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#Post#: 62--------------------------------------------------
Coding Snippets
DIR By: ArijitSen
Date: October 7, 2012, 10:54 am
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Here in this topic you will find some useful opcodes,tricks &
much more if you are a SCM/CLEO Modder.
You are also allowed to give your useful tricks,tips,opcodes
etc..
#Post#: 154--------------------------------------------------
Re: Coding Snippets
DIR By: ArijitSen
Date: November 9, 2012, 9:52 am
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--- Code ---
{$CLEO}
{$I stdc}
{$I inloop}
{$I forplayercar}
0A97: s = car veh struct
model.Load(1318)
038B:
0AA6: call_method 0x6D3830 struct s num_params 2 pop 0
2 1318
0AA6: call_method 0x6D3830 struct s num_params 2 pop 0
4 1318
0AA6: call_method 0x6D3830 struct s num_params 2 pop 0
5 1318
0AA6: call_method 0x6D3830 struct s num_params 2 pop 0
7 1318
0A93:
{$I for_end}
{$I end}
--- End Code ---
Found an interesting stuff..
Compile it in Sanny builder & there you go:
[IMG]
HTML http://img525.imageshack.us/img525/8407/enb2012106124753.jpg[/img]
#Post#: 160--------------------------------------------------
Re: Coding Snippets
DIR By: ArijitSen
Date: November 17, 2012, 8:18 am
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[b][center]Car Components[/center][/center]
Component A
0 - Front Left Headlight
1 - Front Right Headlight
3 - Rear Headlights
4 - Front Windsheild
5 - Front Bumper
6 - Rear Bumper
Negative values seem to be able to control Component B, too!
-3 - Right Passenger Door.
-5 - Boot.
-6 - Bonnit/Hood.
-7 - Rear left tire.
-8 - Front right tire.
-9 - Rear left tire.
-10 - Front left tire.
-11 - 068A makes car set alight, oddly.
Component B
0 - Bonnit/Hood
1 - Boot
2 - Front Left Door (driver)
3 - Front Right Door (passenger)
4 - Rear Left Door (untested)
5 - Rear Right Door (untested)
I tested these on a Manana, which only has a few features... So
documentation is a little incomplete.. but it's all I needed
tongue.gif
Other
1 - Chassis
2 - Front Right Wheel
4 - Rear Right Wheel
5 - Front Left Wheel
7 - Rear Left Wheel
8 - Front Right Door
9 - Rear Right Door
10 - Front Left Door
11 - Rear Left Door
12 - Right Headlight
13 - Left Tail Light
16 - Bonnit
17 - Boot
18 - Front Windsheild
19 - Exhaust
20 - Exhaust 2? (plane)
21 - Plane Wheel 1
22 - Plane Wheel 2
23 - Plane Wheel 3
24 - Plane Wheel 4
Values over 24 or 25 seem to crash. There is space for 25 of
these in the car pool (+648 ComponentID*4 for a pointer to the
component object), so 0 is probably one, too.
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