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#Post#: 229--------------------------------------------------
Re: Guns
By: Vivid Date: December 5, 2014, 12:30 pm
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Eh I change my mind, I was just anxious, and your ideas are
better than what I had planned, great job.
#Post#: 330--------------------------------------------------
Re: Guns
By: Vivid Date: December 8, 2014, 7:38 am
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If there is bases I would like something special -fixed cannons.
I would like some cannons that are PART of the base. Fixed
cannons that can be operated by any person, but you need ammo on
yourself to operate it, and the cannon cannot be turned.
Buster Cannon
Damage:High (not exact, this may be edited)
ROF-Slow
Accuracy-100%
Freeze-N/A (immobile)
Clip-5
Reload-Long
Special-Knockback
Bullet speed-Fast (not as fast as 3x but fairly fast)
#Post#: 352--------------------------------------------------
Re: Guns
By: MBK Date: December 8, 2014, 7:54 am
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Buster cannon from megaman...?
#Post#: 354--------------------------------------------------
Re: Guns
By: Vivid Date: December 8, 2014, 7:59 am
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Oh lol no
I played megaman when I was ten, I just made that up because it
sounded cool haha
#Post#: 356--------------------------------------------------
Re: Guns
By: Ghettoicedtea Date: December 8, 2014, 8:03 am
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[quote author=Vivid link=topic=9.msg330#msg330 date=1418045903]
If there is bases I would like something special -fixed cannons.
I would like some cannons that are PART of the base. Fixed
cannons that can be operated by any person, but you need ammo on
yourself to operate it, and the cannon cannot be turned.
Buster Cannon
Damage:High (not exact, this may be edited)
ROF-Slow
Accuracy-100%
Freeze-N/A (immobile)
Clip-5
Reload-Long
Special-Knockback
Bullet speed-Fast (not as fast as 3x but fairly fast)
[/quote]
theres fixed stuff already, i made fixed cannons for the past,
but now theres the mmarx machine gun, and the 152mm Artillery
that are fixed weapons that can be used.
#Post#: 358--------------------------------------------------
Re: Guns
By: Vivid Date: December 8, 2014, 8:07 am
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Alright!
That's been on my mind for some time. I wouldn't want guns that
are too powerful being used as generic guns for anybody to use.
I have a questions for you. You said in a resent post you want
guns to be 3x as fast like zone, that's going to be really hard
to dodge, on the battlefield would NPCs have that same
bulletspeed?
#Post#: 360--------------------------------------------------
Re: Guns
By: Matt11239 Date: December 8, 2014, 8:40 am
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Hey Ghetto why is the flamethrower damage so low?
#Post#: 367--------------------------------------------------
Re: Guns
By: Vivid Date: December 8, 2014, 11:47 am
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Irl a flamethrower shoots steadily and fast. If your looking at
the zone version, it's alot different. The era version is
correct. I'm assuming he set it to the point where it has fast,
head on accuracy, and shoots a steady stream of bullets, like a
minigun.
#Post#: 370--------------------------------------------------
Re: Guns
By: Ghettoicedtea Date: December 8, 2014, 1:56 pm
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[quote author=Matt link=topic=9.msg360#msg360 date=1418049616]
Hey Ghetto why is the flamethrower damage so low?
[/quote]
because it has a .01 ROF and if my math is correct that kills in
1 second and you also have burn damage. If .01 ends up being to
fast ill probably resort to .1 ROF and 7 dmg
#Post#: 372--------------------------------------------------
Re: Guns
By: Ghettoicedtea Date: December 8, 2014, 2:00 pm
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[quote author=Vivid link=topic=9.msg358#msg358 date=1418047646]
Alright!
That's been on my mind for some time. I wouldn't want guns that
are too powerful being used as generic guns for anybody to use.
I have a questions for you. You said in a resent post you want
guns to be 3x as fast like zone, that's going to be really hard
to dodge, on the battlefield would NPCs have that same
bulletspeed?
[/quote]
the point is that theres really going to be incredibly hard to
dodge. Guns in this game shoot very slow and your player speed
is very fast at 1.0. With bullets speed going 3x faster than
average you would actually need to aim and lead your shot a
little and the player being shot at will have to have extremly
fast reflexs if they dont want to be hit and move out of the
way.
yes NPCs have the same exact stats as you.
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