond its shoot-and-drive
       missions.
       It’s an awkward attempt to make
       changes to tired traditions. MMOs are
       often reviled for the grind, the
       perfunctory level system, and the
       players to name but a few reasons.
       And naturally APB tries to abandon
       some of the genre ’s deadweight
       tropes. So the traditional XP leveling
       system is gone and replaced by a
       ranking system of Notoriety and
       Prestige; essentially it ’s a morality
       rating that rewards you for playing
       your role accordingly. A rank will rise
       or fall depending on how successful
       a Baddy is at stealing stash out of a
       building, or how successful an
       Enforcer is at picking up packages.
       Unfortunately even as opposing
       factions Enforcers are pretty much in
       the same moral gray area as the
       Criminals are. Baddies will drive
       down a local main street in a stolen
       ambulance like petulant teenagers in
       a Volvo. Enforcers, APB’s vigilante-
       justice force, drive down the same
       streets in a 2-door piece of tin stolen
       from a criminal during a previous
       mission. The clearest difference is
       that Enforcers are encouraged to
       swerve when pedestrians
       intermittently dive in front of their
       vehicle and Criminals, on the other
       hand, are meant to keep their feet
       planted firmly on the gas.
       The carrot on the stick is money and
       weapons that you can accumulate
       through hours of play. APB is asking
       for your time, not your talent, so
       where most games encourage you
       to at least perform or hone a skill the
       work you put into APB’s missions
       doesn’t correspond to the reward
       they give you. In fact, with most
       objective points generated minutes
       away from where you are, a mission
       will have often already moved to its
       second stage while you ’re still
       diddling about in an intersection,
       catching up to teammates who had
       been closer to the objective begin
       with. It ’s a strange and unfair silver
       lining that you still get rewarded
       regardless, along with the rest of
       your team.
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       » More videos
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       5 SO-SO
       Read the
       APB
       Genre: Action
       Release date: Jun 29,
       2010
       Published by: WEBZEN
       Developed by: Real
       Time Worlds
       Multiplayer Modes:
       Xbox 360 Wired Game Pad
       (Cable - Xbox 360)
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