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       #Post#: 3605--------------------------------------------------
       Masquerade of Shadows
       By: Kirei Ryuusei Date: June 4, 2012, 12:59 am
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       Plot:
       The ‘surface’ world is ignorant. It pretends it is omnipotent.
       That is utopian before its residents. While many in this
       underworld long for such an existence…the intelligent ones
       realize that it is nearly impossible. For new residents can
       always enter…but leaving it entirely is a rarity since one can
       never be the same once they’ve seen true ugliness. Corruption.
       Bloodshed. Unrestrained avarice. You could leave it…but its laws
       are instilled in you. Always looking over your shoulder. Always
       suspicious of kindness. Always be prepared to strike--to
       survive.
       The Underworld, it is the home of criminal organizations, black
       market dealers, information brokers, assassins, and, to those
       that are powerful enough, forbidden magic. It is this forbidden
       magic that has put three different organizations as the
       controllers of the underworld. However, they are secretly
       constantly trying to claw their way into the number one position
       currently held by an organization known as Circe.
       The story begins with each of the organizations’ top
       assassin--each known by a codename--are present an event that
       all the organizations agree to a truce (a truce meaning,
       ‘trying’ not to kill) that is called “Inception”. It is a day
       when the assassins are sent out into a certain country and
       recruit potential replacements for the deceased all sides have
       accumulated over the year.
       Rpers take on either the assassin(s) or recruit(s) and go
       through the motions of training (if this is with another Rper,
       this will be some one-on-one). This leads to the ‘corruption’ on
       both sides as they either begin to doubt the way they’ve been
       living (assassin) or adapt to their new lifestyle (recruit). The
       changes within the characters begin to make their superiors
       wary. After a couple of incidents of ‘unprofessional’ behaviors
       there is a call for drastic measures---throwing the underworld
       in chaos. This causes the assassins to ban together to keep
       living and strike back so they can reach their goals.
       ================================================
       Side Note/Rules:
       Honestly, this is the most open ended RP I’ve made. There is no
       set course for each individual character. It is just that you
       start at the same place---either as an assassin or a
       recruit---and together you and whatever Rper(s) that is
       ‘partnered’ with you weave a tale of your own. It could be you
       both fall in love and attempt to leave the underworld forever.
       Or maybe you decide an assassin is not enough and you want to be
       head honcho? Possibly you’re just a sadist that just wants to
       see how much chaos could be caused? Or you’re really allied with
       the police/feds/etc and are out to destroy the cause of
       corruption? Maybe a mix of them all…
       There is only a few ‘guidelines’ that have to be followed for
       this one:
       1) All characters meet during Inception, which takes place in
       America on New Years Eve/New Years. All assassins know each
       other and may have a former relation with their recruits.
       2) All pairs (or group depending on who gets who) must have an
       ‘arc’ of training. Though it’s only described in maybe a page of
       posting, the training is at least a year.
       3) All underlings in the major crime organizations can have the
       ability to use magic but the magic CANNOT be GOD-LIKE and MUST
       have some drawback like:
       --Come from a medium (such as a sword, a staff, etc)
       --Require a ‘price’ for it (such as having to sleep, smoke,
       perform a certain action (use this as reference:
       darkerthanblack.wikia.com/wiki/Obeisance)
       --Sacrifice of blood, memory, sanity, etc
       --Be in accordance with their affiliation
       4) At one point in time all the assassins/recruits will meet
       with each other to go against their organization (only
       exceptions to these are characters that remain ‘loyal’ to their
       employers)
       ======================================================
       Organizations:
       Circe
       The first of all the crime empires, Circe has exerted their
       control over the Underworld. They are the richest and most
       powerful of the three. However, their controllers prove to be
       either arrogant or so reliant on their manpower/magic to keep
       order. They are said to rule with an iron fist--which proves to
       be true as Circe’s magic centers on those dealing with the mind.
       Assassins employed under Circe use magic that appears similar to
       ‘psychic’ ability. However, those that prove to be dangerous
       under Circe’s command are enchanted with a seal that will force
       obedience.
       Assassins: Noita (Hecate)
       Recruits:
       Inferno
       An organization that is as crafty as it is shifty. Inferno is
       the one with the most resources of the three. Their leaders are
       clever, however they are willing to go behind their fellow men’s
       backs. Inferno’s assassins are armed with elemental magic. When
       they are forced to deal with dissention, Inferno utilize an
       elemental (being created entirely of a certain element) to
       ‘cleanse’ the dissenter--which is extremely painful and instills
       an intense fear to remain loyal.
       Assassins: Toshiaki (Aquila)
       Recruits:
       Syndicate
       The final of the big three that is known for being chaotic or
       sporadic with their actions. The Syndicate is the most
       mysterious of all with their commanders being cryptic with their
       motives or ways of doing things. They also have the advantage of
       being the largest in manpower. The assassins that work under
       them normally use some type of summon. Syndicate handle their
       traitors by fusing them with a summon (quite often a beast type)
       which cause either memory loss or a more single-minded mindset.
       Assassins:
       Recruits:
       #Post#: 3610--------------------------------------------------
       Re: Masquerade of Shadows
       By: GoldenSorcererBattler Date: June 4, 2012, 12:23 pm
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       I'll be joining this after I think of a new oc.
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