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       #Post#: 51--------------------------------------------------
       How to install GTA IV cars
   DIR By: ArijitSen
       Date: October 7, 2012, 2:40 am
       ---------------------------------------------------------
       i'll explain  about adding a new car in GTA IV
       files you need from IV:
       [CODE]
       carcol.dat
       cargrp.dat
       default.dat
       gta.dat
       images.txt
       [/CODE]
       others file:
       [CODE]
       a new car file(wft + wtd)
       openIV
       [/CODE]
       in this tutorial i'll be using test.wft & test.wtd as new car
       file and it replace turismo.
       if your new vehicle didn't have handling or carcol, you can use
       the one it replace, but rename the name to your car name(test)
       all words that's bold can be change to any name you like(don't
       use space)
       while editing always follow the format of the file( space,
       CAPITAL LETTERS, and everything) don't make a blank new line or
       delete a new line(it'll crash sometime).
       don't change a vehicle that's in your parking(saved car) or you
       will get smpa60 error.
       to add more than 24 vehicle you need patch 1.0.0.4(max 28).
       1. edit default.dat, gta.dat and images.txt
       default.dat -> add "HANDLING common:/data/newhandling.dat"
       [CODE]
       #
       # Object types
       #
       IDE common:/data/default.ide
       IDE common:/data/vehicles.ide
       IDE common:/data/peds.ide
       ANIMGRP common:/data/animgrp.dat
       HANDLING common:/data/handling.dat
       VEHICLEEXTRAS common:/data/VehicleExtras.dat
       PLAYER platform:/models/cdimages/playerped.rpf
       PEDGRP common:/data/pedgrp.dat
       CARGRP common:/data/cargrp.dat
       RADIO common:/data/radiohud.dat
       RADIOLOGOS independent:/textures/radio_hud.itd
       WEAPONINFO common:/data/weaponinfo.xml
       THROWNWEAPONINFO common:/data/thrownweaponinfo.xml
       PEDPERSONALITY common:/data/pedpersonality.dat
       MELEEANIMS common:/data/meleeanims.dat
       ACTIONTABLE common:/data/action_table.csv
       EXPLOSIONFX common:/data/effects/explosionFx.dat
       VEHOFF common:/data/vehOff.csv
       FMENUFILE common:/data/frontend_menus.xml
       LBDATAFILE common:/data/leaderboards_data.xml
       LBICONSFILE independent:/textures/Leaderboards.itd
       HANDLING common:/data/newhandling.dat
       HTML http:
       [/CODE]
       gta.dat -> add "IDE common:/data/newveh.ide","IDE
       common:/data/newveh1.ide" and so forth as needed.
       [CODE]
       #
       # Load IDEs first, then the models and after that the IPLs
       #
       #IMG ASSETS.IMG
       IMGLIST common:/data/images.txt
       #
       #  Water
       #
       WATER common:/DATA/WATER.DAT common:/DATA/WATERLOW.DAT
       .
       .
       .
       .
       .
       #
       #  Lod Cullers
       #
       IPL platform:/DATA/MAPS/GENERIC/lodcull_j.IPL
       IPL platform:/DATA/MAPS/GENERIC/lodcull_m.IPL
       IPL platform:/DATA/MAPS/GENERIC/lodcull_e.IPL
       IDE common:/data/newveh.ide
       IDE common:/data/newveh1.ide
       [/CODE]
       images.txt -> add "platformimg:/models/cdimages/newveh
       [CODE]
       # NOTE: The names and paths in this file are CASESENSITIVE on
       PS3 so don't f*ck 'em up.
       #this has been ordered to reflect the order on the disk
       commonimg:/data/cdimages/navgen_script
       commonimg:/data/cdimages/script_network
       platformimg:/anim/cutsprops  1
       platformimg:/anim/cuts  
       platformimg:/data/maps/interiors/Int_Props/props_ss
       platformimg:/data/maps/interiors/Int_Props/props_ab
       platformimg:/data/maps/interiors/Int_Props/props_km
       platformimg:/data/maps/interiors/Int_Props/props_mp
       platformimg:/data/maps/interiors/Int_Props/props_ld
       .
       .
       .
       .
       platformimg:/data/maps/east/queens_w2
       platformimg:/data/maps/east/queens_w
       platformimg:/data/maps/east/queens_e
       platformimg:/data/maps/east/bronx_e
       platformimg:/data/maps/east/bronx_e2
       platformimg:/data/maps/east/bronx_w
       platformimg:/data/maps/east/bronx_w2
       platformimg:/models/cdimages/newveh
       #map xref
       #map instance
       [/CODE]
       2. create a new img file using open iv, name it newveh.img
       3. add new car files(wtd & wft) to newveh.img(if car name have
       been used in vehicles.img, you need to rename your new car)
       4. edit carcol.dat -> add a new line, either in car3 section or
       car4 section.
       [CODE]washington,
       23,23,12, 25,25,12, 33,33,35, 37,37,32, 49,49,63, 52,52,56,
       54,54,55, 65,65,63, 67,67,118, 70,70,65, 98,98,90, 16,16,76,
       9,9,91, 15,15,93, 19,19,93, 13,13,80,
       yankee,  15,112,1, 26,78,1,
       test,  0,0,1, 35,35,127, 1,1,3, 17,17,34, 21,21,21, 31,31,33,
       38,38,30, 52,52,50, 69,69,63, 72,72,63, 81,81,63, 89,89,89,
       95,95,90,
       [/CODE]
       5. create newhandling.dat and newveh.ide.
       newhandling.dat(if you make mistakes when you spawn it, it looks
       correct but when you touch it, it fall to the ground)
       [CODE]
       TEST 1500.0 7.0 85 0.0 -0.06 -0.18 0.0 5 0.34 1.0 225.0 0.34
       0.65 0.7 35.0 1.50 1.50 13.5 0.12 0.48 2.0 1.3 1.3 0.12 -0.13
       0.0 0.5 1.0 0.3 3.4 7 0.0 110000 440010 1 1
       [/CODE]
       newveh.ide(if you make mistakes your game will crash on
       loading[error SMPA60])
       [CODE]
       cars
       test, test, car, TEST, COMET, VEH@LOW,
       0.2621, 0,
       end
       txdp
       vehshare_truck, vehshare
       end
       [/CODE]
       6. edit cargrp.dat(so ped will use new vehicle)-> add  test
       after each turismo
       [CODE]
       oracle, fortune, uranus, vigero, primo, admiral, df8, fxt,
       feroci, e109, pinnacle, habanero, sentinel, schafter, rebla,
       supergt,  pcj, perennial, landstalker, faggio, comet, test,
       coquette, bus,   # POPCYCLE_GROUP_MIDTOWN
       [/CODE]
       7. place in common\data
       carcol.dat
       cargrp.dat
       default.dat
       gta.dat
       images.txt
       newveh.ide
       newhandling.dat
       8. place in pc\models\cdimages
       newveh.img
       I hope that helps you if you have any doubts regarding it just
       post here:
       #Post#: 63--------------------------------------------------
       Re: How to install GTA IV cars
   DIR By: marnz
       Date: October 7, 2012, 10:55 am
       ---------------------------------------------------------
       Thanks ! It didn't helped . Your  tutorial... I need just a
       small tutorial as in san andreas. Just replacing files in gta
       3.img.
       <USE OF ANY VERBAL OFFENSIVE WORDS is forbidden>
       #Post#: 64--------------------------------------------------
       Re: How to install GTA IV cars
   DIR By: ArijitSen
       Date: October 7, 2012, 10:58 am
       ---------------------------------------------------------
       You can't do the stuff so easily in GTA IV ..Anyways your posts
       are pretty similar to a guy in the GTA Forums ..Can I ask you
       what's your name in GTA Forums ??
       Also mind it your verbal language isn't very good ..Mind your
       tongue..
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