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#Post#: 37--------------------------------------------------
Infrastructure and Development
By: Charzy Date: April 25, 2017, 12:58 pm
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[center]Infrastructure and Development[/center]
[center]How to construct additional pylons[/center]
Infrastructure
Tier 1
Regional Hospitals
Maximum: 2
Tech required: Antibiotics
Cost: 30 PP
Increases population growth by 0.25%
Power Station
Maximum: 1 per 12.5 Million population
Tech required: Electrical Grid
Cost: 35 PP
Increases your PP pool by 10PP
Regional Banks
Maximum: 1 per 12.5 Million population
Tech required: None
Cost: 30 PP
Increases income per cycle by 5 MK
University
Maximum: 1 per 12.5 Million population
Tech required: Research Primer
Cost: 50 PP
2.5% discount on PP costs for researching technologies
Military Base
Maximum: You can build as many as you'd like
Tech required: None
Cost: 50 PP
Can hold 100 MP worth of units for half maintenance cost. Can be
built in other countries with permission or enough guns to
defend it from the people you're invading.
You start with six of these and must choose where to place them.
Tier 2
Local Hospitals
Maximum: 2
Tech Required: Widespread Vaccination
Cost: 50 PP
Increases population growth by 0.5%
National Stock Exchange:
Maximum: 1 per 25 Million Population
Tech Required: Electronics
Cost: 50 PP
Increases income per cycle by 10 MK
Nuclear Power Station:
Maximum: 1 per 25 Million Population
Tech Required: Controlled Fission
Cost: 50 PP, 4 RGU
Increases your PP pool by 20PP
National Laboratory
Maximum: 1 per 25 Million Population
Tech Required: Computer Mainframes
Cost: 100 PP
2.5% discount on PP costs for researching technologies.
Tier 3
You can only build a single one of these. If you have an
international bank, you can't have industrial cities
International Bank and Stock Exchange
Tech Required: The Internet
Cost: 200 PP
Increases income per cycle by 20%
Industrial Cities:
Tech Required: Nuclear Fusion
Cost: 200 PP
Increases your PP pool by 25%
International Testing Facility
Tech Required: Genome Decoding
Cost: 200 PP
10% discount on PP costs for researching technologies
Special Projects
Nuclear
See Nuclear Warfare
HTML http://geopoliticsrp.createaforum.com/the-staff-room/nuclear-warfare/<br
/>for more information.
Uranium Mine
Maximum: 10
Tech Required: Modern Atomic Theory
Cost: 30 PP
Mines 0.2u of Unrefined Uranium per cycle.
Reactor-Grade Uranium Processing Facility
Tech Required: Nuclear Fission
Cost: 100 PP
A facility to process uranium into Reactor Grade Uranium (RGU),
usable in a reactor. Can process as much Unrefined Uranium as
you put into it per cycle.
Weapons-Grade Uranium Processing Facility
Tech Required: Weaponised Fission
Cost: 200 PP
A facility to process Reactor-Grade Uranium into Weapons-Grade
Uranium (WGU) for use in atomic and hydrogen bombs. Can process
as much RGU as you put into it per cycle.
Resource Buildings
Gathering Point
Maximum: 5
Tech Required: Varies Dependent on Specific Resource
Cost: 30PP
Produces one Unit per Cycle of one of your abundant resources.
Factory
Tech Required: Varies Dependent on Specific Resource
Cost: 50PP
Produces two Units per Cycle of a secondary resource. Uses up 1
UPC of each primary resource required to make that secondary
resource.
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