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#Post#: 60--------------------------------------------------
LIMBO REVIEW
DIR By: eba95
Date: July 25, 2010, 8:26 pm
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Credit PlayDead Studios for creating
an atmospheric platformer that may
potentially have players keeping the
lights on when they journey through
Limbo. As a platforming junkie
myself, it ’s safe to say that Limbo
conjures up a unique tale worth
embarking on; provided players
aren ’t prone to controller-throwing
moments due to the trial-and-error
gameplay. Granted, the story is
barely held together by a shoestring,
Limbo in its entirety is much more
than a beginning, middle and end. It
is a title that is on par with any
arthouse film or contemporary
painting that relies on visuals to
wow its audience.
Strictly as a platformer, Limbo’s
controls are simple to pick up and
learn. Players aren ’t forced to learn a
complex control scheme; rather they
must adapt to having few options
for advancing forward, and they
have to make the most of the
environment around them. The
basics include: running, jumping,
pulling or pushing objects and
climbing. Outside of that, players are
forced to retreat from action and
lure the enemies into traps to
overcome the opposition. On one
hand, it ’s exciting to trick the
computer into falling prey to being
smashed by falling boulders or lying
face down on a bed of spikes. On the
opposite side of the spectrum,
backtracking and losing control of
the main character due to a white
insect of sorts is a frustrating
experience.
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