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DIR Return to: How Will You Survive?
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#Post#: 110--------------------------------------------------
Test Rules
By: Thorgrimm Date: March 15, 2013, 1:46 pm
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How Will You Survive? Is kind of hard to explain or describe. It
is more of a developing idea I had a while back.
In it the players will begin with a limited amount of items and
people and must survive the fall of Mankind. How you do it is up
to the player. the GM will set up the situation's initial
parameters and ask the players a series of questions.
Turn Length:
Each turn will represent one day in the game world, and each
person in your initial group can be assigned one task for the
day. Random, and not so random, events may happen at the
beginning of each turn. The player will be given a few choices
as to how they can respond to the event.
Characters:
Each character, for a lack of a better term, will have a set of
stats that will define their 'personality' and abilities. They
are as follows:
1.) Former Profession
2.) Ethnicity
3.) Health
4.) Loyalty/Fear
5.) Willingness to Follow Orders
6.) Sense of Entitlement
Each of these stats can range between 0 and 100. The player
will, initially, only know the Former Profession, Ethnicity, and
Health of any new people that ask to join their group.
A special mention must be made for Ethnicity. According to the
science of Anthropology there are three classes of human
ethnicity, Caucasoid, Mongoloid, and Negroid. So these are the
three types of ethnicity we will use. any sub-classification a
person insists on is cultural based, and not scientific. As such
will not be used.
Each adult, adulthood being defined as the onset of puberty at
the age of 13, will need to consume 1 food and 1 water per day
to remain healthy. This represents the 2400 calories of food and
the 64 fluid oz's of water that medical science says a human
body needs to remain healthy.
Each adult that is assigned a manual labor task will need to
consume 2 food and 2 water units to remain healthy. Each adult
that is assigned a backbreaking labor task will need to consume
3 food and 3 water units to remain healthy.
If an adult is not given the food and water required to remain
healthy they will lose a variable number of health points per
day that either the food or water is not provided. Food and
water can be rationed, which will slow down, but not eliminate,
the loss of Health.
Each child will need to consume .5 food and .5 water units per
day to remain healthy.
Each child that is assigned a manual labor task will consume 1
food and 1 water unit per day to remain healthy. A child cannot
be assigned a backbreaking labor task.
Tasks:
There are three categories of tasks available to the player,
they are Administrative, Manual, and Backbreaking Manual. Each
type of task will be classified under one of these three
categories.
Any healthy adult can be assigned any of the three categories of
tasks. However, be advised that a character's former profession
will heavily modify how well a character does at the task.
If the character fails at the task there are three possible
outcomes, simple failure, failure with injury, or catastrophic
failure with death and dismemberment. Any failure type results
in the loss of the resources required to do the task.
The players will find that once civilization collapses there
will be a myriad of former professions that are absolutely
useless in a survival situation.
Example:
A former social worker will not be very good at construction
work and if assigned to a construction gang will probably get
themselves or their co-workers injured or killed.
Health:
In a survival situation it is tough to remain healthy. There are
no more pharmacies, doctor's offices, or hospitals to visit to
get better. In a situation like that a small cut that gets
infected can quickly lead to death.
This is not going to be a whitewashed or candy coated view of a
survival situation. Death, in many forms, is a VERY distinct
possibility. In point of fact, the very extinction of a player's
original group is a likely outcome. Only the player, and his
decisions can mean the difference between death or survival.
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