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       #Post#: 3898--------------------------------------------------
       Test Game 6 Year End report
       By: Thorgrimm Date: October 16, 2015, 3:13 pm
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       Place all year End reports here.
       #Post#: 3900--------------------------------------------------
       Re: Test Game 6 Year End report
       By: Coco146 Date: October 16, 2015, 3:40 pm
       ---------------------------------------------------------
       Alright, end of year report.  The only thing I regret in my
       setup (aside from stupidly overlooking kicker rockets) Is taking
       as much money and IUUS as I did, in retrospect I think I'd have
       taken more RPs, but aside from that, i think everything's going
       well so far.
       So far in the year I've been pretty quiet.  Just a few launched,
       working out a few of the areas where things hadn' been done
       right by myself.  (Like planning a mission without people to
       construct the space station I wanted to put up!)  On an orbital
       docking mission one of the two space planes I sent up had an
       error, but luckily there weren't any casualties, and I've
       successfully landed on the moon!  The only thing I think might
       be missing is something in the docs that says you should
       probably have muuuuuch more RPs than IUUs or WUs, especially
       early on.
       #Post#: 3901--------------------------------------------------
       Re: Test Game 6 Year End report
       By: Thorgrimm Date: October 16, 2015, 7:05 pm
       ---------------------------------------------------------
       [quote author=Coco146 link=topic=213.msg3900#msg3900
       date=1445028004]
       Alright, end of year report.  The only thing I regret in my
       setup (aside from stupidly overlooking kicker rockets) Is taking
       as much money and IUUS as I did, in retrospect I think I'd have
       taken more RPs, but aside from that, i think everything's going
       well so far.
       So far in the year I've been pretty quiet.  Just a few launched,
       working out a few of the areas where things hadn' been done
       right by myself.  (Like planning a mission without people to
       construct the space station I wanted to put up!)  On an orbital
       docking mission one of the two space planes I sent up had an
       error, but luckily there weren't any casualties, and I've
       successfully landed on the moon!  The only thing I think might
       be missing is something in the docs that says you should
       probably have muuuuuch more RPs than IUUs or WUs, especially
       early on.
       [/quote]
       Well, that is what a FAQ is for. Feel like beginning one?  ;)
       As for mistakes, from my point of view, as the GM/Designer, is
       that you have ignored training your 'Nauts. You have trained a
       few. Personally, as you can see in the NASA sheet, any 'Naut who
       was not assigned to a mission was in training. They all need
       training in some respect.
       To ignore their training cuts down on your flexibility in
       positions in the missions you can assign them. The better
       trained they are, the more positions they can be assigned to.
       Along with creating back redundancies in your flight rotation.
       ;D
       Cheers, Thor
       #Post#: 3902--------------------------------------------------
       Re: Test Game 6 Year End report
       By: Coco146 Date: October 17, 2015, 4:11 pm
       ---------------------------------------------------------
       Well, as I'm sure you can see, I've taken some of your advice.
       Every 'naut not on a mission is in training.  I think that's
       going well enough! :D
       I've also got much more going on, along with repeated Orb sats,
       there's more research, more LCs being built.  I may not have
       taken as many RPs as I'd liked, but that does give me a big
       budget to get other things going.
       As for a FAQ, gosh, I wouldn't know where to start!
       #Post#: 3903--------------------------------------------------
       Re: Test Game 6 Year End report
       By: Thorgrimm Date: October 17, 2015, 4:15 pm
       ---------------------------------------------------------
       [quote author=Coco146 link=topic=213.msg3902#msg3902
       date=1445116287]
       Well, as I'm sure you can see, I've taken some of your advice.
       Every 'naut not on a mission is in training.  I think that's
       going well enough! :D
       I've also got much more going on, along with repeated Orb sats,
       there's more research, more LCs being built.  I may not have
       taken as many RPs as I'd liked, but that does give me a big
       budget to get other things going.
       As for a FAQ, gosh, I wouldn't know where to start!
       [/quote]
       Good man! You are learning!  ;D
       As for a FAQ, List some questions that you feel others would
       ask. Like your question from earlier. The I will answer them.
       Just like the FAQ for BTS!.  :)
       Cheers, Thor
       #Post#: 3904--------------------------------------------------
       Re: Test Game 6 Year End report
       By: Coco146 Date: October 17, 2015, 4:18 pm
       ---------------------------------------------------------
       Alright, gimme a few days to think about it though!
       #Post#: 3905--------------------------------------------------
       Re: Test Game 6 Year End report
       By: Haegan2005 Date: October 19, 2015, 1:39 am
       ---------------------------------------------------------
       RP are the limiter in this game, more so then any other
       resource. It is far too easy to spend them all in the first few
       months once you get going and then be stuck only launching
       missions later on. Worse is if you spend the RP on the wrong
       item. it can delay everything for a year.
       #Post#: 3906--------------------------------------------------
       Re: Test Game 6 Year End report
       By: Thorgrimm Date: October 19, 2015, 10:19 am
       ---------------------------------------------------------
       [quote author=Haegan2005 link=topic=213.msg3905#msg3905
       date=1445236790]
       RP are the limiter in this game, more so then any other
       resource. It is far too easy to spend them all in the first few
       months once you get going and then be stuck only launching
       missions later on. Worse is if you spend the RP on the wrong
       item. it can delay everything for a year.
       [/quote]
       Yep, and with Lunar costs so high, it can delay things a lot
       longer! So planning is key.
       What I suggest is to design the basic stations and outposts that
       you want. Then plan your initial R&D effort to obtain the HW
       necessary to achieve those goals.
       Once you have the needed basic design HW in development, you can
       now then think about expansion.  :)
       Cheers, Thor
       #Post#: 3913--------------------------------------------------
       Re: Test Game 6 Year End report
       By: Haegan2005 Date: October 20, 2015, 7:36 pm
       ---------------------------------------------------------
       Sounds like a good additions to a FAQ ken!
       #Post#: 3914--------------------------------------------------
       Re: Test Game 6 Year End report
       By: Thorgrimm Date: October 20, 2015, 7:50 pm
       ---------------------------------------------------------
       [quote author=Haegan2005 link=topic=213.msg3913#msg3913
       date=1445387815]
       Sounds like a good additions to a FAQ ken!
       [/quote]
       Yep, once Coco gets it started!  ;) ;D
       Cheers, Thor
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