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       #Post#: 234--------------------------------------------------
       Re: Battlefields, NPC commands
   DIR By: Loki
       Date: December 5, 2014, 2:44 pm
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       I understand that this is an idea for a randomized event,
       however; WE NEED MISSIONS WITH MURDER AND KILLING AND BOSSES, or
       our game will be just as boring as the rest. We need to become
       an original server; no text-based quests ala Classic.
       example:
       "Alright, soldier.
       Get to the Imperial Base, wipe out the 25 guards, kill the
       Imperial Doctor, get out."
       OBJECTIVES:
       -Kill 25 Guards
       -Kill Dr. Example
       -Get out
       OPTIONAL:
       -Don't die once
       -Kill Dr. Example using a shank
       -Complete in 4 minutes.
       That is how out missions should be not like this:
       "Hey, you! Come here, please... Can you please help me find the
       missing necklace that my grandmother gave to me? I think I
       dropped it near the pool"
       >YOU HAVE FOUND THE NECKLACE, RETURN TO MR. EXAMPLE
       "Thank you! You should join the Finding-Crap squad, go talk to
       my friend in Example Town, he is missing an apple pie that he
       baked 3 years ago!"
       >YOU HAVE ENTERED EXAMPLE TOWN
       "Hello, my name is Chef Example, you are here to find my
       scrumptious apple pie, yez? I think I dropped it near the bird's
       nest, over in Example City!"
       you get the idea. that is basically how the classic missions
       work...
       :-\
       -LOKI
       #Post#: 240--------------------------------------------------
       Re: Battlefields, NPC commands
   DIR By: Vivid
       Date: December 5, 2014, 5:06 pm
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       LOL.
       Yeah 3 year old pie is reasonable
       #Post#: 269--------------------------------------------------
       Battlefields, NPC commands
   DIR By: Ghettoicedtea
       Date: December 6, 2014, 12:45 pm
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       no no aliens. Just no. The bot ideas though are great. Having
       them fuelled by water is a great idea. The medic bot though is
       ehh i would rather that be an NPC you can control. It goes to
       random people who are wounded and gives them 10hp/second. You
       can get a medic by yelling out medic and it will comeover to you
       regardless if its under your command.
       @loki. No thats not how this is going to work. This is not a
       randomized event. This is something that happens live and on the
       gmap. That type of stuff should be saved for the main storyline.
       In the main story line i wouldnt have anything wrong with
       bosses. But on the battlefield. Yea theres a big problem with
       them.
       If this idea gets through with being a live thing going on a
       gmap and its big. Then omg this could be what this server could
       be jumpstarted so fast. The battlefront happens in a certain
       place and thats where the front lines are. Would also be great
       if on the map it showed where the frontlines are.
       #Post#: 274--------------------------------------------------
       Re: Battlefields, NPC commands
   DIR By: Vivid
       Date: December 6, 2014, 6:24 pm
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       Yes I want aliens! I. Want. Aliens. Yes.
       Well not in your thing, but it should be a job lineup in a
       defense system building.
       In your battlefield thing would that be a place, or map-wide?
       Public vote, do you want 100 health or 50? Even if the majority
       votes, it's up to the admins but hey, you get an input
       #Post#: 278--------------------------------------------------
       Re: Battlefields, NPC commands
   DIR By: Ghettoicedtea
       Date: December 6, 2014, 8:40 pm
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       --- Quote from: Vivid link ---
       >
       > Yes I want aliens! I. Want. Aliens. Yes.
       > Well not in your thing, but it should be a job lineup in a
       defense system building.
       >
       > In your battlefield thing would that be a place, or map-wide?
       >
       > Public vote, do you want 100 health or 50? Even if the
       majority votes, it's up to the admins but hey, you get an input
       >
       --- End Quote ---
       the battlefield would be map wide live on the Gmap. That way it
       makes you feel like you are actually living in a city during a
       war and it has never been done before. So this could open a lot
       of new doors to graal content, even if it is a huge flop.
       no public voting on this, Matt said we are having 100 health and
       he told me to balance the game that way. 100 health is way
       better because its much easier to balance.
       #Post#: 282--------------------------------------------------
       Re: Battlefields, NPC commands
   DIR By: Vivid
       Date: December 6, 2014, 9:25 pm
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       aliens ftw
       #Post#: 284--------------------------------------------------
       Re: Battlefields, NPC commands
   DIR By: Loki
       Date: December 6, 2014, 9:56 pm
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       Aliens are a bad idea and will disimerse players from the world.
       Not sure if you knew this, Vivid, but this is s Steam-Punk
       World. Your ideas project a futuristic world.
       SteakPunk is usually depicted as Early Victorian with an
       industrial undertone.
       #Post#: 302--------------------------------------------------
       Re: Battlefields, NPC commands
   DIR By: Vivid
       Date: December 7, 2014, 11:49 am
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       Yeah I knew its early 1900s. Country folk knew about aliens and
       there superstitious thoughts drove them. Aliens.
       #Post#: 325--------------------------------------------------
       Re: Battlefields, NPC commands
   DIR By: Vivid
       Date: December 8, 2014, 7:18 am
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       At least it would work in zone :(
       #Post#: 363--------------------------------------------------
       Re: Battlefields, NPC commands
   DIR By: MBK
       Date: December 8, 2014, 8:59 am
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       Aliens+war=spice (if anyone of u watched that movie)
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