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       #Post#: 37--------------------------------------------------
       Infrastructure and Development
       By: Charzy Date: April 25, 2017, 12:58 pm
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       [center]Infrastructure and Development[/center]
       [center]How to construct additional pylons[/center]
       Infrastructure
       Tier 1
       Regional Hospitals
       Maximum: 2
       Tech required: Antibiotics
       Cost: 30 PP
       Increases population growth by 0.25%
       Power Station
       Maximum: 1 per 12.5 Million population
       Tech required: Electrical Grid
       Cost: 35 PP
       Increases your PP pool by 10PP
       Regional Banks
       Maximum: 1 per 12.5 Million population
       Tech required: None
       Cost: 30 PP
       Increases income per cycle by 5 MK
       University
       Maximum: 1 per 12.5 Million population
       Tech required: Research Primer
       Cost: 50 PP
       2.5% discount on PP costs for researching technologies
       Military Base
       Maximum: You can build as many as you'd like
       Tech required: None
       Cost: 50 PP
       Can hold 100 MP worth of units for half maintenance cost. Can be
       built in other countries with permission or enough guns to
       defend it from the people you're invading.
       You start with six of these and must choose where to place them.
       Tier 2
       Local Hospitals
       Maximum: 2
       Tech Required: Widespread Vaccination
       Cost: 50 PP
       Increases population growth by 0.5%
       National Stock Exchange:
       Maximum: 1 per 25 Million Population
       Tech Required: Electronics
       Cost: 50 PP
       Increases income per cycle by 10 MK
       Nuclear Power Station:
       Maximum: 1 per 25 Million Population
       Tech Required: Controlled Fission
       Cost: 50 PP, 4 RGU
       Increases your PP pool by 20PP
       National Laboratory
       Maximum: 1 per 25 Million Population
       Tech Required: Computer Mainframes
       Cost: 100 PP
       2.5% discount on PP costs for researching technologies.
       Tier 3
       You can only build a single one of these. If you have an
       international bank, you can't have industrial cities
       International Bank and Stock Exchange
       Tech Required: The Internet
       Cost: 200 PP
       Increases income per cycle by 20%
       Industrial Cities:
       Tech Required: Nuclear Fusion
       Cost: 200 PP
       Increases your PP pool by 25%
       International Testing Facility
       Tech Required: Genome Decoding
       Cost: 200 PP
       10% discount on PP costs for researching technologies
       Special Projects
       Nuclear
       See Nuclear Warfare
  HTML http://geopoliticsrp.createaforum.com/the-staff-room/nuclear-warfare/<br
       />for more information.
       Uranium Mine
       Maximum: 10
       Tech Required: Modern Atomic Theory
       Cost: 30 PP
       Mines 0.2u of Unrefined Uranium per cycle.
       Reactor-Grade Uranium Processing Facility
       Tech Required: Nuclear Fission
       Cost: 100 PP
       A facility to process uranium into Reactor Grade Uranium (RGU),
       usable in a reactor. Can process as much Unrefined Uranium as
       you put into it per cycle.
       Weapons-Grade Uranium Processing Facility
       Tech Required: Weaponised Fission
       Cost: 200 PP
       A facility to process Reactor-Grade Uranium into Weapons-Grade
       Uranium (WGU) for use in atomic and hydrogen bombs. Can process
       as much RGU as you put into it per cycle.
       Resource Buildings
       Gathering Point
       Maximum: 5
       Tech Required: Varies Dependent on Specific Resource
       Cost: 30PP
       Produces one Unit per Cycle of one of your abundant resources.
       Factory
       Tech Required: Varies Dependent on Specific Resource
       Cost: 50PP
       Produces two Units per Cycle of a secondary resource. Uses up 1
       UPC of each primary resource required to make that secondary
       resource.
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