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       #Post#: 326--------------------------------------------------
       CALL OF DUTY
       By: eba95 Date: August 5, 2010, 5:55 am
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       There is no shortage of World War
       II-themed first-person shooters
       available, and it's no secret that a
       number of them, including Medal of
       Honor: Allied Assault and Battlefield
       1942, are extremely good. Now you
       can add Call of Duty to that list. The
       first game by Infinity Ward, a studio
       composed of some of the same
       team that worked on Allied Assault,
       Call of Duty presents outstanding
       action all around and is at least as
       good as, and in several ways is
       simply better than, any similar
       game. Though both its single-player
       and multiplayer modes will be
       familiar to those who've been
       keeping up with the WWII-themed
       shooters of the past several years,
       most anyone who plays games
       would more than likely be very
       impressed with Call of Duty's
       authentic presentation, well
       designed and often very intense
       single-player missions, and fast-
       paced, entertaining multiplayer
       modes.
       Call of Duty's distinguishing
       features, by and large, can't be
       considered innovations--that's too
       strong of a word. However, this is a
       game that pulls together many of
       the best aspects of other, similar
       games, and also includes all sorts of
       little "wish-list items" that may have
       crossed your mind while playing
       those other games. The result
       seems, above all, very well
       designed. The action in Call of Duty,
       ultimately, is arcadelike--much like
       in Allied Assault or Battlefield 1942.
       You can't survive a shot to the head,
       but you can take a few bullets
       anywhere else and can keep going
       just fine. There's also a clear
       onscreen indication of the direction
       from which you're taking fire (and,
       as you're getting hit, the screen
       shudders to make it look like it
       hurts). Luckily, first aid kits,
       conveniently placed in the levels or
       occasionally dropped by killed
       enemies, instantly restore large
       portions of your health. You hardly
       ever need to activate a "use" key in
       this game. When you do, you'll use
       it to instantly set explosives or grab
       documents, but you won't use it for
       opening doors.
       Actually, that's because you won't
       be opening any doors. One
       gameplay contrivance that's
       presented in the first few seconds of
       the first mission is that any time
       you see a closed door in Call of Duty,
       it's supposed to stay closed. This
       seems like a minor point, but how
       many shooters have you played in
       which you fumbled for every
       doorknob, trying to find the one
       door that would actually open?
       That's simply not an issue in Call of
       Duty. Despite the highly authentic
       atmosphere created for the levels in
       the game, there tends to be an
       intuitive, clear path from the
       beginning of the level to the end.
       The levels can be challenging, at
       least at the higher two of the
       game's four difficulty settings, but
       they're not frustrating. If you die,
       you can restart at your most recent
       save almost instantly. You don't
       need to worry about hitting the
       quick-save key all the time, either,
       since the game automatically and
       seamlessly saves your progress not
       just at the beginning of a level but
       at several points throughout the
       level. The game's brief tutorial at
       the beginning of the single-player
       mode will be second nature for
       experienced players of first-person
       shooters. However, since it's in the
       context of a military boot camp, it
       will also provide, for new and
       experienced players alike, some
       valuable advice on (and practice
       with) the nuances of Call of Duty's
       gameplay.
       You cannot s
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