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       #Post#: 140--------------------------------------------------
       Introduction
       By: Thorgrimm Date: March 15, 2013, 4:27 pm
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       [1.0] INTRODUCTION
       [1.1] LORDS OF THE MILKY WAY
       Lords of the Milky Way (here after just Lords) is a game of
       galactic exploration and conquest, technological and
       sociological advancement, politics and intrigue, supply and
       economics.
       It is set against the backdrop of empires trying to advance from
       their mother Quarter-Kilo Parsec and become the one and only
       Lord of the Milky Way.
       The object of the game is to become the undisputed ruler of the
       Milky Way through any means at your disposal, including open
       warfare, covert operations, espionage, assassination, and
       economic blockade.
       Alliances can be made and broken at a moment’s notice as you
       dictate the course of your star nation’s future.
       Each Sector, and their corresponding star systems, that is
       conquered, colonized, or lost, affects your production planning,
       while popular unrest and rival political factions will guide
       internal policies.
       The main technological advance that makes the whole game
       ‘future’ possible is by the usage of ‘Jump Engines’. The Jump
       Engine relies upon the creation of a phenomenon called a
       Mitchell-Thompson Wormhole, along with the Jump Engine’s ability
       to replicate the negatively polarized Dark Energy to join two
       widely separated points in space-time.
       This allows a ship to ‘jump’ instantly from one point in
       space-time to another. In this manner, all relativistic
       space-time problems are neatly sidestepped and communications
       between star systems light years apart is made feasible.
       There are two versions of the game, both of which may be
       modified (and made more complicated) by the use of the optional
       rules.
       The basic version of the game is known as the Basic Strategic
       Game and it uses the rules not marked Advanced Game only. In
       this version all play takes place on the large star map known as
       the Galactic Display.
       The Advanced Game uses the same rules sections and adds in the
       rules marked Advanced Game. The Advanced Game uses both the
       Galactic Display and the smaller Tactical Display.
       Both games use a common set of counters and markers. Both games
       also share the same set of game situations and scenarios.
       It is strongly recommended that the Players acclimate themselves
       to the strange terminology and unusual game system by playing a
       few ‘learning’ games using the basic rules.
       The one feature that inexperienced gamers will have the most
       difficulty getting used to is the three-dimensional quality of
       the advanced game and the demands that such an environment makes
       upon the Players.
       LORDS makes provisions for one to six players, although more can
       be accommodated with additional components.
       Learning the different aspects of LORDS has been facilitated by
       the inclusion of several scenarios, each of which focuses on a
       particular facet of the game. The scenarios successively
       increase in complexity, adding new rules and player options with
       each new scenario encountered.
       Details of which rules sections you will need to be familiar
       with are outlined in the individual scenario notes in the
       Scenarios/Charts/Unit Listings booklet.
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