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#Post#: 140--------------------------------------------------
Introduction
By: Thorgrimm Date: March 15, 2013, 4:27 pm
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[1.0] INTRODUCTION
[1.1] LORDS OF THE MILKY WAY
Lords of the Milky Way (here after just Lords) is a game of
galactic exploration and conquest, technological and
sociological advancement, politics and intrigue, supply and
economics.
It is set against the backdrop of empires trying to advance from
their mother Quarter-Kilo Parsec and become the one and only
Lord of the Milky Way.
The object of the game is to become the undisputed ruler of the
Milky Way through any means at your disposal, including open
warfare, covert operations, espionage, assassination, and
economic blockade.
Alliances can be made and broken at a moment’s notice as you
dictate the course of your star nation’s future.
Each Sector, and their corresponding star systems, that is
conquered, colonized, or lost, affects your production planning,
while popular unrest and rival political factions will guide
internal policies.
The main technological advance that makes the whole game
‘future’ possible is by the usage of ‘Jump Engines’. The Jump
Engine relies upon the creation of a phenomenon called a
Mitchell-Thompson Wormhole, along with the Jump Engine’s ability
to replicate the negatively polarized Dark Energy to join two
widely separated points in space-time.
This allows a ship to ‘jump’ instantly from one point in
space-time to another. In this manner, all relativistic
space-time problems are neatly sidestepped and communications
between star systems light years apart is made feasible.
There are two versions of the game, both of which may be
modified (and made more complicated) by the use of the optional
rules.
The basic version of the game is known as the Basic Strategic
Game and it uses the rules not marked Advanced Game only. In
this version all play takes place on the large star map known as
the Galactic Display.
The Advanced Game uses the same rules sections and adds in the
rules marked Advanced Game. The Advanced Game uses both the
Galactic Display and the smaller Tactical Display.
Both games use a common set of counters and markers. Both games
also share the same set of game situations and scenarios.
It is strongly recommended that the Players acclimate themselves
to the strange terminology and unusual game system by playing a
few ‘learning’ games using the basic rules.
The one feature that inexperienced gamers will have the most
difficulty getting used to is the three-dimensional quality of
the advanced game and the demands that such an environment makes
upon the Players.
LORDS makes provisions for one to six players, although more can
be accommodated with additional components.
Learning the different aspects of LORDS has been facilitated by
the inclusion of several scenarios, each of which focuses on a
particular facet of the game. The scenarios successively
increase in complexity, adding new rules and player options with
each new scenario encountered.
Details of which rules sections you will need to be familiar
with are outlined in the individual scenario notes in the
Scenarios/Charts/Unit Listings booklet.
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