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#Post#: 326--------------------------------------------------
CALL OF DUTY
By: eba95 Date: August 5, 2010, 5:55 am
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There is no shortage of World War
II-themed first-person shooters
available, and it's no secret that a
number of them, including Medal of
Honor: Allied Assault and Battlefield
1942, are extremely good. Now you
can add Call of Duty to that list. The
first game by Infinity Ward, a studio
composed of some of the same
team that worked on Allied Assault,
Call of Duty presents outstanding
action all around and is at least as
good as, and in several ways is
simply better than, any similar
game. Though both its single-player
and multiplayer modes will be
familiar to those who've been
keeping up with the WWII-themed
shooters of the past several years,
most anyone who plays games
would more than likely be very
impressed with Call of Duty's
authentic presentation, well
designed and often very intense
single-player missions, and fast-
paced, entertaining multiplayer
modes.
Call of Duty's distinguishing
features, by and large, can't be
considered innovations--that's too
strong of a word. However, this is a
game that pulls together many of
the best aspects of other, similar
games, and also includes all sorts of
little "wish-list items" that may have
crossed your mind while playing
those other games. The result
seems, above all, very well
designed. The action in Call of Duty,
ultimately, is arcadelike--much like
in Allied Assault or Battlefield 1942.
You can't survive a shot to the head,
but you can take a few bullets
anywhere else and can keep going
just fine. There's also a clear
onscreen indication of the direction
from which you're taking fire (and,
as you're getting hit, the screen
shudders to make it look like it
hurts). Luckily, first aid kits,
conveniently placed in the levels or
occasionally dropped by killed
enemies, instantly restore large
portions of your health. You hardly
ever need to activate a "use" key in
this game. When you do, you'll use
it to instantly set explosives or grab
documents, but you won't use it for
opening doors.
Actually, that's because you won't
be opening any doors. One
gameplay contrivance that's
presented in the first few seconds of
the first mission is that any time
you see a closed door in Call of Duty,
it's supposed to stay closed. This
seems like a minor point, but how
many shooters have you played in
which you fumbled for every
doorknob, trying to find the one
door that would actually open?
That's simply not an issue in Call of
Duty. Despite the highly authentic
atmosphere created for the levels in
the game, there tends to be an
intuitive, clear path from the
beginning of the level to the end.
The levels can be challenging, at
least at the higher two of the
game's four difficulty settings, but
they're not frustrating. If you die,
you can restart at your most recent
save almost instantly. You don't
need to worry about hitting the
quick-save key all the time, either,
since the game automatically and
seamlessly saves your progress not
just at the beginning of a level but
at several points throughout the
level. The game's brief tutorial at
the beginning of the single-player
mode will be second nature for
experienced players of first-person
shooters. However, since it's in the
context of a military boot camp, it
will also provide, for new and
experienced players alike, some
valuable advice on (and practice
with) the nuances of Call of Duty's
gameplay.
You cannot s
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