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       #Post#: 60--------------------------------------------------
       LIMBO REVIEW
   DIR By: eba95
       Date: July 25, 2010, 8:26 pm
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       Credit PlayDead Studios for creating
       an atmospheric platformer that may
       potentially have players keeping the
       lights on when they journey through
       Limbo. As a platforming junkie
       myself, it ’s safe to say that Limbo
       conjures up a unique tale worth
       embarking on; provided players
       aren ’t prone to controller-throwing
       moments due to the trial-and-error
       gameplay. Granted, the story is
       barely held together by a shoestring,
       Limbo in its entirety is much more
       than a beginning, middle and end. It
       is a title that is on par with any
       arthouse film or contemporary
       painting that relies on visuals to
       wow its audience.
       Strictly as a platformer, Limbo’s
       controls are simple to pick up and
       learn. Players aren ’t forced to learn a
       complex control scheme; rather they
       must adapt to having few options
       for advancing forward, and they
       have to make the most of the
       environment around them. The
       basics include: running, jumping,
       pulling or pushing objects and
       climbing. Outside of that, players are
       forced to retreat from action and
       lure the enemies into traps to
       overcome the opposition. On one
       hand, it ’s exciting to trick the
       computer into falling prey to being
       smashed by falling boulders or lying
       face down on a bed of spikes. On the
       opposite side of the spectrum,
       backtracking and losing control of
       the main character due to a white
       insect of sorts is a frustrating
       experience.
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