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       #Post#: 4519--------------------------------------------------
       What is Survivor - Age of the Dark Ones?
       By: Thorgrimm Date: June 10, 2020, 10:22 pm
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       SURVIVOR: THE AGE OF THE DARK ONES
       Introduction
       In the gloom of twilight, in the shadowed byways and hidden
       bowers of mankind’s destroyed cities, are played out the secret
       policies and agendas of the Dark Ones as they try to pry fully
       open the gate that bars their path into our universe. Design and
       intent obscure their intentions from the view of the Survivors
       of the Great Fleeing.
       At the same time their cults goal is the return of their Gods to
       Earth and the eternal glory that they will reap from the event
       remain, as ever, unscrutable to the common man. The work of the
       cults is to control the hearts and minds of the world's
       survivors, to ends known only to their innermost cabals and
       councils.
       If the players are lucky they will be able to slam shut the gate
       and never have make the acquaintance of any of the Cult's
       masters. Unless, of course, you are one of the Illuminated
       Ones...
       Overview
       Welcome to Survivor: The Age of the Dark Ones. The way this
       works, in short, is that a player runs a Faction that is
       attempting to either return the rule of the Great Old Ones, or
       the Dark Ones, to the Earth, or calling upon the Elysians in an
       attempt to thwart the same.
       Your leaders, Specialists, and people act, and interact, in the
       same world. Hopefully the NPC run Factions who may oppose you
       will not know that you are around until it is too late...
       However, things will not be easy for you. Ætheric Energy does
       not work very well and the Stars, quite frankly, are just not
       quite in the right places. Moreover, to make things even harder,
       there are many cults lurking around, trying to get their God
       free and they will not be very helpful I'm afraid.
       Furthermore, the NPC Factions have a paranoid attitude of other
       survivor factions and will not hesitate to squash you and your
       faction like a bug if they discover you. Finally, there are
       Anti-Cultic Order Factions who will be trying to stop the cults
       and keep pitiful humanity alive and crawling on the rind of the
       rotten fruit that is the Earth. Pray that you find them before
       the cults do...
       Survivor: The Age of the Dark Ones is a simulation game that is
       easy to understand, yet contains challenging components such as
       tactical combat, macroeconomics, social management, and
       cross-cultural ethics. As a simulation game it involves
       roleplaying, however, S:ADO is unique in it's application.
       First you need to understand a few basic ideas about S:ADO. It
       is not a tournament game to be finished in one or more sittings,
       but rather it is designed to be played without stopping from
       it's beginning to its end. Theoretically, the game never has to
       end until the players want it to. This feature allows the game
       to be played by many people in many locations at any time.
       Second, the major difference between S:ADO and other
       role-playing games is that in S:ADO the player runs a Player
       Character, who in turn runs a population of men, women, and
       children. The PC and their population all live on this world of
       the Damned, as do other PC's and their populations. In most
       Role-Playing games, the focus is on the individual character
       while in S:ADO, the focus is on the achievements of a large
       group of people.
       The region you will be placed in begins a few centuries after
       the Great Fleeing has occured. You may have a few weapons and
       items from the Old World, but will not know how to make any more
       of them.
       Primitive weapons such as axes and swords made out of any handy
       piece of scrap metal will probably be the first weapons you
       make, because the production of these weapons in that form is
       not that difficult to do. If fortune, or a good scouting party
       smiles on you, you may even find a cache of items or plans from
       the old world. But be wary as other players may get them first!
       One thing that must be mentioned, even though you may find
       valuable items left over from before the Great Fleeing and
       conquer your surroundings, your faction will never truly prosper
       and grow without regaining the knowledge lost when the Dark Ones
       tried to exterminate humanity. It will be up to you as to
       whether you wish to try and recover the lost knowledge or remain
       a scavenger, looting the corpse of the lost world of the Old
       Ones.
       The last thing that a player should know is that you will have a
       Game Master (GM). This will be the person you have the most
       contact with while playing S:ADO. You will give orders to the GM
       telling him what you wish to do with your people. The GM will
       give you details on the status of your people, what's happening
       in the region, and answer any appropriate questions that you may
       have.
       This document is designed to give guidelines to people who wish
       to play Survivor: The Age of the Dark Ones. It will give
       examples of how to start your Faction and how to keep your
       population alive and growing. Charts and examples of play are
       included in this document, as well as real game stats as
       examples. But now, without further adieu, let us begin the
       attempt to Survive, and end the Age of the Dark Ones....
       Players and their Factions
       As many players may join who wish to play. You submit a join
       request and a preferred location and the GM will give you the
       stats when he creates your people. Unless you take a mutated
       population some areas of the map will be off limits due to the
       eldritch horrors.
       NPC populations will be run by the GM. You can initiate
       diplomacy with them, or anything you would normally do with a
       human player.
       Lastly, there will be many many cults to be wary of. They can,
       and will, initiate raids on neighboring populations, they can be
       conquered and if left alone they may grow large enough to wipe
       out an entire PC population.
       Be wary and wipe out the cults at the first opportunity. The
       eldritch lands are a harsh mistress and will feel no sympathy
       for one more lost faction that has succumbed to her 'charms'...
       Stories
       Writing stories is not required, however, those who do will be
       rewarded, and a very good story will at times have an effect on
       the orders implementation that accompanied the story.
       Orders
       Orders should be E-Mailed to the GM, unless he specifies
       otherwise. It can be counted on that the GM would prefer you to
       make a clear distinction as to what type of order it is, make
       sure to be as clear as possible. Unclear or poor orders will
       make the life of the GM more difficult, and making the GM's life
       more difficult will have a detrimental affect on your
       population, you never know when a cultic attack may occur. ;)
       Updates
       Orders are always due at a time the GM will specify. The base
       rules make no mention of a set date for orders turn in, but keep
       in mind the GM may specify otherwise, and that the game world
       time is constantly advancing.
       Map
       The map will be updated by the GM each time he posts an orders
       update. Your initial population will begin as a colored speck on
       the map, and depending on your actions your borders will grow or
       shrink. Cities with white outlines are capitols, cities with red
       centers are Sandbagged/Tin-Walled cities, cities with blue
       centers are centers of production/trade.
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