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What is Survivor - Age of the Dark Ones?
By: Thorgrimm Date: June 10, 2020, 10:22 pm
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SURVIVOR: THE AGE OF THE DARK ONES
Introduction
In the gloom of twilight, in the shadowed byways and hidden
bowers of mankind’s destroyed cities, are played out the secret
policies and agendas of the Dark Ones as they try to pry fully
open the gate that bars their path into our universe. Design and
intent obscure their intentions from the view of the Survivors
of the Great Fleeing.
At the same time their cults goal is the return of their Gods to
Earth and the eternal glory that they will reap from the event
remain, as ever, unscrutable to the common man. The work of the
cults is to control the hearts and minds of the world's
survivors, to ends known only to their innermost cabals and
councils.
If the players are lucky they will be able to slam shut the gate
and never have make the acquaintance of any of the Cult's
masters. Unless, of course, you are one of the Illuminated
Ones...
Overview
Welcome to Survivor: The Age of the Dark Ones. The way this
works, in short, is that a player runs a Faction that is
attempting to either return the rule of the Great Old Ones, or
the Dark Ones, to the Earth, or calling upon the Elysians in an
attempt to thwart the same.
Your leaders, Specialists, and people act, and interact, in the
same world. Hopefully the NPC run Factions who may oppose you
will not know that you are around until it is too late...
However, things will not be easy for you. Ætheric Energy does
not work very well and the Stars, quite frankly, are just not
quite in the right places. Moreover, to make things even harder,
there are many cults lurking around, trying to get their God
free and they will not be very helpful I'm afraid.
Furthermore, the NPC Factions have a paranoid attitude of other
survivor factions and will not hesitate to squash you and your
faction like a bug if they discover you. Finally, there are
Anti-Cultic Order Factions who will be trying to stop the cults
and keep pitiful humanity alive and crawling on the rind of the
rotten fruit that is the Earth. Pray that you find them before
the cults do...
Survivor: The Age of the Dark Ones is a simulation game that is
easy to understand, yet contains challenging components such as
tactical combat, macroeconomics, social management, and
cross-cultural ethics. As a simulation game it involves
roleplaying, however, S:ADO is unique in it's application.
First you need to understand a few basic ideas about S:ADO. It
is not a tournament game to be finished in one or more sittings,
but rather it is designed to be played without stopping from
it's beginning to its end. Theoretically, the game never has to
end until the players want it to. This feature allows the game
to be played by many people in many locations at any time.
Second, the major difference between S:ADO and other
role-playing games is that in S:ADO the player runs a Player
Character, who in turn runs a population of men, women, and
children. The PC and their population all live on this world of
the Damned, as do other PC's and their populations. In most
Role-Playing games, the focus is on the individual character
while in S:ADO, the focus is on the achievements of a large
group of people.
The region you will be placed in begins a few centuries after
the Great Fleeing has occured. You may have a few weapons and
items from the Old World, but will not know how to make any more
of them.
Primitive weapons such as axes and swords made out of any handy
piece of scrap metal will probably be the first weapons you
make, because the production of these weapons in that form is
not that difficult to do. If fortune, or a good scouting party
smiles on you, you may even find a cache of items or plans from
the old world. But be wary as other players may get them first!
One thing that must be mentioned, even though you may find
valuable items left over from before the Great Fleeing and
conquer your surroundings, your faction will never truly prosper
and grow without regaining the knowledge lost when the Dark Ones
tried to exterminate humanity. It will be up to you as to
whether you wish to try and recover the lost knowledge or remain
a scavenger, looting the corpse of the lost world of the Old
Ones.
The last thing that a player should know is that you will have a
Game Master (GM). This will be the person you have the most
contact with while playing S:ADO. You will give orders to the GM
telling him what you wish to do with your people. The GM will
give you details on the status of your people, what's happening
in the region, and answer any appropriate questions that you may
have.
This document is designed to give guidelines to people who wish
to play Survivor: The Age of the Dark Ones. It will give
examples of how to start your Faction and how to keep your
population alive and growing. Charts and examples of play are
included in this document, as well as real game stats as
examples. But now, without further adieu, let us begin the
attempt to Survive, and end the Age of the Dark Ones....
Players and their Factions
As many players may join who wish to play. You submit a join
request and a preferred location and the GM will give you the
stats when he creates your people. Unless you take a mutated
population some areas of the map will be off limits due to the
eldritch horrors.
NPC populations will be run by the GM. You can initiate
diplomacy with them, or anything you would normally do with a
human player.
Lastly, there will be many many cults to be wary of. They can,
and will, initiate raids on neighboring populations, they can be
conquered and if left alone they may grow large enough to wipe
out an entire PC population.
Be wary and wipe out the cults at the first opportunity. The
eldritch lands are a harsh mistress and will feel no sympathy
for one more lost faction that has succumbed to her 'charms'...
Stories
Writing stories is not required, however, those who do will be
rewarded, and a very good story will at times have an effect on
the orders implementation that accompanied the story.
Orders
Orders should be E-Mailed to the GM, unless he specifies
otherwise. It can be counted on that the GM would prefer you to
make a clear distinction as to what type of order it is, make
sure to be as clear as possible. Unclear or poor orders will
make the life of the GM more difficult, and making the GM's life
more difficult will have a detrimental affect on your
population, you never know when a cultic attack may occur. ;)
Updates
Orders are always due at a time the GM will specify. The base
rules make no mention of a set date for orders turn in, but keep
in mind the GM may specify otherwise, and that the game world
time is constantly advancing.
Map
The map will be updated by the GM each time he posts an orders
update. Your initial population will begin as a colored speck on
the map, and depending on your actions your borders will grow or
shrink. Cities with white outlines are capitols, cities with red
centers are Sandbagged/Tin-Walled cities, cities with blue
centers are centers of production/trade.
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