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#Post#: 190--------------------------------------------------
Discussion for Lords of the Milky Way
By: Thorgrimm Date: March 20, 2013, 10:22 am
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In this thread I will update the status of the game as well as
provide samples of the game and its components. This thread is
also the overall discussion thread.
#Post#: 191--------------------------------------------------
Re: Discussion for Lords of the Milky Way
By: Thorgrimm Date: March 20, 2013, 10:24 am
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In this post is a preview picture of the Playtest, and
introductory map.
All comments are welcome.
[attachment deleted by admin]
#Post#: 192--------------------------------------------------
Re: Discussion for Lords of the Milky Way
By: Thorgrimm Date: March 20, 2013, 10:27 am
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This post contains a sample scenario. All comments are welcome.
Scenario One: The Battle of Lar'Can
Background:
During the second War of Succession between rival factions in
the Atheri Empire, Lar'Can was the capitol world of the
Par'Thran sector. Rebelling forces had been on the defensive for
the better part of two years, losing engagement after
engagement, world after world. Only a decisive victory against
an important target would shift the initiative back to the
revolutionary fleets.
Intelligence reports indicated that the Empire’s loyal forces
were massing for an all-out assault into the neighboring Ryn'Gor
sector before mopping up the remaining resistance in the
Par'Thran sector. The rebels spread their remaining fleets to
different systems as a ruse. Their plan was to assemble the
final assault on the Lar'Can system and destroy any Imperial
forces present, clearing a path for the ground invasion to
follow.
Estimated Playing Time: 60 to 90 minutes
Balance: Rebel forces slightly favored
Necessary Rules: All strategic combat rules (sections 15.0
through 17.1).
Scenario Set-up: Only the sector displays and counters are
needed to play this scenario.
Atheri Loyalist Forces (defender): set up as per rules section
15.4 Combat Sector Allocation.
3 x Sparrow FF Sqdns
3 x Hummingbird FF Sqdns
4 x Thrush DD Sqdns
3 x Hawk CA Sqdns
1 x Sector Level 3 Starbase
Atheri Rebel Forces (attacker): set up as per rules section 15.4
Combat Sector Allocation.
4 x Shrike FF Sqdns
4 x Nike FF Sqdns
4 x Yellowtail DD Sqdns
2 x Falcon CA Sqdns
3 x Raptor BB Sqdns
Atheri Rebel Group B: Enter as per Special Rules.
2 x Yellowtail DD Sqdns
2 x Raptor BB Sqdns
Victory Conditions:
Rebel Forces: Force the withdrawal of Loyalist forces by the end
of turn 10, or destroy the Imperial Starbase and two CA Sqdns by
the end of turn 15.
Loyalist Forces: Force Rebel withdrawal by the end of turn 15.
If both players meet their victory conditions the game is
considered a draw (Loyalist Atheri Moral Victory).
Special Rules:
1. Atheri Loyalist forces must withdraw when they have lost ten
Squadrons OR the Starbase.
2. Rebel forces must withdraw when they have lost thirteen
Squadrons OR all five BB Squadrons are destroyed.
3. Before play begins, the Rebel force commander rolls 1d6 to
determine the turn of entry for the Group B forces. Record the
die result, keeping it secret until needed to verify turn of
entry.
Balance Option: Allow the Loyalist player the choice of one ship
Technology Level improvement.
#Post#: 193--------------------------------------------------
Re: Discussion for Lords of the Milky Way
By: Thorgrimm Date: March 20, 2013, 10:32 am
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This next sample scenario ups the complexity a bit by having an
entire Sectors worth of possible combats instead of just one
star system.
Scenario Two: Operation Raptor of the Galaxy
Background:
After the first diplomatic exchange between the Median Network
and the Atheri Empire, the latter decided to back its posturing
with a display of 'sincerity', consisting of a simultaneous
assault against fifty star systems under the Median’s
'protection'. This scenario recreates the opening moves of
Operation Raptor of the Galaxy.
Estimated Playing Time: 2.5 to 4 hours
Balance: Median forces slightly favored.
Necessary Rules: All strategic combat rules plus section [15.4]
Combat Sector Allocation.
Scenario Set-up: The counters and the Sector Display are needed
to play this scenario.
Atheri Forces:
1st Striking Fleet (Combat Fleet #1):
3 x Shrike FF Sqdns, 5 x Sparrow FF Sqdns, 12 x Nike FF Sqdns, 7
x Thrush DD Sqdns, 4 x Yellowtail DD Sqdns, 6 x Hawk CA Sqdns, 6
x Falcon CA Sqdns, 7 x Raptor BB Sqdns.
Fleet Commander Kit'Zard: TrL=3, EL=5.
2nd Striking Fleet (Combat Fleet #2):
9 x Shrike FF Sqdns, 9 x Thrush DD Sqdns, 7 x Hawk CA Sqdns, 2 x
Raptor BB Sqdns.
Fleet Commander Vul'Con: TrL=2, EL=3.
1st Supply Fleet (FSU):
46 x transports w/ full supply loads.
Median Forces
1st Gateway Fleet (Combat Fleet #1):
5 x Actuator FF Sqdns, 9 x Ammeter FF Sqdns, 6 x Antenna DD
Sqdns, 4 x Capacitor DD Sqdns, 8 x Cathode DD Sqdns, 15 x Diode
CA Sqdns, 5 x Network BB Sqdns.
Fleet Commander Elc*Di: TL=0, EL=2.
2nd Gateway Fleet (Combat Fleet #2):
14 x Capacitor DD Sqdns, 5 x Diode CA Sqdns, 6 x Electrostatic
CA Sqdns.
Fleet Commander Dio*Tran: TL=2, EL=2
1st Net Expansion Fleet (GTF):
20 x Transport Sqdns
Median Garrison Forces:
Sector 1: Systems 10: Each System 3 x GB2, 2 x OB3.
Sector 2: Systems 10: Each System 3 x GB2, 2 x OB3.
Sector 4: Systems 10: Each System 3 x GB2, 2 x OB3.
Sector 5: Systems 10: Each System 3 x GB2, 2 x OB3.
Sector 3: Systems 10: Each System 1 x SB3, 2 x OB3, 4 x GB2, 2 x
GB3.
Scenario Length: One Combat Cycle.
Victory Conditions:
Atheri: Control at least three Zones OR Zone 3 and one other
Zone at the end of the Cycle (note that this may include the
Transport Zone).
Median: Control at least three Zones including Zone 3 and
destroy at least 16 enemy Fleet Support transports.
Any other result is an Atheri political victory (a draw).
Special Rules:
1. Sectors 1-5 are in play.
2. The Atheri forces have an Intel Level of 4; the Median forces
have an Intel Level of 2 for determining Reserves.
3. Calculate Break Off percentages as per Rules section 16.4
Break Off Basic Game Only.
4. Play begins with the Combat Sector Allocation segment of the
Combat Cycle.
#Post#: 194--------------------------------------------------
Re: Discussion for Lords of the Milky Way
By: Thorgrimm Date: March 20, 2013, 10:37 am
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This post contains the current Sector Display.
[attachment deleted by admin]
#Post#: 195--------------------------------------------------
Re: Discussion for Lords of the Milky Way
By: Thorgrimm Date: March 20, 2013, 10:40 am
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This post contains examples of the counters.
[attachment deleted by admin]
#Post#: 196--------------------------------------------------
Re: Discussion for Lords of the Milky Way
By: Thorgrimm Date: March 20, 2013, 10:41 am
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With the basic rules, charts and tables, map, and the counters
completed I can begin the playtesting phase.
Cheers, Thor
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