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   DIR Return to: Beyond the Iron Horse
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       #Post#: 4144--------------------------------------------------
       Thoughts on the game
   DIR By: Haegan2005
       Date: June 26, 2016, 9:34 pm
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       With a max of 3 sections of track that can be laid a month it
       may not make much sense to gt any sections that are less then
       three until your looking for filler routes.
       And any track that has its sections divisible by three is the
       maximum return for time and construction return.
       Assuming you have money to do this.
       #Post#: 4145--------------------------------------------------
       Re: Thoughts on the game
   DIR By: Thorgrimm
       Date: June 26, 2016, 9:36 pm
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       --- Quote from: Haegan2005 link ---
       >
       > With a max of 3 sections of track that can be laid a month it
       may not make much sense to gt any sections that are less then
       three until your looking for filler routes.
       >
       > And any track that has its sections divisible by three is the
       maximum return for time and construction return.
       >
       > Assuming you have money to do this.
       >
       --- End Quote ---
       I agree, except for one potential problem. NPC RR's. If you wait
       too long one may charter a vital route you need and throw a
       monkey wrench into your expansion plans!!!  ;D
       Cheers, Thor
       #Post#: 4146--------------------------------------------------
       Re: Thoughts on the game
   DIR By: Haegan2005
       Date: June 26, 2016, 9:40 pm
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       Well, any section of tack laid costs money right?
       A route that is too long is going to run you out of money and
       force you to take loans or sell more stock.
       #Post#: 4147--------------------------------------------------
       Re: Thoughts on the game
   DIR By: Thorgrimm
       Date: June 26, 2016, 9:48 pm
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       --- Quote from: Haegan2005 link ---
       >
       > Well, any section of tack laid costs money right?
       >
       > A route that is too long is going to run you out of money and
       force you to take loans or sell more stock.
       >
       --- End Quote ---
       Yep, it costs. That is a part of the decision matrix that the
       player must deal with. Is money or time more important right
       now?  ;)
       Cheers, Thor
       #Post#: 4152--------------------------------------------------
       Re: Thoughts on the game
   DIR By: Thorgrimm
       Date: June 27, 2016, 10:25 am
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       Created the rules for Express Routes. Hope they work as
       intended!  ;D
       Cheers, Thor
       #Post#: 4165--------------------------------------------------
       Re: Thoughts on the game
   DIR By: Thorgrimm
       Date: June 28, 2016, 9:48 pm
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       In the Feb turn a lot of tiny routes were constructed. So time
       limits are not a factor. However on most routes the player will
       have 1 year to construct 36 Track Sections. This is good to
       construct most routes out east. However, once you get past the
       Mississippi River, the routes tend to get longer. So time will
       become a factor out there.
       There is a way to extend the construction times. For every 10 TS
       a player constructs on a route, the time is automatically
       extended by 6 months. This will give the player extra time, but
       no time to dawdle.
       There are many examples of a RR not finishing a route and their
       charter taken away from them. So if a player charters a route,
       it would be best to finish it before time runs out, or he will
       lose his significant investment.
       Cheers, Thor
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